Merge pull request #3244 from ReinUsesLisp/vk-fps
fixed_pipeline_state: Define structure and loaders
This commit is contained in:
commit
5619d24377
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@ -151,6 +151,8 @@ add_library(video_core STATIC
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if (ENABLE_VULKAN)
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target_sources(video_core PRIVATE
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renderer_vulkan/declarations.h
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renderer_vulkan/fixed_pipeline_state.cpp
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renderer_vulkan/fixed_pipeline_state.h
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renderer_vulkan/maxwell_to_vk.cpp
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renderer_vulkan/maxwell_to_vk.h
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renderer_vulkan/vk_buffer_cache.cpp
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@ -711,13 +711,15 @@ public:
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u32 color_mask_common;
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INSERT_UNION_PADDING_WORDS(0x6);
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u32 rt_separate_frag_data;
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INSERT_UNION_PADDING_WORDS(0x2);
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f32 depth_bounds[2];
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INSERT_UNION_PADDING_WORDS(0xA);
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INSERT_UNION_PADDING_WORDS(0x2);
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u32 rt_separate_frag_data;
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INSERT_UNION_PADDING_WORDS(0xC);
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struct {
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u32 address_high;
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@ -1034,7 +1036,12 @@ public:
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BitField<4, 1, u32> depth_clamp_far;
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} view_volume_clip_control;
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INSERT_UNION_PADDING_WORDS(0x21);
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INSERT_UNION_PADDING_WORDS(0x1F);
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u32 depth_bounds_enable;
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INSERT_UNION_PADDING_WORDS(1);
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struct {
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u32 enable;
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LogicOperation operation;
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@ -1444,7 +1451,7 @@ ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D6);
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ASSERT_REG_POSITION(stencil_back_mask, 0x3D7);
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ASSERT_REG_POSITION(color_mask_common, 0x3E4);
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ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB);
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ASSERT_REG_POSITION(depth_bounds, 0x3EC);
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ASSERT_REG_POSITION(depth_bounds, 0x3E7);
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ASSERT_REG_POSITION(zeta, 0x3F8);
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ASSERT_REG_POSITION(clear_flags, 0x43E);
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ASSERT_REG_POSITION(vertex_attrib_format, 0x458);
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@ -1500,6 +1507,7 @@ ASSERT_REG_POSITION(cull, 0x646);
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ASSERT_REG_POSITION(pixel_center_integer, 0x649);
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ASSERT_REG_POSITION(viewport_transform_enabled, 0x64B);
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ASSERT_REG_POSITION(view_volume_clip_control, 0x64F);
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ASSERT_REG_POSITION(depth_bounds_enable, 0x66F);
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ASSERT_REG_POSITION(logic_op, 0x671);
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ASSERT_REG_POSITION(clear_buffers, 0x674);
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ASSERT_REG_POSITION(color_mask, 0x680);
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@ -0,0 +1,296 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <tuple>
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#include <boost/functional/hash.hpp>
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#include "common/common_types.h"
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#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
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namespace Vulkan {
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namespace {
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constexpr FixedPipelineState::DepthStencil GetDepthStencilState(const Maxwell& regs) {
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const FixedPipelineState::StencilFace front_stencil(
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regs.stencil_front_op_fail, regs.stencil_front_op_zfail, regs.stencil_front_op_zpass,
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regs.stencil_front_func_func);
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const FixedPipelineState::StencilFace back_stencil =
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regs.stencil_two_side_enable
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? FixedPipelineState::StencilFace(regs.stencil_back_op_fail, regs.stencil_back_op_zfail,
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regs.stencil_back_op_zpass,
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regs.stencil_back_func_func)
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: front_stencil;
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return FixedPipelineState::DepthStencil(
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regs.depth_test_enable == 1, regs.depth_write_enabled == 1, regs.depth_bounds_enable == 1,
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regs.stencil_enable == 1, regs.depth_test_func, front_stencil, back_stencil);
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}
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constexpr FixedPipelineState::InputAssembly GetInputAssemblyState(const Maxwell& regs) {
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return FixedPipelineState::InputAssembly(
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regs.draw.topology, regs.primitive_restart.enabled,
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regs.draw.topology == Maxwell::PrimitiveTopology::Points ? regs.point_size : 0.0f);
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}
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constexpr FixedPipelineState::BlendingAttachment GetBlendingAttachmentState(
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const Maxwell& regs, std::size_t render_target) {
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const auto& mask = regs.color_mask[regs.color_mask_common ? 0 : render_target];
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const std::array components = {mask.R != 0, mask.G != 0, mask.B != 0, mask.A != 0};
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const FixedPipelineState::BlendingAttachment default_blending(
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false, Maxwell::Blend::Equation::Add, Maxwell::Blend::Factor::One,
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Maxwell::Blend::Factor::Zero, Maxwell::Blend::Equation::Add, Maxwell::Blend::Factor::One,
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Maxwell::Blend::Factor::Zero, components);
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if (render_target >= regs.rt_control.count) {
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return default_blending;
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}
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if (!regs.independent_blend_enable) {
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const auto& src = regs.blend;
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if (!src.enable[render_target]) {
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return default_blending;
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}
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return FixedPipelineState::BlendingAttachment(
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true, src.equation_rgb, src.factor_source_rgb, src.factor_dest_rgb, src.equation_a,
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src.factor_source_a, src.factor_dest_a, components);
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}
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if (!regs.blend.enable[render_target]) {
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return default_blending;
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}
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const auto& src = regs.independent_blend[render_target];
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return FixedPipelineState::BlendingAttachment(
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true, src.equation_rgb, src.factor_source_rgb, src.factor_dest_rgb, src.equation_a,
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src.factor_source_a, src.factor_dest_a, components);
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}
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constexpr FixedPipelineState::ColorBlending GetColorBlendingState(const Maxwell& regs) {
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return FixedPipelineState::ColorBlending(
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{regs.blend_color.r, regs.blend_color.g, regs.blend_color.b, regs.blend_color.a},
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regs.rt_control.count,
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{GetBlendingAttachmentState(regs, 0), GetBlendingAttachmentState(regs, 1),
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GetBlendingAttachmentState(regs, 2), GetBlendingAttachmentState(regs, 3),
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GetBlendingAttachmentState(regs, 4), GetBlendingAttachmentState(regs, 5),
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GetBlendingAttachmentState(regs, 6), GetBlendingAttachmentState(regs, 7)});
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}
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constexpr FixedPipelineState::Tessellation GetTessellationState(const Maxwell& regs) {
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return FixedPipelineState::Tessellation(regs.patch_vertices, regs.tess_mode.prim,
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regs.tess_mode.spacing, regs.tess_mode.cw != 0);
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}
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constexpr std::size_t Point = 0;
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constexpr std::size_t Line = 1;
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constexpr std::size_t Polygon = 2;
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constexpr std::array PolygonOffsetEnableLUT = {
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Point, // Points
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Line, // Lines
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Line, // LineLoop
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Line, // LineStrip
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Polygon, // Triangles
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Polygon, // TriangleStrip
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Polygon, // TriangleFan
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Polygon, // Quads
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Polygon, // QuadStrip
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Polygon, // Polygon
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Line, // LinesAdjacency
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Line, // LineStripAdjacency
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Polygon, // TrianglesAdjacency
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Polygon, // TriangleStripAdjacency
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Polygon, // Patches
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};
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constexpr FixedPipelineState::Rasterizer GetRasterizerState(const Maxwell& regs) {
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const std::array enabled_lut = {regs.polygon_offset_point_enable,
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regs.polygon_offset_line_enable,
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regs.polygon_offset_fill_enable};
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const auto topology = static_cast<std::size_t>(regs.draw.topology.Value());
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const bool depth_bias_enabled = enabled_lut[PolygonOffsetEnableLUT[topology]];
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Maxwell::Cull::FrontFace front_face = regs.cull.front_face;
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if (regs.screen_y_control.triangle_rast_flip != 0 &&
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regs.viewport_transform[0].scale_y > 0.0f) {
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if (front_face == Maxwell::Cull::FrontFace::CounterClockWise)
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front_face = Maxwell::Cull::FrontFace::ClockWise;
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else if (front_face == Maxwell::Cull::FrontFace::ClockWise)
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front_face = Maxwell::Cull::FrontFace::CounterClockWise;
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}
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const bool gl_ndc = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne;
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return FixedPipelineState::Rasterizer(regs.cull.enabled, depth_bias_enabled, gl_ndc,
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regs.cull.cull_face, front_face);
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}
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} // Anonymous namespace
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std::size_t FixedPipelineState::VertexBinding::Hash() const noexcept {
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return (index << stride) ^ divisor;
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}
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bool FixedPipelineState::VertexBinding::operator==(const VertexBinding& rhs) const noexcept {
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return std::tie(index, stride, divisor) == std::tie(rhs.index, rhs.stride, rhs.divisor);
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}
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std::size_t FixedPipelineState::VertexAttribute::Hash() const noexcept {
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return static_cast<std::size_t>(index) ^ (static_cast<std::size_t>(buffer) << 13) ^
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(static_cast<std::size_t>(type) << 22) ^ (static_cast<std::size_t>(size) << 31) ^
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(static_cast<std::size_t>(offset) << 36);
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}
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bool FixedPipelineState::VertexAttribute::operator==(const VertexAttribute& rhs) const noexcept {
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return std::tie(index, buffer, type, size, offset) ==
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std::tie(rhs.index, rhs.buffer, rhs.type, rhs.size, rhs.offset);
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}
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std::size_t FixedPipelineState::StencilFace::Hash() const noexcept {
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return static_cast<std::size_t>(action_stencil_fail) ^
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(static_cast<std::size_t>(action_depth_fail) << 4) ^
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(static_cast<std::size_t>(action_depth_fail) << 20) ^
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(static_cast<std::size_t>(action_depth_pass) << 36);
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}
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bool FixedPipelineState::StencilFace::operator==(const StencilFace& rhs) const noexcept {
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return std::tie(action_stencil_fail, action_depth_fail, action_depth_pass, test_func) ==
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std::tie(rhs.action_stencil_fail, rhs.action_depth_fail, rhs.action_depth_pass,
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rhs.test_func);
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}
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std::size_t FixedPipelineState::BlendingAttachment::Hash() const noexcept {
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return static_cast<std::size_t>(enable) ^ (static_cast<std::size_t>(rgb_equation) << 5) ^
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(static_cast<std::size_t>(src_rgb_func) << 10) ^
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(static_cast<std::size_t>(dst_rgb_func) << 15) ^
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(static_cast<std::size_t>(a_equation) << 20) ^
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(static_cast<std::size_t>(src_a_func) << 25) ^
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(static_cast<std::size_t>(dst_a_func) << 30) ^
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(static_cast<std::size_t>(components[0]) << 35) ^
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(static_cast<std::size_t>(components[1]) << 36) ^
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(static_cast<std::size_t>(components[2]) << 37) ^
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(static_cast<std::size_t>(components[3]) << 38);
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}
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bool FixedPipelineState::BlendingAttachment::operator==(const BlendingAttachment& rhs) const
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noexcept {
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return std::tie(enable, rgb_equation, src_rgb_func, dst_rgb_func, a_equation, src_a_func,
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dst_a_func, components) ==
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std::tie(rhs.enable, rhs.rgb_equation, rhs.src_rgb_func, rhs.dst_rgb_func,
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rhs.a_equation, rhs.src_a_func, rhs.dst_a_func, rhs.components);
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}
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std::size_t FixedPipelineState::VertexInput::Hash() const noexcept {
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std::size_t hash = num_bindings ^ (num_attributes << 32);
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for (std::size_t i = 0; i < num_bindings; ++i) {
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boost::hash_combine(hash, bindings[i].Hash());
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}
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for (std::size_t i = 0; i < num_attributes; ++i) {
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boost::hash_combine(hash, attributes[i].Hash());
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}
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return hash;
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}
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bool FixedPipelineState::VertexInput::operator==(const VertexInput& rhs) const noexcept {
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return std::equal(bindings.begin(), bindings.begin() + num_bindings, rhs.bindings.begin(),
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rhs.bindings.begin() + rhs.num_bindings) &&
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std::equal(attributes.begin(), attributes.begin() + num_attributes,
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rhs.attributes.begin(), rhs.attributes.begin() + rhs.num_attributes);
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}
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std::size_t FixedPipelineState::InputAssembly::Hash() const noexcept {
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std::size_t point_size_int = 0;
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std::memcpy(&point_size_int, &point_size, sizeof(point_size));
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return (static_cast<std::size_t>(topology) << 24) ^ (point_size_int << 32) ^
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static_cast<std::size_t>(primitive_restart_enable);
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}
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bool FixedPipelineState::InputAssembly::operator==(const InputAssembly& rhs) const noexcept {
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return std::tie(topology, primitive_restart_enable, point_size) ==
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std::tie(rhs.topology, rhs.primitive_restart_enable, rhs.point_size);
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}
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std::size_t FixedPipelineState::Tessellation::Hash() const noexcept {
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return static_cast<std::size_t>(patch_control_points) ^
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(static_cast<std::size_t>(primitive) << 6) ^ (static_cast<std::size_t>(spacing) << 8) ^
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(static_cast<std::size_t>(clockwise) << 10);
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}
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bool FixedPipelineState::Tessellation::operator==(const Tessellation& rhs) const noexcept {
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return std::tie(patch_control_points, primitive, spacing, clockwise) ==
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std::tie(rhs.patch_control_points, rhs.primitive, rhs.spacing, rhs.clockwise);
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}
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std::size_t FixedPipelineState::Rasterizer::Hash() const noexcept {
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return static_cast<std::size_t>(cull_enable) ^
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(static_cast<std::size_t>(depth_bias_enable) << 1) ^
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(static_cast<std::size_t>(ndc_minus_one_to_one) << 2) ^
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(static_cast<std::size_t>(cull_face) << 24) ^
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(static_cast<std::size_t>(front_face) << 48);
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}
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bool FixedPipelineState::Rasterizer::operator==(const Rasterizer& rhs) const noexcept {
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return std::tie(cull_enable, depth_bias_enable, ndc_minus_one_to_one, cull_face, front_face) ==
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std::tie(rhs.cull_enable, rhs.depth_bias_enable, rhs.ndc_minus_one_to_one, rhs.cull_face,
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rhs.front_face);
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}
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std::size_t FixedPipelineState::DepthStencil::Hash() const noexcept {
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std::size_t hash = static_cast<std::size_t>(depth_test_enable) ^
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(static_cast<std::size_t>(depth_write_enable) << 1) ^
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(static_cast<std::size_t>(depth_bounds_enable) << 2) ^
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(static_cast<std::size_t>(stencil_enable) << 3) ^
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(static_cast<std::size_t>(depth_test_function) << 4);
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boost::hash_combine(hash, front_stencil.Hash());
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boost::hash_combine(hash, back_stencil.Hash());
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return hash;
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}
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bool FixedPipelineState::DepthStencil::operator==(const DepthStencil& rhs) const noexcept {
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return std::tie(depth_test_enable, depth_write_enable, depth_bounds_enable, depth_test_function,
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stencil_enable, front_stencil, back_stencil) ==
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std::tie(rhs.depth_test_enable, rhs.depth_write_enable, rhs.depth_bounds_enable,
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rhs.depth_test_function, rhs.stencil_enable, rhs.front_stencil,
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rhs.back_stencil);
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}
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std::size_t FixedPipelineState::ColorBlending::Hash() const noexcept {
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std::size_t hash = attachments_count << 13;
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for (std::size_t rt = 0; rt < static_cast<std::size_t>(attachments_count); ++rt) {
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boost::hash_combine(hash, attachments[rt].Hash());
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}
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return hash;
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}
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bool FixedPipelineState::ColorBlending::operator==(const ColorBlending& rhs) const noexcept {
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return std::equal(attachments.begin(), attachments.begin() + attachments_count,
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rhs.attachments.begin(), rhs.attachments.begin() + rhs.attachments_count);
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}
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std::size_t FixedPipelineState::Hash() const noexcept {
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std::size_t hash = 0;
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boost::hash_combine(hash, vertex_input.Hash());
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boost::hash_combine(hash, input_assembly.Hash());
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boost::hash_combine(hash, tessellation.Hash());
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boost::hash_combine(hash, rasterizer.Hash());
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boost::hash_combine(hash, depth_stencil.Hash());
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boost::hash_combine(hash, color_blending.Hash());
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return hash;
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}
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bool FixedPipelineState::operator==(const FixedPipelineState& rhs) const noexcept {
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return std::tie(vertex_input, input_assembly, tessellation, rasterizer, depth_stencil,
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color_blending) == std::tie(rhs.vertex_input, rhs.input_assembly,
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rhs.tessellation, rhs.rasterizer, rhs.depth_stencil,
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rhs.color_blending);
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}
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FixedPipelineState GetFixedPipelineState(const Maxwell& regs) {
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FixedPipelineState fixed_state;
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fixed_state.input_assembly = GetInputAssemblyState(regs);
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fixed_state.tessellation = GetTessellationState(regs);
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fixed_state.rasterizer = GetRasterizerState(regs);
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fixed_state.depth_stencil = GetDepthStencilState(regs);
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fixed_state.color_blending = GetColorBlendingState(regs);
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return fixed_state;
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}
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} // namespace Vulkan
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@ -0,0 +1,282 @@
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// Copyright 2019 yuzu Emulator Project
|
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// Licensed under GPLv2 or any later version
|
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// Refer to the license.txt file included.
|
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|
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#pragma once
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|
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#include <array>
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#include <type_traits>
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#include "common/common_types.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/surface.h"
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namespace Vulkan {
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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|
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// TODO(Rodrigo): Optimize this structure.
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|
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struct FixedPipelineState {
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using PixelFormat = VideoCore::Surface::PixelFormat;
|
||||
|
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struct VertexBinding {
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constexpr VertexBinding(u32 index, u32 stride, u32 divisor)
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: index{index}, stride{stride}, divisor{divisor} {}
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VertexBinding() = default;
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||||
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||||
u32 index;
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||||
u32 stride;
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||||
u32 divisor;
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||||
|
||||
std::size_t Hash() const noexcept;
|
||||
|
||||
bool operator==(const VertexBinding& rhs) const noexcept;
|
||||
|
||||
bool operator!=(const VertexBinding& rhs) const noexcept {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
struct VertexAttribute {
|
||||
constexpr VertexAttribute(u32 index, u32 buffer, Maxwell::VertexAttribute::Type type,
|
||||
Maxwell::VertexAttribute::Size size, u32 offset)
|
||||
: index{index}, buffer{buffer}, type{type}, size{size}, offset{offset} {}
|
||||
VertexAttribute() = default;
|
||||
|
||||
u32 index;
|
||||
u32 buffer;
|
||||
Maxwell::VertexAttribute::Type type;
|
||||
Maxwell::VertexAttribute::Size size;
|
||||
u32 offset;
|
||||
|
||||
std::size_t Hash() const noexcept;
|
||||
|
||||
bool operator==(const VertexAttribute& rhs) const noexcept;
|
||||
|
||||
bool operator!=(const VertexAttribute& rhs) const noexcept {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
struct StencilFace {
|
||||
constexpr StencilFace(Maxwell::StencilOp action_stencil_fail,
|
||||
Maxwell::StencilOp action_depth_fail,
|
||||
Maxwell::StencilOp action_depth_pass, Maxwell::ComparisonOp test_func)
|
||||
: action_stencil_fail{action_stencil_fail}, action_depth_fail{action_depth_fail},
|
||||
action_depth_pass{action_depth_pass}, test_func{test_func} {}
|
||||
StencilFace() = default;
|
||||
|
||||
Maxwell::StencilOp action_stencil_fail;
|
||||
Maxwell::StencilOp action_depth_fail;
|
||||
Maxwell::StencilOp action_depth_pass;
|
||||
Maxwell::ComparisonOp test_func;
|
||||
|
||||
std::size_t Hash() const noexcept;
|
||||
|
||||
bool operator==(const StencilFace& rhs) const noexcept;
|
||||
|
||||
bool operator!=(const StencilFace& rhs) const noexcept {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
struct BlendingAttachment {
|
||||
constexpr BlendingAttachment(bool enable, Maxwell::Blend::Equation rgb_equation,
|
||||
Maxwell::Blend::Factor src_rgb_func,
|
||||
Maxwell::Blend::Factor dst_rgb_func,
|
||||
Maxwell::Blend::Equation a_equation,
|
||||
Maxwell::Blend::Factor src_a_func,
|
||||
Maxwell::Blend::Factor dst_a_func,
|
||||
std::array<bool, 4> components)
|
||||
: enable{enable}, rgb_equation{rgb_equation}, src_rgb_func{src_rgb_func},
|
||||
dst_rgb_func{dst_rgb_func}, a_equation{a_equation}, src_a_func{src_a_func},
|
||||
dst_a_func{dst_a_func}, components{components} {}
|
||||
BlendingAttachment() = default;
|
||||
|
||||
bool enable;
|
||||
Maxwell::Blend::Equation rgb_equation;
|
||||
Maxwell::Blend::Factor src_rgb_func;
|
||||
Maxwell::Blend::Factor dst_rgb_func;
|
||||
Maxwell::Blend::Equation a_equation;
|
||||
Maxwell::Blend::Factor src_a_func;
|
||||
Maxwell::Blend::Factor dst_a_func;
|
||||
std::array<bool, 4> components;
|
||||
|
||||
std::size_t Hash() const noexcept;
|
||||
|
||||
bool operator==(const BlendingAttachment& rhs) const noexcept;
|
||||
|
||||
bool operator!=(const BlendingAttachment& rhs) const noexcept {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
struct VertexInput {
|
||||
std::size_t num_bindings = 0;
|
||||
std::size_t num_attributes = 0;
|
||||
std::array<VertexBinding, Maxwell::NumVertexArrays> bindings;
|
||||
std::array<VertexAttribute, Maxwell::NumVertexAttributes> attributes;
|
||||
|
||||
std::size_t Hash() const noexcept;
|
||||
|
||||
bool operator==(const VertexInput& rhs) const noexcept;
|
||||
|
||||
bool operator!=(const VertexInput& rhs) const noexcept {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
struct InputAssembly {
|
||||
constexpr InputAssembly(Maxwell::PrimitiveTopology topology, bool primitive_restart_enable,
|
||||
float point_size)
|
||||
: topology{topology}, primitive_restart_enable{primitive_restart_enable},
|
||||
point_size{point_size} {}
|
||||
InputAssembly() = default;
|
||||
|
||||
Maxwell::PrimitiveTopology topology;
|
||||
bool primitive_restart_enable;
|
||||
float point_size;
|
||||
|
||||
std::size_t Hash() const noexcept;
|
||||
|
||||
bool operator==(const InputAssembly& rhs) const noexcept;
|
||||
|
||||
bool operator!=(const InputAssembly& rhs) const noexcept {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
struct Tessellation {
|
||||
constexpr Tessellation(u32 patch_control_points, Maxwell::TessellationPrimitive primitive,
|
||||
Maxwell::TessellationSpacing spacing, bool clockwise)
|
||||
: patch_control_points{patch_control_points}, primitive{primitive}, spacing{spacing},
|
||||
clockwise{clockwise} {}
|
||||
Tessellation() = default;
|
||||
|
||||
u32 patch_control_points;
|
||||
Maxwell::TessellationPrimitive primitive;
|
||||
Maxwell::TessellationSpacing spacing;
|
||||
bool clockwise;
|
||||
|
||||
std::size_t Hash() const noexcept;
|
||||
|
||||
bool operator==(const Tessellation& rhs) const noexcept;
|
||||
|
||||
bool operator!=(const Tessellation& rhs) const noexcept {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
struct Rasterizer {
|
||||
constexpr Rasterizer(bool cull_enable, bool depth_bias_enable, bool ndc_minus_one_to_one,
|
||||
Maxwell::Cull::CullFace cull_face, Maxwell::Cull::FrontFace front_face)
|
||||
: cull_enable{cull_enable}, depth_bias_enable{depth_bias_enable},
|
||||
ndc_minus_one_to_one{ndc_minus_one_to_one}, cull_face{cull_face}, front_face{
|
||||
front_face} {}
|
||||
Rasterizer() = default;
|
||||
|
||||
bool cull_enable;
|
||||
bool depth_bias_enable;
|
||||
bool ndc_minus_one_to_one;
|
||||
Maxwell::Cull::CullFace cull_face;
|
||||
Maxwell::Cull::FrontFace front_face;
|
||||
|
||||
std::size_t Hash() const noexcept;
|
||||
|
||||
bool operator==(const Rasterizer& rhs) const noexcept;
|
||||
|
||||
bool operator!=(const Rasterizer& rhs) const noexcept {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
struct DepthStencil {
|
||||
constexpr DepthStencil(bool depth_test_enable, bool depth_write_enable,
|
||||
bool depth_bounds_enable, bool stencil_enable,
|
||||
Maxwell::ComparisonOp depth_test_function, StencilFace front_stencil,
|
||||
StencilFace back_stencil)
|
||||
: depth_test_enable{depth_test_enable}, depth_write_enable{depth_write_enable},
|
||||
depth_bounds_enable{depth_bounds_enable}, stencil_enable{stencil_enable},
|
||||
depth_test_function{depth_test_function}, front_stencil{front_stencil},
|
||||
back_stencil{back_stencil} {}
|
||||
DepthStencil() = default;
|
||||
|
||||
bool depth_test_enable;
|
||||
bool depth_write_enable;
|
||||
bool depth_bounds_enable;
|
||||
bool stencil_enable;
|
||||
Maxwell::ComparisonOp depth_test_function;
|
||||
StencilFace front_stencil;
|
||||
StencilFace back_stencil;
|
||||
|
||||
std::size_t Hash() const noexcept;
|
||||
|
||||
bool operator==(const DepthStencil& rhs) const noexcept;
|
||||
|
||||
bool operator!=(const DepthStencil& rhs) const noexcept {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
struct ColorBlending {
|
||||
constexpr ColorBlending(
|
||||
std::array<float, 4> blend_constants, std::size_t attachments_count,
|
||||
std::array<BlendingAttachment, Maxwell::NumRenderTargets> attachments)
|
||||
: attachments_count{attachments_count}, attachments{attachments} {}
|
||||
ColorBlending() = default;
|
||||
|
||||
std::size_t attachments_count;
|
||||
std::array<BlendingAttachment, Maxwell::NumRenderTargets> attachments;
|
||||
|
||||
std::size_t Hash() const noexcept;
|
||||
|
||||
bool operator==(const ColorBlending& rhs) const noexcept;
|
||||
|
||||
bool operator!=(const ColorBlending& rhs) const noexcept {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
std::size_t Hash() const noexcept;
|
||||
|
||||
bool operator==(const FixedPipelineState& rhs) const noexcept;
|
||||
|
||||
bool operator!=(const FixedPipelineState& rhs) const noexcept {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
|
||||
VertexInput vertex_input;
|
||||
InputAssembly input_assembly;
|
||||
Tessellation tessellation;
|
||||
Rasterizer rasterizer;
|
||||
DepthStencil depth_stencil;
|
||||
ColorBlending color_blending;
|
||||
};
|
||||
static_assert(std::is_trivially_copyable_v<FixedPipelineState::VertexBinding>);
|
||||
static_assert(std::is_trivially_copyable_v<FixedPipelineState::VertexAttribute>);
|
||||
static_assert(std::is_trivially_copyable_v<FixedPipelineState::StencilFace>);
|
||||
static_assert(std::is_trivially_copyable_v<FixedPipelineState::BlendingAttachment>);
|
||||
static_assert(std::is_trivially_copyable_v<FixedPipelineState::VertexInput>);
|
||||
static_assert(std::is_trivially_copyable_v<FixedPipelineState::InputAssembly>);
|
||||
static_assert(std::is_trivially_copyable_v<FixedPipelineState::Tessellation>);
|
||||
static_assert(std::is_trivially_copyable_v<FixedPipelineState::Rasterizer>);
|
||||
static_assert(std::is_trivially_copyable_v<FixedPipelineState::DepthStencil>);
|
||||
static_assert(std::is_trivially_copyable_v<FixedPipelineState::ColorBlending>);
|
||||
static_assert(std::is_trivially_copyable_v<FixedPipelineState>);
|
||||
|
||||
FixedPipelineState GetFixedPipelineState(const Maxwell& regs);
|
||||
|
||||
} // namespace Vulkan
|
||||
|
||||
namespace std {
|
||||
|
||||
template <>
|
||||
struct hash<Vulkan::FixedPipelineState> {
|
||||
std::size_t operator()(const Vulkan::FixedPipelineState& k) const noexcept {
|
||||
return k.Hash();
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace std
|
Loading…
Reference in New Issue