yuzu: Resolve -Wextra-semi warnings
While we're in the same area, we can ensure GameDir member variables are always initialized to consistent values.
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db96034ea4
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dbb1cbce67
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@ -406,7 +406,7 @@ bool GameList::isEmpty() const {
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type == GameListItemType::SysNandDir)) {
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type == GameListItemType::SysNandDir)) {
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item_model->invisibleRootItem()->removeRow(child->row());
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item_model->invisibleRootItem()->removeRow(child->row());
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i--;
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i--;
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};
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}
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}
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}
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return !item_model->invisibleRootItem()->hasChildren();
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return !item_model->invisibleRootItem()->hasChildren();
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}
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}
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@ -374,7 +374,7 @@ void GameListWorker::run() {
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ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
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ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
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game_dir.deep_scan ? 256 : 0, game_list_dir);
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game_dir.deep_scan ? 256 : 0, game_list_dir);
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}
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}
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};
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}
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emit Finished(watch_list);
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emit Finished(watch_list);
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}
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}
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@ -29,14 +29,14 @@ extern const Themes themes;
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struct GameDir {
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struct GameDir {
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QString path;
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QString path;
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bool deep_scan;
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bool deep_scan = false;
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bool expanded;
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bool expanded = false;
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bool operator==(const GameDir& rhs) const {
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bool operator==(const GameDir& rhs) const {
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return path == rhs.path;
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return path == rhs.path;
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};
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}
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bool operator!=(const GameDir& rhs) const {
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bool operator!=(const GameDir& rhs) const {
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return !operator==(rhs);
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return !operator==(rhs);
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};
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}
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};
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};
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struct Values {
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struct Values {
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