Merge pull request #4330 from ameerj/master
input_configuration: Add range logic for analog sticks
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commit
85feaf3005
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@ -148,19 +148,17 @@ void GCButtonFactory::EndConfiguration() {
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class GCAnalog final : public Input::AnalogDevice {
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public:
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GCAnalog(int port_, int axis_x_, int axis_y_, float deadzone_, GCAdapter::Adapter* adapter)
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GCAnalog(int port_, int axis_x_, int axis_y_, float deadzone_, GCAdapter::Adapter* adapter,
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float range_)
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: port(port_), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_), gcadapter(adapter),
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origin_value_x(adapter->GetOriginValue(port_, axis_x_)),
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origin_value_y(adapter->GetOriginValue(port_, axis_y_)) {}
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origin_value_y(adapter->GetOriginValue(port_, axis_y_)), range(range_) {}
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float GetAxis(int axis) const {
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if (gcadapter->DeviceConnected(port)) {
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std::lock_guard lock{mutex};
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const auto origin_value = axis % 2 == 0 ? origin_value_x : origin_value_y;
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// division is not by a perfect 128 to account for some variance in center location
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// e.g. my device idled at 131 in X, 120 in Y, and full range of motion was in range
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// [20-230]
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return (gcadapter->GetPadState()[port].axes.at(axis) - origin_value) / 95.0f;
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return (gcadapter->GetPadState()[port].axes.at(axis) - origin_value) / (100.0f * range);
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}
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return 0.0f;
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}
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@ -215,6 +213,7 @@ private:
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GCAdapter::Adapter* gcadapter;
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const float origin_value_x;
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const float origin_value_y;
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const float range;
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mutable std::mutex mutex;
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};
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@ -234,8 +233,9 @@ std::unique_ptr<Input::AnalogDevice> GCAnalogFactory::Create(const Common::Param
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const int axis_x = params.Get("axis_x", 0);
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const int axis_y = params.Get("axis_y", 1);
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const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f);
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const float range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
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return std::make_unique<GCAnalog>(port, axis_x, axis_y, deadzone, adapter.get());
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return std::make_unique<GCAnalog>(port, axis_x, axis_y, deadzone, adapter.get(), range);
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}
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void GCAnalogFactory::BeginConfiguration() {
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@ -66,14 +66,14 @@ public:
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state.axes.insert_or_assign(axis, value);
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}
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float GetAxis(int axis) const {
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float GetAxis(int axis, float range) const {
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std::lock_guard lock{mutex};
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return state.axes.at(axis) / 32767.0f;
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return state.axes.at(axis) / (32767.0f * range);
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}
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std::tuple<float, float> GetAnalog(int axis_x, int axis_y) const {
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float x = GetAxis(axis_x);
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float y = GetAxis(axis_y);
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std::tuple<float, float> GetAnalog(int axis_x, int axis_y, float range) const {
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float x = GetAxis(axis_x, range);
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float y = GetAxis(axis_y, range);
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y = -y; // 3DS uses an y-axis inverse from SDL
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// Make sure the coordinates are in the unit circle,
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@ -313,7 +313,7 @@ public:
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trigger_if_greater(trigger_if_greater_) {}
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bool GetStatus() const override {
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const float axis_value = joystick->GetAxis(axis);
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const float axis_value = joystick->GetAxis(axis, 1.0f);
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if (trigger_if_greater) {
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return axis_value > threshold;
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}
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@ -329,11 +329,13 @@ private:
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class SDLAnalog final : public Input::AnalogDevice {
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public:
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SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_, float deadzone_)
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: joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_) {}
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SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_, float deadzone_,
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float range_)
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: joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_),
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range(range_) {}
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std::tuple<float, float> GetStatus() const override {
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const auto [x, y] = joystick->GetAnalog(axis_x, axis_y);
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const auto [x, y] = joystick->GetAnalog(axis_x, axis_y, range);
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const float r = std::sqrt((x * x) + (y * y));
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if (r > deadzone) {
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return std::make_tuple(x / r * (r - deadzone) / (1 - deadzone),
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@ -363,6 +365,7 @@ private:
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const int axis_x;
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const int axis_y;
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const float deadzone;
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const float range;
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};
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/// A button device factory that creates button devices from SDL joystick
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@ -458,13 +461,13 @@ public:
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const int axis_x = params.Get("axis_x", 0);
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const int axis_y = params.Get("axis_y", 1);
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const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f);
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const float range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
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auto joystick = state.GetSDLJoystickByGUID(guid, port);
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// This is necessary so accessing GetAxis with axis_x and axis_y won't crash
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joystick->SetAxis(axis_x, 0);
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joystick->SetAxis(axis_y, 0);
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return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y, deadzone);
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return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y, deadzone, range);
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}
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private:
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