core: Partially persist emulation state across game boots.
This commit is contained in:
		| @@ -133,6 +133,30 @@ struct System::Impl { | ||||
|         : kernel{system}, fs_controller{system}, memory{system}, hid_core{}, room_network{}, | ||||
|           cpu_manager{system}, reporter{system}, applet_manager{system}, time_manager{system} {} | ||||
|  | ||||
|     void Initialize(System& system) { | ||||
|         device_memory = std::make_unique<Core::DeviceMemory>(); | ||||
|  | ||||
|         is_multicore = Settings::values.use_multi_core.GetValue(); | ||||
|  | ||||
|         core_timing.SetMulticore(is_multicore); | ||||
|         core_timing.Initialize([&system]() { system.RegisterHostThread(); }); | ||||
|  | ||||
|         const auto posix_time = std::chrono::system_clock::now().time_since_epoch(); | ||||
|         const auto current_time = | ||||
|             std::chrono::duration_cast<std::chrono::seconds>(posix_time).count(); | ||||
|         Settings::values.custom_rtc_differential = | ||||
|             Settings::values.custom_rtc.value_or(current_time) - current_time; | ||||
|  | ||||
|         // Create a default fs if one doesn't already exist. | ||||
|         if (virtual_filesystem == nullptr) | ||||
|             virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>(); | ||||
|         if (content_provider == nullptr) | ||||
|             content_provider = std::make_unique<FileSys::ContentProviderUnion>(); | ||||
|  | ||||
|         // Create default implementations of applets if one is not provided. | ||||
|         applet_manager.SetDefaultAppletsIfMissing(); | ||||
|     } | ||||
|  | ||||
|     SystemResultStatus Run() { | ||||
|         std::unique_lock<std::mutex> lk(suspend_guard); | ||||
|         status = SystemResultStatus::Success; | ||||
| @@ -178,37 +202,17 @@ struct System::Impl { | ||||
|         debugger = std::make_unique<Debugger>(system, port); | ||||
|     } | ||||
|  | ||||
|     SystemResultStatus Init(System& system, Frontend::EmuWindow& emu_window) { | ||||
|     SystemResultStatus SetupForMainProcess(System& system, Frontend::EmuWindow& emu_window) { | ||||
|         LOG_DEBUG(Core, "initialized OK"); | ||||
|  | ||||
|         device_memory = std::make_unique<Core::DeviceMemory>(); | ||||
|  | ||||
|         is_multicore = Settings::values.use_multi_core.GetValue(); | ||||
|         is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue(); | ||||
|  | ||||
|         kernel.SetMulticore(is_multicore); | ||||
|         cpu_manager.SetMulticore(is_multicore); | ||||
|         cpu_manager.SetAsyncGpu(is_async_gpu); | ||||
|         core_timing.SetMulticore(is_multicore); | ||||
|  | ||||
|         kernel.Initialize(); | ||||
|         cpu_manager.Initialize(); | ||||
|         core_timing.Initialize([&system]() { system.RegisterHostThread(); }); | ||||
|  | ||||
|         const auto posix_time = std::chrono::system_clock::now().time_since_epoch(); | ||||
|         const auto current_time = | ||||
|             std::chrono::duration_cast<std::chrono::seconds>(posix_time).count(); | ||||
|         Settings::values.custom_rtc_differential = | ||||
|             Settings::values.custom_rtc.value_or(current_time) - current_time; | ||||
|  | ||||
|         // Create a default fs if one doesn't already exist. | ||||
|         if (virtual_filesystem == nullptr) | ||||
|             virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>(); | ||||
|         if (content_provider == nullptr) | ||||
|             content_provider = std::make_unique<FileSys::ContentProviderUnion>(); | ||||
|  | ||||
|         /// Create default implementations of applets if one is not provided. | ||||
|         applet_manager.SetDefaultAppletsIfMissing(); | ||||
|  | ||||
|         /// Reset all glue registrations | ||||
|         arp_manager.ResetAll(); | ||||
| @@ -253,11 +257,11 @@ struct System::Impl { | ||||
|             return SystemResultStatus::ErrorGetLoader; | ||||
|         } | ||||
|  | ||||
|         SystemResultStatus init_result{Init(system, emu_window)}; | ||||
|         SystemResultStatus init_result{SetupForMainProcess(system, emu_window)}; | ||||
|         if (init_result != SystemResultStatus::Success) { | ||||
|             LOG_CRITICAL(Core, "Failed to initialize system (Error {})!", | ||||
|                          static_cast<int>(init_result)); | ||||
|             Shutdown(); | ||||
|             ShutdownMainProcess(); | ||||
|             return init_result; | ||||
|         } | ||||
|  | ||||
| @@ -276,7 +280,7 @@ struct System::Impl { | ||||
|         const auto [load_result, load_parameters] = app_loader->Load(*main_process, system); | ||||
|         if (load_result != Loader::ResultStatus::Success) { | ||||
|             LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", load_result); | ||||
|             Shutdown(); | ||||
|             ShutdownMainProcess(); | ||||
|  | ||||
|             return static_cast<SystemResultStatus>( | ||||
|                 static_cast<u32>(SystemResultStatus::ErrorLoader) + static_cast<u32>(load_result)); | ||||
| @@ -335,7 +339,7 @@ struct System::Impl { | ||||
|         return status; | ||||
|     } | ||||
|  | ||||
|     void Shutdown() { | ||||
|     void ShutdownMainProcess() { | ||||
|         SetShuttingDown(true); | ||||
|  | ||||
|         // Log last frame performance stats if game was loded | ||||
| @@ -369,7 +373,7 @@ struct System::Impl { | ||||
|         cheat_engine.reset(); | ||||
|         telemetry_session.reset(); | ||||
|         time_manager.Shutdown(); | ||||
|         core_timing.Shutdown(); | ||||
|         core_timing.ClearPendingEvents(); | ||||
|         app_loader.reset(); | ||||
|         audio_core.reset(); | ||||
|         gpu_core.reset(); | ||||
| @@ -377,7 +381,6 @@ struct System::Impl { | ||||
|         perf_stats.reset(); | ||||
|         kernel.Shutdown(); | ||||
|         memory.Reset(); | ||||
|         applet_manager.ClearAll(); | ||||
|  | ||||
|         if (auto room_member = room_network.GetRoomMember().lock()) { | ||||
|             Network::GameInfo game_info{}; | ||||
| @@ -520,6 +523,10 @@ const CpuManager& System::GetCpuManager() const { | ||||
|     return impl->cpu_manager; | ||||
| } | ||||
|  | ||||
| void System::Initialize() { | ||||
|     impl->Initialize(*this); | ||||
| } | ||||
|  | ||||
| SystemResultStatus System::Run() { | ||||
|     return impl->Run(); | ||||
| } | ||||
| @@ -540,8 +547,8 @@ void System::InvalidateCpuInstructionCacheRange(VAddr addr, std::size_t size) { | ||||
|     impl->kernel.InvalidateCpuInstructionCacheRange(addr, size); | ||||
| } | ||||
|  | ||||
| void System::Shutdown() { | ||||
|     impl->Shutdown(); | ||||
| void System::ShutdownMainProcess() { | ||||
|     impl->ShutdownMainProcess(); | ||||
| } | ||||
|  | ||||
| bool System::IsShuttingDown() const { | ||||
|   | ||||
| @@ -142,6 +142,12 @@ public: | ||||
|     System(System&&) = delete; | ||||
|     System& operator=(System&&) = delete; | ||||
|  | ||||
|     /** | ||||
|      * Initializes the system | ||||
|      * This function will initialize core functionaility used for system emulation | ||||
|      */ | ||||
|     void Initialize(); | ||||
|  | ||||
|     /** | ||||
|      * Run the OS and Application | ||||
|      * This function will start emulation and run the relevant devices | ||||
| @@ -166,8 +172,8 @@ public: | ||||
|  | ||||
|     void InvalidateCpuInstructionCacheRange(VAddr addr, std::size_t size); | ||||
|  | ||||
|     /// Shutdown the emulated system. | ||||
|     void Shutdown(); | ||||
|     /// Shutdown the main emulated process. | ||||
|     void ShutdownMainProcess(); | ||||
|  | ||||
|     /// Check if the core is shutting down. | ||||
|     [[nodiscard]] bool IsShuttingDown() const; | ||||
|   | ||||
| @@ -40,7 +40,17 @@ struct CoreTiming::Event { | ||||
| CoreTiming::CoreTiming() | ||||
|     : clock{Common::CreateBestMatchingClock(Hardware::BASE_CLOCK_RATE, Hardware::CNTFREQ)} {} | ||||
|  | ||||
| CoreTiming::~CoreTiming() = default; | ||||
| CoreTiming::~CoreTiming() { | ||||
|     paused = true; | ||||
|     shutting_down = true; | ||||
|     pause_event.Set(); | ||||
|     event.Set(); | ||||
|     if (timer_thread) { | ||||
|         timer_thread->join(); | ||||
|     } | ||||
|     timer_thread.reset(); | ||||
|     has_started = false; | ||||
| } | ||||
|  | ||||
| void CoreTiming::ThreadEntry(CoreTiming& instance) { | ||||
|     constexpr char name[] = "HostTiming"; | ||||
| @@ -65,17 +75,8 @@ void CoreTiming::Initialize(std::function<void()>&& on_thread_init_) { | ||||
|     } | ||||
| } | ||||
|  | ||||
| void CoreTiming::Shutdown() { | ||||
|     paused = true; | ||||
|     shutting_down = true; | ||||
|     pause_event.Set(); | ||||
|     event.Set(); | ||||
|     if (timer_thread) { | ||||
|         timer_thread->join(); | ||||
|     } | ||||
|     ClearPendingEvents(); | ||||
|     timer_thread.reset(); | ||||
|     has_started = false; | ||||
| void CoreTiming::ClearPendingEvents() { | ||||
|     event_queue.clear(); | ||||
| } | ||||
|  | ||||
| void CoreTiming::Pause(bool is_paused) { | ||||
| @@ -196,10 +197,6 @@ u64 CoreTiming::GetClockTicks() const { | ||||
|     return CpuCyclesToClockCycles(ticks); | ||||
| } | ||||
|  | ||||
| void CoreTiming::ClearPendingEvents() { | ||||
|     event_queue.clear(); | ||||
| } | ||||
|  | ||||
| void CoreTiming::RemoveEvent(const std::shared_ptr<EventType>& event_type) { | ||||
|     std::scoped_lock lock{basic_lock}; | ||||
|  | ||||
|   | ||||
| @@ -61,8 +61,8 @@ public: | ||||
|     /// required to end slice - 1 and start slice 0 before the first cycle of code is executed. | ||||
|     void Initialize(std::function<void()>&& on_thread_init_); | ||||
|  | ||||
|     /// Tears down all timing related functionality. | ||||
|     void Shutdown(); | ||||
|     /// Clear all pending events. This should ONLY be done on exit. | ||||
|     void ClearPendingEvents(); | ||||
|  | ||||
|     /// Sets if emulation is multicore or single core, must be set before Initialize | ||||
|     void SetMulticore(bool is_multicore_) { | ||||
| @@ -136,9 +136,6 @@ public: | ||||
| private: | ||||
|     struct Event; | ||||
|  | ||||
|     /// Clear all pending events. This should ONLY be done on exit. | ||||
|     void ClearPendingEvents(); | ||||
|  | ||||
|     static void ThreadEntry(CoreTiming& instance); | ||||
|     void ThreadLoop(); | ||||
|  | ||||
|   | ||||
| @@ -40,9 +40,6 @@ struct ScopeInit final { | ||||
|         core_timing.SetMulticore(true); | ||||
|         core_timing.Initialize([]() {}); | ||||
|     } | ||||
|     ~ScopeInit() { | ||||
|         core_timing.Shutdown(); | ||||
|     } | ||||
|  | ||||
|     Core::Timing::CoreTiming core_timing; | ||||
| }; | ||||
|   | ||||
| @@ -120,8 +120,8 @@ void EmuThread::run() { | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     // Shutdown the core emulation | ||||
|     system.Shutdown(); | ||||
|     // Shutdown the main emulated process | ||||
|     system.ShutdownMainProcess(); | ||||
|  | ||||
| #if MICROPROFILE_ENABLED | ||||
|     MicroProfileOnThreadExit(); | ||||
|   | ||||
| @@ -294,6 +294,7 @@ GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan | ||||
| #ifdef __linux__ | ||||
|     SetupSigInterrupts(); | ||||
| #endif | ||||
|     system->Initialize(); | ||||
|  | ||||
|     Common::Log::Initialize(); | ||||
|     LoadTranslation(); | ||||
|   | ||||
| @@ -302,6 +302,8 @@ int main(int argc, char** argv) { | ||||
|     } | ||||
|  | ||||
|     Core::System system{}; | ||||
|     system.Initialize(); | ||||
|  | ||||
|     InputCommon::InputSubsystem input_subsystem{}; | ||||
|  | ||||
|     // Apply the command line arguments | ||||
| @@ -392,7 +394,7 @@ int main(int argc, char** argv) { | ||||
|     } | ||||
|     system.DetachDebugger(); | ||||
|     void(system.Pause()); | ||||
|     system.Shutdown(); | ||||
|     system.ShutdownMainProcess(); | ||||
|  | ||||
|     detached_tasks.WaitForAllTasks(); | ||||
|     return 0; | ||||
|   | ||||
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