Make coretiming waiting more accurate
This commit is contained in:
		@@ -54,6 +54,10 @@ public:
 | 
			
		||||
        is_set = false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    [[nodiscard]] bool IsSet() {
 | 
			
		||||
        return is_set;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    std::condition_variable condvar;
 | 
			
		||||
    std::mutex mutex;
 | 
			
		||||
 
 | 
			
		||||
@@ -243,17 +243,17 @@ std::optional<s64> CoreTiming::Advance() {
 | 
			
		||||
            basic_lock.lock();
 | 
			
		||||
 | 
			
		||||
            if (evt.reschedule_time != 0) {
 | 
			
		||||
                // If this event was scheduled into a pause, its time now is going to be way behind.
 | 
			
		||||
                // Re-set this event to continue from the end of the pause.
 | 
			
		||||
                auto next_time{evt.time + evt.reschedule_time};
 | 
			
		||||
                if (evt.time < pause_end_time) {
 | 
			
		||||
                    next_time = pause_end_time + evt.reschedule_time;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                const auto next_schedule_time{new_schedule_time.has_value()
 | 
			
		||||
                                                  ? new_schedule_time.value().count()
 | 
			
		||||
                                                  : evt.reschedule_time};
 | 
			
		||||
 | 
			
		||||
                // If this event was scheduled into a pause, its time now is going to be way behind.
 | 
			
		||||
                // Re-set this event to continue from the end of the pause.
 | 
			
		||||
                auto next_time{evt.time + next_schedule_time};
 | 
			
		||||
                if (evt.time < pause_end_time) {
 | 
			
		||||
                    next_time = pause_end_time + next_schedule_time;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                event_queue.emplace_back(
 | 
			
		||||
                    Event{next_time, event_fifo_id++, evt.user_data, evt.type, next_schedule_time});
 | 
			
		||||
                std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
 | 
			
		||||
@@ -264,8 +264,7 @@ std::optional<s64> CoreTiming::Advance() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (!event_queue.empty()) {
 | 
			
		||||
        const s64 next_time = event_queue.front().time - global_timer;
 | 
			
		||||
        return next_time;
 | 
			
		||||
        return event_queue.front().time;
 | 
			
		||||
    } else {
 | 
			
		||||
        return std::nullopt;
 | 
			
		||||
    }
 | 
			
		||||
@@ -278,11 +277,28 @@ void CoreTiming::ThreadLoop() {
 | 
			
		||||
            paused_set = false;
 | 
			
		||||
            const auto next_time = Advance();
 | 
			
		||||
            if (next_time) {
 | 
			
		||||
                if (*next_time > 0) {
 | 
			
		||||
                    std::chrono::nanoseconds next_time_ns = std::chrono::nanoseconds(*next_time);
 | 
			
		||||
                    event.WaitFor(next_time_ns);
 | 
			
		||||
                // There are more events left in the queue, sleep until the next event.
 | 
			
		||||
                const auto diff_ns{*next_time - GetGlobalTimeNs().count()};
 | 
			
		||||
                if (diff_ns > 0) {
 | 
			
		||||
                    // Only try to sleep if the remaining time is >= 1ms. Take off 500 microseconds
 | 
			
		||||
                    // from the target time to account for possible over-sleeping, and spin the
 | 
			
		||||
                    // remaining.
 | 
			
		||||
                    const auto sleep_time_ns{diff_ns - 500LL * 1'000LL};
 | 
			
		||||
                    const auto sleep_time_ms{sleep_time_ns / 1'000'000LL};
 | 
			
		||||
                    if (sleep_time_ms >= 1) {
 | 
			
		||||
                        event.WaitFor(std::chrono::nanoseconds(sleep_time_ns));
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    const auto end_time{std::chrono::nanoseconds(*next_time)};
 | 
			
		||||
                    while (!paused && !event.IsSet() && GetGlobalTimeNs() < end_time) {
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    if (event.IsSet()) {
 | 
			
		||||
                        event.Reset();
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            } else {
 | 
			
		||||
                // Queue is empty, wait until another event is scheduled and signals us to continue.
 | 
			
		||||
                wait_set = true;
 | 
			
		||||
                event.Wait();
 | 
			
		||||
            }
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user