CitraQt: Apply config at startup
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@ -189,6 +189,7 @@ void Config::SaveValues() {
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void Config::Reload() {
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ReadValues();
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Settings::Apply();
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}
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void Config::Save() {
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@ -5,7 +5,6 @@
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#include "citra_qt/configure_debug.h"
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#include "ui_configure_debug.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/settings.h"
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ConfigureDebug::ConfigureDebug(QWidget *parent) :
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@ -26,7 +25,7 @@ void ConfigureDebug::setConfiguration() {
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}
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void ConfigureDebug::applyConfiguration() {
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GDBStub::ToggleServer(ui->toogle_gdbstub->isChecked());
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Settings::values.use_gdbstub = ui->toogle_gdbstub->isChecked();
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Settings::values.gdbstub_port = ui->gdbport_spinbox->value();
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Settings::Apply();
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}
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@ -8,8 +8,6 @@
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#include "core/settings.h"
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#include "video_core/video_core.h"
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ConfigureGeneral::ConfigureGeneral(QWidget *parent) :
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QWidget(parent),
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ui(new Ui::ConfigureGeneral)
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@ -32,12 +30,8 @@ void ConfigureGeneral::setConfiguration() {
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void ConfigureGeneral::applyConfiguration() {
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UISettings::values.gamedir_deepscan = ui->toogle_deepscan->isChecked();
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UISettings::values.confirm_before_closing = ui->toogle_check_exit->isChecked();
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Settings::values.region_value = ui->region_combobox->currentIndex();
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VideoCore::g_hw_renderer_enabled =
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Settings::values.use_hw_renderer = ui->toogle_hw_renderer->isChecked();
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VideoCore::g_shader_jit_enabled =
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Settings::values.use_shader_jit = ui->toogle_shader_jit->isChecked();
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Settings::Apply();
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}
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@ -141,9 +141,6 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr)
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game_list->LoadInterfaceLayout();
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GDBStub::ToggleServer(Settings::values.use_gdbstub);
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GDBStub::SetServerPort(static_cast<u32>(Settings::values.gdbstub_port));
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ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
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ToggleWindowMode();
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@ -4,8 +4,22 @@
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#include "settings.h"
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#include "core/gdbstub/gdbstub.h"
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#include "video_core/video_core.h"
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namespace Settings {
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Values values = {};
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void Apply() {
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GDBStub::SetServerPort(static_cast<u32>(values.gdbstub_port));
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GDBStub::ToggleServer(values.use_gdbstub);
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VideoCore::g_hw_renderer_enabled = values.use_hw_renderer;
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VideoCore::g_shader_jit_enabled = values.use_shader_jit;
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}
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} // namespace
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@ -67,4 +67,6 @@ struct Values {
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u16 gdbstub_port;
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} extern values;
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void Apply();
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}
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