Fixed viewport error caused by rounding

This commit is contained in:
vaguilar 2014-11-30 00:48:10 -08:00
parent 83c3d37cd0
commit 95b33ee0a7
1 changed files with 2 additions and 2 deletions

View File

@ -240,14 +240,14 @@ MathUtil::Rectangle<unsigned> RendererOpenGL::GetViewportExtent() {
MathUtil::Rectangle<unsigned> viewport_extent;
if (window_aspect_ratio > emulation_aspect_ratio) {
// Window is narrower than the emulation content => apply borders to the top and bottom
unsigned viewport_height = emulation_aspect_ratio * framebuffer_width;
unsigned viewport_height = std::round(emulation_aspect_ratio * framebuffer_width);
viewport_extent.left = 0;
viewport_extent.top = (framebuffer_height - viewport_height) / 2;
viewport_extent.right = viewport_extent.left + framebuffer_width;
viewport_extent.bottom = viewport_extent.top + viewport_height;
} else {
// Otherwise, apply borders to the left and right sides of the window.
unsigned viewport_width = framebuffer_height / emulation_aspect_ratio;
unsigned viewport_width = std::round(framebuffer_height / emulation_aspect_ratio);
viewport_extent.left = (framebuffer_width - viewport_width) / 2;
viewport_extent.top = 0;
viewport_extent.right = viewport_extent.left + viewport_width;