- added helper function for __KernelCreateThread
- added __KernelSwitchToThread for enabling a thread - added __KernelRotateThreadReadyQueue
This commit is contained in:
		@@ -13,6 +13,8 @@
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#include "core/core.h"
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#include "core/mem_map.h"
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#include "core/hle/hle.h"
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#include "core/hle/syscall.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/thread.h"
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@@ -357,7 +359,7 @@ public:
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    //void Cleanup() {
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    //    // Callbacks are automatically deleted when their owning thread is deleted.
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    //    for (auto it = callbacks.begin(), end = callbacks.end(); it != end; ++it)
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    //        kernelObjects.Destroy<Callback>(*it);
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    //        g_kernel_objects.Destroy<Callback>(*it);
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    //    if (pushed_stacks.size() != 0)
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    //    {
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@@ -432,7 +434,7 @@ const char* g_hle_current_thread_name   = NULL;
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/// Creates a new thread
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Thread* __KernelCreateThread(UID& id, UID module_id, const char* name, u32 priority, 
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    u32 entrypoint, u32 arg, u32 stack_top, u32 processor_id, int stack_size) {
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    u32 entry_point, u32 arg, u32 stack_top, u32 processor_id, int stack_size) {
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    Thread *t = new Thread;
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    id = g_kernel_objects.Create(t);
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@@ -442,7 +444,7 @@ Thread* __KernelCreateThread(UID& id, UID module_id, const char* name, u32 prior
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    memset(&t->nt, 0xCD, sizeof(t->nt));
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    t->nt.entry_point = entrypoint;
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    t->nt.entry_point = entry_point;
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    t->nt.native_size = sizeof(t->nt);
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    t->nt.initial_priority = t->nt.current_priority = priority;
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    t->nt.status = THREADSTATUS_DORMANT;
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@@ -459,6 +461,18 @@ Thread* __KernelCreateThread(UID& id, UID module_id, const char* name, u32 prior
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    return t;
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}
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UID __KernelCreateThread(UID module_id, const char* name, u32 priority, u32 entry_point, u32 arg, 
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    u32 stack_top, u32 processor_id, int stack_size) {
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    UID id;
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    __KernelCreateThread(id, module_id, name, priority, entry_point, arg, stack_top, processor_id, 
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        stack_size);
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    HLE::EatCycles(32000);
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    HLE::ReSchedule("thread created");
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    return id;
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}
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/// Resets the specified thread back to initial calling state
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void __KernelResetThread(Thread *t, int lowest_priority) {
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    t->context.reset();
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@@ -608,6 +622,31 @@ void __KernelSwitchContext(Thread *target, const char *reason) {
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    }
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}
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bool __KernelSwitchToThread(UID thread_id, const char *reason) {
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    if (!reason) {
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        reason = "switch to thread";
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    }
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    if (g_current_thread == thread_id) {
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        return false;
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    }
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    u32 error;
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    Thread *t = g_kernel_objects.Get<Thread>(thread_id, error);
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    if (!t) {
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        ERROR_LOG(KERNEL, "__KernelSwitchToThread: %x doesn't exist", thread_id);
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        HLE::ReSchedule("switch to deleted thread");
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    } else if (t->IsReady() || t->IsRunning()) {
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        Thread *current = __GetCurrentThread();
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        if (current && current->IsRunning()) {
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            __KernelChangeReadyState(current, g_current_thread, true);
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        }
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        __KernelSwitchContext(t, reason);
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        return true;
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    } else {
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        HLE::ReSchedule("switch to waiting thread");
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    }
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    return false;
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}
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/// Sets up the root (primary) thread of execution
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UID __KernelSetupRootThread(UID module_id, int arg, int prio, int stack_size) {
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    UID id;
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@@ -633,7 +672,7 @@ UID __KernelSetupRootThread(UID module_id, int arg, int prio, int stack_size) {
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    // NOTE(bunnei): Not sure this is really correct, ignore args for now...
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    //Core::g_app_core->SetReg(0, args); 
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    //Core::g_app_core->SetReg(13, (args + 0xf) & ~0xf); // Setup SP - probably not correct
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    //u32 location = Core::g_app_core->GetReg(13); // SP
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    //u32 location = Core::g_app_core->GetReg(13); // SP 
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    //Core::g_app_core->SetReg(1, location);
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    //if (argp)
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@@ -644,6 +683,33 @@ UID __KernelSetupRootThread(UID module_id, int arg, int prio, int stack_size) {
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    return id;
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}
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int __KernelRotateThreadReadyQueue(int priority) {
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    Thread *cur = __GetCurrentThread();
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    // 0 is special, it means "my current priority."
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    if (priority == 0) {
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        priority = cur->nt.current_priority;
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    }
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    //if (priority <= 0x07 || priority > 0x77)
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    //    return SCE_KERNEL_ERROR_ILLEGAL_PRIORITY;
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    if (!g_thread_ready_queue.empty(priority)) {
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        // In other words, yield to everyone else.
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        if (cur->nt.current_priority == priority) {
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            g_thread_ready_queue.push_back(priority, g_current_thread);
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            cur->nt.status = (cur->nt.status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY;
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        // Yield the next thread of this priority to all other threads of same priority.
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        } else {
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            g_thread_ready_queue.rotate(priority);
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        }
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    }
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    HLE::EatCycles(250);
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    HLE::ReSchedule("rotatethreadreadyqueue");
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    return 0;
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}
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void __KernelThreadingInit() {
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}
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@@ -30,6 +30,10 @@ class Thread;
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Thread* __KernelCreateThread(UID& id, UID module_id, const char* name, u32 priority, u32 entrypoint,
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    u32 arg, u32 stack_top, u32 processor_id, int stack_size=0x4000);
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UID __KernelCreateThread(UID module_id, const char* name, u32 priority, u32 entry_point, u32 arg, 
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    u32 stack_top, u32 processor_id, int stack_size=0x4000);
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void __KernelResetThread(Thread *t, int lowest_priority);
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void __KernelChangeReadyState(Thread *thread, UID thread_id, bool ready);
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void __KernelChangeReadyState(UID thread_id, bool ready);
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@@ -37,7 +41,9 @@ Thread* __KernelNextThread();
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void __KernelSaveContext(ThreadContext *ctx);
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void __KernelLoadContext(ThreadContext *ctx);
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void __KernelSwitchContext(Thread *target, const char *reason);
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bool __KernelSwitchToThread(UID thread_id, const char *reason);
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UID __KernelSetupRootThread(UID module_id, int arg, int prio, int stack_size=0x4000);
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int __KernelRotateThreadReadyQueue(int priority=0);
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void __KernelThreadingInit();
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void __KernelThreadingShutdown();
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