Merge pull request #9535 from bylaws/master

Port over several shader-compiler fixes from skyline
This commit is contained in:
Fernando S 2023-01-06 10:06:45 -05:00 committed by GitHub
commit 8b251fc3f6
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GPG Key ID: 4AEE18F83AFDEB23
17 changed files with 196 additions and 92 deletions

2
externals/sirit vendored

@ -1 +1 @@
Subproject commit d7ad93a88864bda94e282e95028f90b5784e4d20
Subproject commit ab75463999f4f3291976b079d42d52ee91eebf3f

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@ -321,8 +321,12 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
case IR::Attribute::PositionY:
case IR::Attribute::PositionZ:
case IR::Attribute::PositionW:
return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position,
ctx.Const(element)));
return ctx.OpLoad(
ctx.F32[1],
ctx.need_input_position_indirect
? AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position, ctx.u32_zero_value,
ctx.Const(element))
: AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position, ctx.Const(element)));
case IR::Attribute::InstanceId:
if (ctx.profile.support_vertex_instance_id) {
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_id));

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@ -58,11 +58,10 @@ Id SelectValue(EmitContext& ctx, Id in_range, Id value, Id src_thread_id) {
ctx.OpGroupNonUniformShuffle(ctx.U32[1], SubgroupScope(ctx), value, src_thread_id), value);
}
Id GetUpperClamp(EmitContext& ctx, Id invocation_id, Id clamp) {
const Id thirty_two{ctx.Const(32u)};
const Id is_upper_partition{ctx.OpSGreaterThanEqual(ctx.U1, invocation_id, thirty_two)};
const Id upper_clamp{ctx.OpIAdd(ctx.U32[1], thirty_two, clamp)};
return ctx.OpSelect(ctx.U32[1], is_upper_partition, upper_clamp, clamp);
Id AddPartitionBase(EmitContext& ctx, Id thread_id) {
const Id partition_idx{ctx.OpShiftRightLogical(ctx.U32[1], GetThreadId(ctx), ctx.Const(5u))};
const Id partition_base{ctx.OpShiftLeftLogical(ctx.U32[1], partition_idx, ctx.Const(5u))};
return ctx.OpIAdd(ctx.U32[1], thread_id, partition_base);
}
} // Anonymous namespace
@ -145,64 +144,63 @@ Id EmitSubgroupGeMask(EmitContext& ctx) {
Id EmitShuffleIndex(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
Id segmentation_mask) {
const Id not_seg_mask{ctx.OpNot(ctx.U32[1], segmentation_mask)};
const Id thread_id{GetThreadId(ctx)};
if (ctx.profile.warp_size_potentially_larger_than_guest) {
const Id thirty_two{ctx.Const(32u)};
const Id is_upper_partition{ctx.OpSGreaterThanEqual(ctx.U1, thread_id, thirty_two)};
const Id upper_index{ctx.OpIAdd(ctx.U32[1], thirty_two, index)};
const Id upper_clamp{ctx.OpIAdd(ctx.U32[1], thirty_two, clamp)};
index = ctx.OpSelect(ctx.U32[1], is_upper_partition, upper_index, index);
clamp = ctx.OpSelect(ctx.U32[1], is_upper_partition, upper_clamp, clamp);
}
const Id thread_id{EmitLaneId(ctx)};
const Id min_thread_id{ComputeMinThreadId(ctx, thread_id, segmentation_mask)};
const Id max_thread_id{ComputeMaxThreadId(ctx, min_thread_id, clamp, not_seg_mask)};
const Id lhs{ctx.OpBitwiseAnd(ctx.U32[1], index, not_seg_mask)};
const Id src_thread_id{ctx.OpBitwiseOr(ctx.U32[1], lhs, min_thread_id)};
Id src_thread_id{ctx.OpBitwiseOr(ctx.U32[1], lhs, min_thread_id)};
const Id in_range{ctx.OpSLessThanEqual(ctx.U1, src_thread_id, max_thread_id)};
if (ctx.profile.warp_size_potentially_larger_than_guest) {
src_thread_id = AddPartitionBase(ctx, src_thread_id);
}
SetInBoundsFlag(inst, in_range);
return SelectValue(ctx, in_range, value, src_thread_id);
}
Id EmitShuffleUp(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
Id segmentation_mask) {
const Id thread_id{GetThreadId(ctx)};
if (ctx.profile.warp_size_potentially_larger_than_guest) {
clamp = GetUpperClamp(ctx, thread_id, clamp);
}
const Id thread_id{EmitLaneId(ctx)};
const Id max_thread_id{GetMaxThreadId(ctx, thread_id, clamp, segmentation_mask)};
const Id src_thread_id{ctx.OpISub(ctx.U32[1], thread_id, index)};
Id src_thread_id{ctx.OpISub(ctx.U32[1], thread_id, index)};
const Id in_range{ctx.OpSGreaterThanEqual(ctx.U1, src_thread_id, max_thread_id)};
if (ctx.profile.warp_size_potentially_larger_than_guest) {
src_thread_id = AddPartitionBase(ctx, src_thread_id);
}
SetInBoundsFlag(inst, in_range);
return SelectValue(ctx, in_range, value, src_thread_id);
}
Id EmitShuffleDown(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
Id segmentation_mask) {
const Id thread_id{GetThreadId(ctx)};
if (ctx.profile.warp_size_potentially_larger_than_guest) {
clamp = GetUpperClamp(ctx, thread_id, clamp);
}
const Id thread_id{EmitLaneId(ctx)};
const Id max_thread_id{GetMaxThreadId(ctx, thread_id, clamp, segmentation_mask)};
const Id src_thread_id{ctx.OpIAdd(ctx.U32[1], thread_id, index)};
Id src_thread_id{ctx.OpIAdd(ctx.U32[1], thread_id, index)};
const Id in_range{ctx.OpSLessThanEqual(ctx.U1, src_thread_id, max_thread_id)};
if (ctx.profile.warp_size_potentially_larger_than_guest) {
src_thread_id = AddPartitionBase(ctx, src_thread_id);
}
SetInBoundsFlag(inst, in_range);
return SelectValue(ctx, in_range, value, src_thread_id);
}
Id EmitShuffleButterfly(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
Id segmentation_mask) {
const Id thread_id{GetThreadId(ctx)};
if (ctx.profile.warp_size_potentially_larger_than_guest) {
clamp = GetUpperClamp(ctx, thread_id, clamp);
}
const Id thread_id{EmitLaneId(ctx)};
const Id max_thread_id{GetMaxThreadId(ctx, thread_id, clamp, segmentation_mask)};
const Id src_thread_id{ctx.OpBitwiseXor(ctx.U32[1], thread_id, index)};
Id src_thread_id{ctx.OpBitwiseXor(ctx.U32[1], thread_id, index)};
const Id in_range{ctx.OpSLessThanEqual(ctx.U1, src_thread_id, max_thread_id)};
if (ctx.profile.warp_size_potentially_larger_than_guest) {
src_thread_id = AddPartitionBase(ctx, src_thread_id);
}
SetInBoundsFlag(inst, in_range);
return SelectValue(ctx, in_range, value, src_thread_id);
}

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@ -544,7 +544,7 @@ void EmitContext::DefineCommonTypes(const Info& info) {
U16 = Name(TypeInt(16, false), "u16");
S16 = Name(TypeInt(16, true), "s16");
}
if (info.uses_int64) {
if (info.uses_int64 && profile.support_int64) {
AddCapability(spv::Capability::Int64);
U64 = Name(TypeInt(64, false), "u64");
}
@ -721,9 +721,21 @@ void EmitContext::DefineAttributeMemAccess(const Info& info) {
size_t label_index{0};
if (info.loads.AnyComponent(IR::Attribute::PositionX)) {
AddLabel(labels[label_index]);
const Id pointer{is_array
? OpAccessChain(input_f32, input_position, vertex, masked_index)
: OpAccessChain(input_f32, input_position, masked_index)};
const Id pointer{[&]() {
if (need_input_position_indirect) {
if (is_array)
return OpAccessChain(input_f32, input_position, vertex, u32_zero_value,
masked_index);
else
return OpAccessChain(input_f32, input_position, u32_zero_value,
masked_index);
} else {
if (is_array)
return OpAccessChain(input_f32, input_position, vertex, masked_index);
else
return OpAccessChain(input_f32, input_position, masked_index);
}
}()};
const Id result{OpLoad(F32[1], pointer)};
OpReturnValue(result);
++label_index;
@ -1367,12 +1379,25 @@ void EmitContext::DefineInputs(const IR::Program& program) {
Decorate(layer, spv::Decoration::Flat);
}
if (loads.AnyComponent(IR::Attribute::PositionX)) {
const bool is_fragment{stage != Stage::Fragment};
const spv::BuiltIn built_in{is_fragment ? spv::BuiltIn::Position : spv::BuiltIn::FragCoord};
input_position = DefineInput(*this, F32[4], true, built_in);
if (profile.support_geometry_shader_passthrough) {
if (info.passthrough.AnyComponent(IR::Attribute::PositionX)) {
Decorate(input_position, spv::Decoration::PassthroughNV);
const bool is_fragment{stage == Stage::Fragment};
if (!is_fragment && profile.has_broken_spirv_position_input) {
need_input_position_indirect = true;
const Id input_position_struct = TypeStruct(F32[4]);
input_position = DefineInput(*this, input_position_struct, true);
MemberDecorate(input_position_struct, 0, spv::Decoration::BuiltIn,
static_cast<unsigned>(spv::BuiltIn::Position));
Decorate(input_position_struct, spv::Decoration::Block);
} else {
const spv::BuiltIn built_in{is_fragment ? spv::BuiltIn::FragCoord
: spv::BuiltIn::Position};
input_position = DefineInput(*this, F32[4], true, built_in);
if (profile.support_geometry_shader_passthrough) {
if (info.passthrough.AnyComponent(IR::Attribute::PositionX)) {
Decorate(input_position, spv::Decoration::PassthroughNV);
}
}
}
}

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@ -280,6 +280,7 @@ public:
Id write_global_func_u32x2{};
Id write_global_func_u32x4{};
bool need_input_position_indirect{};
Id input_position{};
std::array<Id, 32> input_generics{};

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@ -171,6 +171,70 @@ std::map<IR::Attribute, IR::Attribute> GenerateLegacyToGenericMappings(
}
return mapping;
}
void EmitGeometryPassthrough(IR::IREmitter& ir, const IR::Program& program,
const Shader::VaryingState& passthrough_mask,
bool passthrough_position,
std::optional<IR::Attribute> passthrough_layer_attr) {
for (u32 i = 0; i < program.output_vertices; i++) {
// Assign generics from input
for (u32 j = 0; j < 32; j++) {
if (!passthrough_mask.Generic(j)) {
continue;
}
const IR::Attribute attr = IR::Attribute::Generic0X + (j * 4);
ir.SetAttribute(attr + 0, ir.GetAttribute(attr + 0, ir.Imm32(i)), ir.Imm32(0));
ir.SetAttribute(attr + 1, ir.GetAttribute(attr + 1, ir.Imm32(i)), ir.Imm32(0));
ir.SetAttribute(attr + 2, ir.GetAttribute(attr + 2, ir.Imm32(i)), ir.Imm32(0));
ir.SetAttribute(attr + 3, ir.GetAttribute(attr + 3, ir.Imm32(i)), ir.Imm32(0));
}
if (passthrough_position) {
// Assign position from input
const IR::Attribute attr = IR::Attribute::PositionX;
ir.SetAttribute(attr + 0, ir.GetAttribute(attr + 0, ir.Imm32(i)), ir.Imm32(0));
ir.SetAttribute(attr + 1, ir.GetAttribute(attr + 1, ir.Imm32(i)), ir.Imm32(0));
ir.SetAttribute(attr + 2, ir.GetAttribute(attr + 2, ir.Imm32(i)), ir.Imm32(0));
ir.SetAttribute(attr + 3, ir.GetAttribute(attr + 3, ir.Imm32(i)), ir.Imm32(0));
}
if (passthrough_layer_attr) {
// Assign layer
ir.SetAttribute(IR::Attribute::Layer, ir.GetAttribute(*passthrough_layer_attr),
ir.Imm32(0));
}
// Emit vertex
ir.EmitVertex(ir.Imm32(0));
}
ir.EndPrimitive(ir.Imm32(0));
}
u32 GetOutputTopologyVertices(OutputTopology output_topology) {
switch (output_topology) {
case OutputTopology::PointList:
return 1;
case OutputTopology::LineStrip:
return 2;
default:
return 3;
}
}
void LowerGeometryPassthrough(const IR::Program& program, const HostTranslateInfo& host_info) {
for (IR::Block* const block : program.blocks) {
for (IR::Inst& inst : block->Instructions()) {
if (inst.GetOpcode() == IR::Opcode::Epilogue) {
IR::IREmitter ir{*block, IR::Block::InstructionList::s_iterator_to(inst)};
EmitGeometryPassthrough(
ir, program, program.info.passthrough,
program.info.passthrough.AnyComponent(IR::Attribute::PositionX), {});
}
}
}
}
} // Anonymous namespace
IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
@ -198,6 +262,11 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
for (size_t i = 0; i < program.info.passthrough.mask.size(); ++i) {
program.info.passthrough.mask[i] = ((mask[i / 32] >> (i % 32)) & 1) == 0;
}
if (!host_info.support_geometry_shader_passthrough) {
program.output_vertices = GetOutputTopologyVertices(program.output_topology);
LowerGeometryPassthrough(program, host_info);
}
}
break;
}
@ -223,7 +292,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
Optimization::PositionPass(env, program);
Optimization::GlobalMemoryToStorageBufferPass(program);
Optimization::GlobalMemoryToStorageBufferPass(program, host_info);
Optimization::TexturePass(env, program, host_info);
if (Settings::values.resolution_info.active) {
@ -342,17 +411,7 @@ IR::Program GenerateGeometryPassthrough(ObjectPool<IR::Inst>& inst_pool,
IR::Program program;
program.stage = Stage::Geometry;
program.output_topology = output_topology;
switch (output_topology) {
case OutputTopology::PointList:
program.output_vertices = 1;
break;
case OutputTopology::LineStrip:
program.output_vertices = 2;
break;
default:
program.output_vertices = 3;
break;
}
program.output_vertices = GetOutputTopologyVertices(output_topology);
program.is_geometry_passthrough = false;
program.info.loads.mask = source_program.info.stores.mask;
@ -366,35 +425,8 @@ IR::Program GenerateGeometryPassthrough(ObjectPool<IR::Inst>& inst_pool,
node.data.block = current_block;
IR::IREmitter ir{*current_block};
for (u32 i = 0; i < program.output_vertices; i++) {
// Assign generics from input
for (u32 j = 0; j < 32; j++) {
if (!program.info.stores.Generic(j)) {
continue;
}
const IR::Attribute attr = IR::Attribute::Generic0X + (j * 4);
ir.SetAttribute(attr + 0, ir.GetAttribute(attr + 0, ir.Imm32(i)), ir.Imm32(0));
ir.SetAttribute(attr + 1, ir.GetAttribute(attr + 1, ir.Imm32(i)), ir.Imm32(0));
ir.SetAttribute(attr + 2, ir.GetAttribute(attr + 2, ir.Imm32(i)), ir.Imm32(0));
ir.SetAttribute(attr + 3, ir.GetAttribute(attr + 3, ir.Imm32(i)), ir.Imm32(0));
}
// Assign position from input
const IR::Attribute attr = IR::Attribute::PositionX;
ir.SetAttribute(attr + 0, ir.GetAttribute(attr + 0, ir.Imm32(i)), ir.Imm32(0));
ir.SetAttribute(attr + 1, ir.GetAttribute(attr + 1, ir.Imm32(i)), ir.Imm32(0));
ir.SetAttribute(attr + 2, ir.GetAttribute(attr + 2, ir.Imm32(i)), ir.Imm32(0));
ir.SetAttribute(attr + 3, ir.GetAttribute(attr + 3, ir.Imm32(i)), ir.Imm32(0));
// Assign layer
ir.SetAttribute(IR::Attribute::Layer, ir.GetAttribute(source_program.info.emulated_layer),
ir.Imm32(0));
// Emit vertex
ir.EmitVertex(ir.Imm32(0));
}
ir.EndPrimitive(ir.Imm32(0));
EmitGeometryPassthrough(ir, program, program.info.stores, true,
source_program.info.emulated_layer);
IR::Block* return_block{block_pool.Create(inst_pool)};
IR::IREmitter{*return_block}.Epilogue();

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@ -15,6 +15,9 @@ struct HostTranslateInfo {
bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers
bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS
u32 min_ssbo_alignment{}; ///< Minimum alignment supported by the device for SSBOs
bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry
///< passthrough shaders
};
} // namespace Shader

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@ -11,6 +11,7 @@
#include "shader_recompiler/frontend/ir/breadth_first_search.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/host_translate_info.h"
#include "shader_recompiler/ir_opt/passes.h"
namespace Shader::Optimization {
@ -402,7 +403,7 @@ void CollectStorageBuffers(IR::Block& block, IR::Inst& inst, StorageInfo& info)
}
/// Returns the offset in indices (not bytes) for an equivalent storage instruction
IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer) {
IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer, u32 alignment) {
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
IR::U32 offset;
if (const std::optional<LowAddrInfo> low_addr{TrackLowAddress(&inst)}) {
@ -415,7 +416,10 @@ IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer
}
// Subtract the least significant 32 bits from the guest offset. The result is the storage
// buffer offset in bytes.
const IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))};
IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))};
// Align the offset base to match the host alignment requirements
low_cbuf = ir.BitwiseAnd(low_cbuf, ir.Imm32(~(alignment - 1U)));
return ir.ISub(offset, low_cbuf);
}
@ -510,7 +514,7 @@ void Replace(IR::Block& block, IR::Inst& inst, const IR::U32& storage_index,
}
} // Anonymous namespace
void GlobalMemoryToStorageBufferPass(IR::Program& program) {
void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info) {
StorageInfo info;
for (IR::Block* const block : program.post_order_blocks) {
for (IR::Inst& inst : block->Instructions()) {
@ -534,7 +538,8 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program) {
const IR::U32 index{IR::Value{static_cast<u32>(info.set.index_of(it))}};
IR::Block* const block{storage_inst.block};
IR::Inst* const inst{storage_inst.inst};
const IR::U32 offset{StorageOffset(*block, *inst, storage_buffer)};
const IR::U32 offset{
StorageOffset(*block, *inst, storage_buffer, host_info.min_ssbo_alignment)};
Replace(*block, *inst, index, offset);
}
}

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@ -15,7 +15,7 @@ namespace Shader::Optimization {
void CollectShaderInfoPass(Environment& env, IR::Program& program);
void ConstantPropagationPass(Environment& env, IR::Program& program);
void DeadCodeEliminationPass(IR::Program& program);
void GlobalMemoryToStorageBufferPass(IR::Program& program);
void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info);
void IdentityRemovalPass(IR::Program& program);
void LowerFp16ToFp32(IR::Program& program);
void LowerInt64ToInt32(IR::Program& program);

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@ -55,6 +55,8 @@ struct Profile {
/// OpFClamp is broken and OpFMax + OpFMin should be used instead
bool has_broken_spirv_clamp{};
/// The Position builtin needs to be wrapped in a struct when used as an input
bool has_broken_spirv_position_input{};
/// Offset image operands with an unsigned type do not work
bool has_broken_unsigned_image_offsets{};
/// Signed instructions with unsigned data types are misinterpreted

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@ -65,6 +65,8 @@ enum class Interpolation {
struct ConstantBufferDescriptor {
u32 index;
u32 count;
auto operator<=>(const ConstantBufferDescriptor&) const = default;
};
struct StorageBufferDescriptor {
@ -72,6 +74,8 @@ struct StorageBufferDescriptor {
u32 cbuf_offset;
u32 count;
bool is_written;
auto operator<=>(const StorageBufferDescriptor&) const = default;
};
struct TextureBufferDescriptor {
@ -84,6 +88,8 @@ struct TextureBufferDescriptor {
u32 secondary_shift_left;
u32 count;
u32 size_shift;
auto operator<=>(const TextureBufferDescriptor&) const = default;
};
using TextureBufferDescriptors = boost::container::small_vector<TextureBufferDescriptor, 6>;
@ -95,6 +101,8 @@ struct ImageBufferDescriptor {
u32 cbuf_offset;
u32 count;
u32 size_shift;
auto operator<=>(const ImageBufferDescriptor&) const = default;
};
using ImageBufferDescriptors = boost::container::small_vector<ImageBufferDescriptor, 2>;
@ -110,6 +118,8 @@ struct TextureDescriptor {
u32 secondary_shift_left;
u32 count;
u32 size_shift;
auto operator<=>(const TextureDescriptor&) const = default;
};
using TextureDescriptors = boost::container::small_vector<TextureDescriptor, 12>;
@ -122,6 +132,8 @@ struct ImageDescriptor {
u32 cbuf_offset;
u32 count;
u32 size_shift;
auto operator<=>(const ImageDescriptor&) const = default;
};
using ImageDescriptors = boost::container::small_vector<ImageDescriptor, 4>;

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@ -1938,14 +1938,21 @@ typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr s
bool is_written) const {
const GPUVAddr gpu_addr = gpu_memory->Read<u64>(ssbo_addr);
const u32 size = gpu_memory->Read<u32>(ssbo_addr + 8);
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
const u32 alignment = runtime.GetStorageBufferAlignment();
const GPUVAddr aligned_gpu_addr = Common::AlignDown(gpu_addr, alignment);
const u32 aligned_size =
Common::AlignUp(static_cast<u32>(gpu_addr - aligned_gpu_addr) + size, alignment);
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(aligned_gpu_addr);
if (!cpu_addr || size == 0) {
return NULL_BINDING;
}
const VAddr cpu_end = Common::AlignUp(*cpu_addr + size, Core::Memory::YUZU_PAGESIZE);
const VAddr cpu_end = Common::AlignUp(*cpu_addr + aligned_size, Core::Memory::YUZU_PAGESIZE);
const Binding binding{
.cpu_addr = *cpu_addr,
.size = is_written ? size : static_cast<u32>(cpu_end - *cpu_addr),
.size = is_written ? aligned_size : static_cast<u32>(cpu_end - *cpu_addr),
.buffer_id = BufferId{},
};
return binding;

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@ -160,6 +160,10 @@ public:
return device.CanReportMemoryUsage();
}
u32 GetStorageBufferAlignment() const {
return static_cast<u32>(device.GetShaderStorageBufferAlignment());
}
private:
static constexpr std::array PABO_LUT{
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV,

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@ -236,6 +236,8 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
.needs_demote_reorder = device.IsAmd(),
.support_snorm_render_buffer = false,
.support_viewport_index_layer = device.HasVertexViewportLayer(),
.min_ssbo_alignment = static_cast<u32>(device.GetShaderStorageBufferAlignment()),
.support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(),
} {
if (use_asynchronous_shaders) {
workers = CreateWorkers();

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@ -330,6 +330,10 @@ bool BufferCacheRuntime::CanReportMemoryUsage() const {
return device.CanReportMemoryUsage();
}
u32 BufferCacheRuntime::GetStorageBufferAlignment() const {
return static_cast<u32>(device.GetStorageBufferAlignment());
}
void BufferCacheRuntime::Finish() {
scheduler.Finish();
}

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@ -73,6 +73,8 @@ public:
bool CanReportMemoryUsage() const;
u32 GetStorageBufferAlignment() const;
[[nodiscard]] StagingBufferRef UploadStagingBuffer(size_t size);
[[nodiscard]] StagingBufferRef DownloadStagingBuffer(size_t size);

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@ -331,6 +331,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
.need_declared_frag_colors = false,
.has_broken_spirv_clamp = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS,
.has_broken_spirv_position_input = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY,
.has_broken_unsigned_image_offsets = false,
.has_broken_signed_operations = false,
.has_broken_fp16_float_controls = driver_id == VK_DRIVER_ID_NVIDIA_PROPRIETARY,
@ -343,6 +344,8 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
driver_id == VK_DRIVER_ID_AMD_PROPRIETARY || driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE,
.support_snorm_render_buffer = true,
.support_viewport_index_layer = device.IsExtShaderViewportIndexLayerSupported(),
.min_ssbo_alignment = static_cast<u32>(device.GetStorageBufferAlignment()),
.support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(),
};
if (device.GetMaxVertexInputAttributes() < Maxwell::NumVertexAttributes) {