configure_graphcs: Fix setting shader/device in custom config
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		| @@ -267,6 +267,7 @@ void ConfigureGraphics::Setup() { | ||||
|         } | ||||
|  | ||||
|         if (setting->Id() == Settings::values.renderer_backend.Id()) { | ||||
|             // Add the renderer combobox now so it's at the top | ||||
|             api_grid_layout->addWidget(widget); | ||||
|             api_combobox = widget->combobox; | ||||
|             api_restore_global_button = widget->restore_button; | ||||
| @@ -393,6 +394,8 @@ void ConfigureGraphics::ApplyConfiguration() { | ||||
|         Settings::values.vsync_mode.SetValue(vsync_mode); | ||||
|     } | ||||
|  | ||||
|     Settings::values.vulkan_device.SetGlobal(true); | ||||
|     Settings::values.shader_backend.SetGlobal(true); | ||||
|     if (Settings::IsConfiguringGlobal() || | ||||
|         (!Settings::IsConfiguringGlobal() && api_restore_global_button->isEnabled())) { | ||||
|         auto backend = static_cast<Settings::RendererBackend>( | ||||
|   | ||||
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