Improved performance of FromAttributeBuffer
Ternary operator is optimized by the compiler whereas std::min() is meant to return a value. I've noticed a 5%-10% emulation speed increase.
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		| @@ -52,7 +52,8 @@ OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs, | ||||
|     // The hardware takes the absolute and saturates vertex colors like this, *before* doing | ||||
|     // interpolation | ||||
|     for (unsigned i = 0; i < 4; ++i) { | ||||
|         ret.color[i] = float24::FromFloat32(std::fmin(std::fabs(ret.color[i].ToFloat32()), 1.0f)); | ||||
|         float c = std::fabs(ret.color[i].ToFloat32()); | ||||
|         ret.color[i] = float24::FromFloat32(c < 1.0f ? c : 1.0f); | ||||
|     } | ||||
|  | ||||
|     LOG_TRACE(HW_GPU, "Output vertex: pos(%.2f, %.2f, %.2f, %.2f), quat(%.2f, %.2f, %.2f, %.2f), " | ||||
|   | ||||
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