texture_pass: Fix is_read image qualification
Atomic operations are considered to have both read and write access. This was not being accounted for.
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		| @@ -434,7 +434,7 @@ void TexturePass(Environment& env, IR::Program& program) { | |||||||
|                 throw NotImplementedException("Unexpected separate sampler"); |                 throw NotImplementedException("Unexpected separate sampler"); | ||||||
|             } |             } | ||||||
|             const bool is_written{inst->GetOpcode() != IR::Opcode::ImageRead}; |             const bool is_written{inst->GetOpcode() != IR::Opcode::ImageRead}; | ||||||
|             const bool is_read{inst->GetOpcode() == IR::Opcode::ImageRead}; |             const bool is_read{inst->GetOpcode() != IR::Opcode::ImageWrite}; | ||||||
|             if (flags.type == TextureType::Buffer) { |             if (flags.type == TextureType::Buffer) { | ||||||
|                 index = descriptors.Add(ImageBufferDescriptor{ |                 index = descriptors.Add(ImageBufferDescriptor{ | ||||||
|                     .format = flags.image_format, |                     .format = flags.image_format, | ||||||
|   | |||||||
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