vk_shader_decompiler: Add XFB decorations to generic varyings
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8d5bdcb17b
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@ -5,7 +5,9 @@
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#include <functional>
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#include <limits>
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#include <map>
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#include <optional>
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#include <type_traits>
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#include <unordered_map>
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#include <utility>
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#include <fmt/format.h>
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@ -94,6 +96,12 @@ struct VertexIndices {
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std::optional<u32> clip_distances;
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};
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struct GenericVaryingDescription {
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Id id = nullptr;
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u32 first_element = 0;
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bool is_scalar = false;
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};
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spv::Dim GetSamplerDim(const Sampler& sampler) {
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ASSERT(!sampler.IsBuffer());
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switch (sampler.GetType()) {
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@ -288,6 +296,15 @@ public:
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AddExtension("SPV_KHR_variable_pointers");
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AddExtension("SPV_KHR_shader_draw_parameters");
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if (!transform_feedback.empty()) {
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if (device.IsExtTransformFeedbackSupported()) {
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AddCapability(spv::Capability::TransformFeedback);
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} else {
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LOG_ERROR(Render_Vulkan, "Shader requires transform feedbacks but these are not "
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"supported on this device");
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}
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}
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if (ir.UsesLayer() || ir.UsesViewportIndex()) {
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if (ir.UsesViewportIndex()) {
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AddCapability(spv::Capability::MultiViewport);
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@ -406,7 +423,7 @@ private:
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// Clear Position to avoid reading trash on the Z conversion.
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const auto position_index = out_indices.position.value();
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const Id position = AccessElement(t_out_float4, out_vertex, position_index);
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OpStore(position, v_varying_default);
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OpStore(position, ConstantNull(t_float4));
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if (specialization.point_size) {
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const u32 point_size_index = out_indices.point_size.value();
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@ -749,13 +766,35 @@ private:
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}
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void DeclareOutputAttributes() {
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if (stage == ShaderType::Compute || stage == ShaderType::Fragment) {
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return;
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}
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UNIMPLEMENTED_IF(registry.GetGraphicsInfo().tfb_enabled && stage != ShaderType::Vertex);
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for (const auto index : ir.GetOutputAttributes()) {
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if (!IsGenericAttribute(index)) {
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continue;
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}
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const u32 location = GetGenericAttributeLocation(index);
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Id type = t_float4;
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Id varying_default = v_varying_default;
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DeclareOutputAttribute(index);
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}
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}
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void DeclareOutputAttribute(Attribute::Index index) {
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static constexpr std::string_view swizzle = "xyzw";
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const u32 location = GetGenericAttributeLocation(index);
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u8 element = 0;
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while (element < 4) {
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const std::size_t remainder = 4 - element;
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std::size_t num_components = remainder;
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const std::optional tfb = GetTransformFeedbackInfo(index, element);
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if (tfb) {
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num_components = tfb->components;
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}
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Id type = GetTypeVectorDefinitionLut(Type::Float).at(num_components - 1);
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Id varying_default = ConstantNull(type);
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if (IsOutputAttributeArray()) {
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const u32 num = GetNumOutputVertices();
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type = TypeArray(type, Constant(t_uint, num));
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@ -767,15 +806,47 @@ private:
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}
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type = TypePointer(spv::StorageClass::Output, type);
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std::string name = fmt::format("out_attr{}", location);
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if (num_components < 4 || element > 0) {
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name = fmt::format("{}_{}", name, swizzle.substr(element, num_components));
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}
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const Id id = OpVariable(type, spv::StorageClass::Output, varying_default);
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Name(AddGlobalVariable(id), fmt::format("out_attr{}", location));
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output_attributes.emplace(index, id);
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Name(AddGlobalVariable(id), name);
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GenericVaryingDescription description;
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description.id = id;
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description.first_element = element;
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description.is_scalar = num_components == 1;
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for (u32 i = 0; i < num_components; ++i) {
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const u8 offset = static_cast<u8>(static_cast<u32>(index) * 4 + element + i);
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output_attributes.emplace(offset, description);
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}
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interfaces.push_back(id);
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Decorate(id, spv::Decoration::Location, location);
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if (element > 0) {
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Decorate(id, spv::Decoration::Component, static_cast<u32>(element));
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}
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if (tfb && device.IsExtTransformFeedbackSupported()) {
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Decorate(id, spv::Decoration::XfbBuffer, static_cast<u32>(tfb->buffer));
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Decorate(id, spv::Decoration::XfbStride, static_cast<u32>(tfb->stride));
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Decorate(id, spv::Decoration::Offset, static_cast<u32>(tfb->offset));
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}
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element += static_cast<u8>(num_components);
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}
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}
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std::optional<VaryingTFB> GetTransformFeedbackInfo(Attribute::Index index, u8 element = 0) {
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const u8 location = static_cast<u8>(index) * 4 + element;
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const auto it = transform_feedback.find(location);
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if (it == transform_feedback.end()) {
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return {};
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}
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return it->second;
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}
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u32 DeclareConstantBuffers(u32 binding) {
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for (const auto& [index, size] : ir.GetConstantBuffers()) {
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const Id type = device.IsKhrUniformBufferStandardLayoutSupported() ? t_cbuf_scalar_ubo
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@ -1353,8 +1424,14 @@ private:
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}
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default:
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if (IsGenericAttribute(attribute)) {
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const Id composite = output_attributes.at(attribute);
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return {ArrayPass(t_out_float, composite, {element}), Type::Float};
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const u8 offset = static_cast<u8>(static_cast<u8>(attribute) * 4 + element);
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const GenericVaryingDescription description = output_attributes.at(offset);
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const Id composite = description.id;
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std::vector<u32> indices;
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if (!description.is_scalar) {
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indices.push_back(element - description.first_element);
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}
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return {ArrayPass(t_out_float, composite, indices), Type::Float};
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}
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UNIMPLEMENTED_MSG("Unhandled output attribute: {}",
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static_cast<u32>(attribute));
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@ -2265,11 +2342,11 @@ private:
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std::array<Id, 4> GetTypeVectorDefinitionLut(Type type) const {
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switch (type) {
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case Type::Float:
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return {nullptr, t_float2, t_float3, t_float4};
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return {t_float, t_float2, t_float3, t_float4};
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case Type::Int:
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return {nullptr, t_int2, t_int3, t_int4};
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return {t_int, t_int2, t_int3, t_int4};
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case Type::Uint:
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return {nullptr, t_uint2, t_uint3, t_uint4};
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return {t_uint, t_uint2, t_uint3, t_uint4};
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default:
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UNIMPLEMENTED();
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return {};
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@ -2573,10 +2650,6 @@ private:
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const Id v_float_zero = Constant(t_float, 0.0f);
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const Id v_float_one = Constant(t_float, 1.0f);
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// Nvidia uses these defaults for varyings (e.g. position and generic attributes)
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const Id v_varying_default =
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ConstantComposite(t_float4, v_float_zero, v_float_zero, v_float_zero, v_float_one);
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const Id v_true = ConstantTrue(t_bool);
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const Id v_false = ConstantFalse(t_bool);
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@ -2593,7 +2666,7 @@ private:
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Id shared_memory{};
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std::array<Id, INTERNAL_FLAGS_COUNT> internal_flags{};
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std::map<Attribute::Index, Id> input_attributes;
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std::map<Attribute::Index, Id> output_attributes;
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std::unordered_map<u8, GenericVaryingDescription> output_attributes;
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std::map<u32, Id> constant_buffers;
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std::map<GlobalMemoryBase, Id> global_buffers;
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std::map<u32, TexelBuffer> texel_buffers;
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