glsl: Remove frag color initialization
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		@@ -92,15 +92,6 @@ void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value&
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void EmitPrologue(EmitContext& ctx) {
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    InitializeOutputVaryings(ctx);
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    if (ctx.stage == Stage::Fragment && ctx.profile.need_declared_frag_colors) {
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        for (size_t index = 1; index < ctx.info.stores_frag_color.size(); ++index) {
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            if (ctx.info.stores_frag_color[index]) {
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                continue;
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            }
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            ctx.Add("frag_color{}=vec4(0,0,0,1);", index);
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        }
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    }
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}
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void EmitEpilogue(EmitContext&) {}
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