yuzu-qt: Track play time
This commit is contained in:
		@@ -18,6 +18,7 @@
 | 
			
		||||
#define LOAD_DIR "load"
 | 
			
		||||
#define LOG_DIR "log"
 | 
			
		||||
#define NAND_DIR "nand"
 | 
			
		||||
#define PLAY_TIME_DIR "play_time"
 | 
			
		||||
#define SCREENSHOTS_DIR "screenshots"
 | 
			
		||||
#define SDMC_DIR "sdmc"
 | 
			
		||||
#define SHADER_DIR "shader"
 | 
			
		||||
 
 | 
			
		||||
@@ -122,6 +122,7 @@ public:
 | 
			
		||||
        GenerateYuzuPath(YuzuPath::LoadDir, yuzu_path / LOAD_DIR);
 | 
			
		||||
        GenerateYuzuPath(YuzuPath::LogDir, yuzu_path / LOG_DIR);
 | 
			
		||||
        GenerateYuzuPath(YuzuPath::NANDDir, yuzu_path / NAND_DIR);
 | 
			
		||||
        GenerateYuzuPath(YuzuPath::PlayTimeDir, yuzu_path / PLAY_TIME_DIR);
 | 
			
		||||
        GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR);
 | 
			
		||||
        GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR);
 | 
			
		||||
        GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR);
 | 
			
		||||
 
 | 
			
		||||
@@ -20,6 +20,7 @@ enum class YuzuPath {
 | 
			
		||||
    LoadDir,        // Where cheat/mod files are stored.
 | 
			
		||||
    LogDir,         // Where log files are stored.
 | 
			
		||||
    NANDDir,        // Where the emulated NAND is stored.
 | 
			
		||||
    PlayTimeDir,    // Where play time data is stored.
 | 
			
		||||
    ScreenshotsDir, // Where yuzu screenshots are stored.
 | 
			
		||||
    SDMCDir,        // Where the emulated SDMC is stored.
 | 
			
		||||
    ShaderDir,      // Where shaders are stored.
 | 
			
		||||
 
 | 
			
		||||
@@ -195,6 +195,8 @@ add_executable(yuzu
 | 
			
		||||
    multiplayer/state.cpp
 | 
			
		||||
    multiplayer/state.h
 | 
			
		||||
    multiplayer/validation.h
 | 
			
		||||
    play_time.cpp
 | 
			
		||||
    play_time.h
 | 
			
		||||
    precompiled_headers.h
 | 
			
		||||
    qt_common.cpp
 | 
			
		||||
    qt_common.h
 | 
			
		||||
 
 | 
			
		||||
@@ -126,6 +126,8 @@ ConfigureUi::ConfigureUi(Core::System& system_, QWidget* parent)
 | 
			
		||||
    connect(ui->show_compat, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
 | 
			
		||||
    connect(ui->show_size, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
 | 
			
		||||
    connect(ui->show_types, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
 | 
			
		||||
    connect(ui->show_play_time, &QCheckBox::stateChanged, this,
 | 
			
		||||
            &ConfigureUi::RequestGameListUpdate);
 | 
			
		||||
    connect(ui->game_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
 | 
			
		||||
            &ConfigureUi::RequestGameListUpdate);
 | 
			
		||||
    connect(ui->folder_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged),
 | 
			
		||||
@@ -170,6 +172,7 @@ void ConfigureUi::ApplyConfiguration() {
 | 
			
		||||
    UISettings::values.show_compat = ui->show_compat->isChecked();
 | 
			
		||||
    UISettings::values.show_size = ui->show_size->isChecked();
 | 
			
		||||
    UISettings::values.show_types = ui->show_types->isChecked();
 | 
			
		||||
    UISettings::values.show_play_time = ui->show_play_time->isChecked();
 | 
			
		||||
    UISettings::values.game_icon_size = ui->game_icon_size_combobox->currentData().toUInt();
 | 
			
		||||
    UISettings::values.folder_icon_size = ui->folder_icon_size_combobox->currentData().toUInt();
 | 
			
		||||
    UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
 | 
			
		||||
@@ -182,6 +185,7 @@ void ConfigureUi::ApplyConfiguration() {
 | 
			
		||||
    const u32 height = ScreenshotDimensionToInt(ui->screenshot_height->currentText());
 | 
			
		||||
    UISettings::values.screenshot_height.SetValue(height);
 | 
			
		||||
 | 
			
		||||
    RequestGameListUpdate();
 | 
			
		||||
    system.ApplySettings();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -197,6 +201,7 @@ void ConfigureUi::SetConfiguration() {
 | 
			
		||||
    ui->show_compat->setChecked(UISettings::values.show_compat.GetValue());
 | 
			
		||||
    ui->show_size->setChecked(UISettings::values.show_size.GetValue());
 | 
			
		||||
    ui->show_types->setChecked(UISettings::values.show_types.GetValue());
 | 
			
		||||
    ui->show_play_time->setChecked(UISettings::values.show_play_time.GetValue());
 | 
			
		||||
    ui->game_icon_size_combobox->setCurrentIndex(
 | 
			
		||||
        ui->game_icon_size_combobox->findData(UISettings::values.game_icon_size.GetValue()));
 | 
			
		||||
    ui->folder_icon_size_combobox->setCurrentIndex(
 | 
			
		||||
 
 | 
			
		||||
@@ -104,6 +104,13 @@
 | 
			
		||||
          </property>
 | 
			
		||||
         </widget>
 | 
			
		||||
        </item>
 | 
			
		||||
        <item>
 | 
			
		||||
         <widget class="QCheckBox" name="show_play_time">
 | 
			
		||||
          <property name="text">
 | 
			
		||||
           <string>Show Play Time Column</string>
 | 
			
		||||
          </property>
 | 
			
		||||
         </widget>
 | 
			
		||||
        </item>
 | 
			
		||||
        <item>
 | 
			
		||||
         <layout class="QHBoxLayout" name="game_icon_size_qhbox_layout_2">
 | 
			
		||||
          <item>
 | 
			
		||||
 
 | 
			
		||||
@@ -340,6 +340,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvid
 | 
			
		||||
 | 
			
		||||
    tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
 | 
			
		||||
    tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat);
 | 
			
		||||
    tree_view->setColumnHidden(COLUMN_PLAY_TIME, !UISettings::values.show_play_time);
 | 
			
		||||
    item_model->setSortRole(GameListItemPath::SortRole);
 | 
			
		||||
 | 
			
		||||
    connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons);
 | 
			
		||||
@@ -548,6 +549,7 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
 | 
			
		||||
    QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update"));
 | 
			
		||||
    QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC"));
 | 
			
		||||
    QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration"));
 | 
			
		||||
    QAction* remove_play_time_data = remove_menu->addAction(tr("Remove Play Time Data"));
 | 
			
		||||
    QAction* remove_cache_storage = remove_menu->addAction(tr("Remove Cache Storage"));
 | 
			
		||||
    QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Pipeline Cache"));
 | 
			
		||||
    QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Pipeline Cache"));
 | 
			
		||||
@@ -619,6 +621,8 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
 | 
			
		||||
    connect(remove_custom_config, &QAction::triggered, [this, program_id, path]() {
 | 
			
		||||
        emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration, path);
 | 
			
		||||
    });
 | 
			
		||||
    connect(remove_play_time_data, &QAction::triggered,
 | 
			
		||||
            [this, program_id]() { emit RemovePlayTimeRequested(program_id); });
 | 
			
		||||
    connect(remove_cache_storage, &QAction::triggered, [this, program_id, path] {
 | 
			
		||||
        emit RemoveFileRequested(program_id, GameListRemoveTarget::CacheStorage, path);
 | 
			
		||||
    });
 | 
			
		||||
@@ -785,6 +789,7 @@ void GameList::RetranslateUI() {
 | 
			
		||||
    item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
 | 
			
		||||
    item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
 | 
			
		||||
    item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
 | 
			
		||||
    item_model->setHeaderData(COLUMN_PLAY_TIME, Qt::Horizontal, tr("Play time"));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GameListSearchField::changeEvent(QEvent* event) {
 | 
			
		||||
@@ -812,6 +817,7 @@ void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
 | 
			
		||||
    tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat);
 | 
			
		||||
    tree_view->setColumnHidden(COLUMN_FILE_TYPE, !UISettings::values.show_types);
 | 
			
		||||
    tree_view->setColumnHidden(COLUMN_SIZE, !UISettings::values.show_size);
 | 
			
		||||
    tree_view->setColumnHidden(COLUMN_PLAY_TIME, !UISettings::values.show_play_time);
 | 
			
		||||
 | 
			
		||||
    // Delete any rows that might already exist if we're repopulating
 | 
			
		||||
    item_model->removeRows(0, item_model->rowCount());
 | 
			
		||||
 
 | 
			
		||||
@@ -74,6 +74,7 @@ public:
 | 
			
		||||
        COLUMN_ADD_ONS,
 | 
			
		||||
        COLUMN_FILE_TYPE,
 | 
			
		||||
        COLUMN_SIZE,
 | 
			
		||||
        COLUMN_PLAY_TIME,
 | 
			
		||||
        COLUMN_COUNT, // Number of columns
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
@@ -112,6 +113,7 @@ signals:
 | 
			
		||||
    void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
 | 
			
		||||
    void RemoveFileRequested(u64 program_id, GameListRemoveTarget target,
 | 
			
		||||
                             const std::string& game_path);
 | 
			
		||||
    void RemovePlayTimeRequested(u64 program_id);
 | 
			
		||||
    void DumpRomFSRequested(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
 | 
			
		||||
    void CopyTIDRequested(u64 program_id);
 | 
			
		||||
    void CreateShortcut(u64 program_id, const std::string& game_path,
 | 
			
		||||
 
 | 
			
		||||
@@ -18,6 +18,7 @@
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
#include "common/logging/log.h"
 | 
			
		||||
#include "common/string_util.h"
 | 
			
		||||
#include "yuzu/play_time.h"
 | 
			
		||||
#include "yuzu/uisettings.h"
 | 
			
		||||
#include "yuzu/util/util.h"
 | 
			
		||||
 | 
			
		||||
@@ -221,6 +222,31 @@ public:
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * GameListItem for Play Time values.
 | 
			
		||||
 * This object stores the play time of a game in seconds, and its readable
 | 
			
		||||
 * representation in minutes/hours
 | 
			
		||||
 */
 | 
			
		||||
class GameListItemPlayTime : public GameListItem {
 | 
			
		||||
public:
 | 
			
		||||
    static constexpr int PlayTimeRole = SortRole;
 | 
			
		||||
 | 
			
		||||
    GameListItemPlayTime() = default;
 | 
			
		||||
    explicit GameListItemPlayTime(const qulonglong time_seconds) {
 | 
			
		||||
        setData(time_seconds, PlayTimeRole);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void setData(const QVariant& value, int role) override {
 | 
			
		||||
        qulonglong time_seconds = value.toULongLong();
 | 
			
		||||
        GameListItem::setData(PlayTime::ReadablePlayTime(time_seconds), Qt::DisplayRole);
 | 
			
		||||
        GameListItem::setData(value, PlayTimeRole);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    bool operator<(const QStandardItem& other) const override {
 | 
			
		||||
        return data(PlayTimeRole).toULongLong() < other.data(PlayTimeRole).toULongLong();
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
class GameListDir : public GameListItem {
 | 
			
		||||
public:
 | 
			
		||||
    static constexpr int GameDirRole = Qt::UserRole + 2;
 | 
			
		||||
 
 | 
			
		||||
@@ -27,6 +27,7 @@
 | 
			
		||||
#include "yuzu/game_list.h"
 | 
			
		||||
#include "yuzu/game_list_p.h"
 | 
			
		||||
#include "yuzu/game_list_worker.h"
 | 
			
		||||
#include "yuzu/play_time.h"
 | 
			
		||||
#include "yuzu/uisettings.h"
 | 
			
		||||
 | 
			
		||||
namespace {
 | 
			
		||||
@@ -212,6 +213,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
 | 
			
		||||
        new GameListItemCompat(compatibility),
 | 
			
		||||
        new GameListItem(file_type_string),
 | 
			
		||||
        new GameListItemSize(size),
 | 
			
		||||
        new GameListItemPlayTime(PlayTime::GetPlayTime(program_id)),
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    const auto patch_versions = GetGameListCachedObject(
 | 
			
		||||
 
 | 
			
		||||
@@ -146,6 +146,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
 | 
			
		||||
#include "yuzu/install_dialog.h"
 | 
			
		||||
#include "yuzu/loading_screen.h"
 | 
			
		||||
#include "yuzu/main.h"
 | 
			
		||||
#include "yuzu/play_time.h"
 | 
			
		||||
#include "yuzu/startup_checks.h"
 | 
			
		||||
#include "yuzu/uisettings.h"
 | 
			
		||||
#include "yuzu/util/clickable_label.h"
 | 
			
		||||
@@ -334,6 +335,8 @@ GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan
 | 
			
		||||
    SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
 | 
			
		||||
    discord_rpc->Update();
 | 
			
		||||
 | 
			
		||||
    play_time_manager = std::make_unique<PlayTime::PlayTimeManager>();
 | 
			
		||||
 | 
			
		||||
    system->GetRoomNetwork().Init();
 | 
			
		||||
 | 
			
		||||
    RegisterMetaTypes();
 | 
			
		||||
@@ -1446,6 +1449,8 @@ void GMainWindow::ConnectWidgetEvents() {
 | 
			
		||||
    connect(game_list, &GameList::RemoveInstalledEntryRequested, this,
 | 
			
		||||
            &GMainWindow::OnGameListRemoveInstalledEntry);
 | 
			
		||||
    connect(game_list, &GameList::RemoveFileRequested, this, &GMainWindow::OnGameListRemoveFile);
 | 
			
		||||
    connect(game_list, &GameList::RemovePlayTimeRequested, this,
 | 
			
		||||
            &GMainWindow::OnGameListRemovePlayTimeData);
 | 
			
		||||
    connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
 | 
			
		||||
    connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
 | 
			
		||||
    connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
 | 
			
		||||
@@ -2458,6 +2463,20 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GMainWindow::OnGameListRemovePlayTimeData(u64 program_id) {
 | 
			
		||||
    if (QMessageBox::question(this, tr("Remove Play Time Data"), tr("Reset play time?"),
 | 
			
		||||
                              QMessageBox::Yes | QMessageBox::No,
 | 
			
		||||
                              QMessageBox::No) != QMessageBox::Yes) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
    if (!play_time_manager->ResetProgramPlayTime(program_id)) {
 | 
			
		||||
        QMessageBox::warning(this, tr("Error Resetting Play Time Data"),
 | 
			
		||||
                             tr("Play time couldn't be cleared"));
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
    game_list->PopulateAsync(UISettings::values.game_dirs);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GMainWindow::RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target) {
 | 
			
		||||
    const auto target_file_name = [target] {
 | 
			
		||||
        switch (target) {
 | 
			
		||||
@@ -3230,6 +3249,9 @@ void GMainWindow::OnStartGame() {
 | 
			
		||||
    UpdateMenuState();
 | 
			
		||||
    OnTasStateChanged();
 | 
			
		||||
 | 
			
		||||
    play_time_manager->SetProgramId(system->GetApplicationProcessProgramID());
 | 
			
		||||
    play_time_manager->Start();
 | 
			
		||||
 | 
			
		||||
    discord_rpc->Update();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -3245,6 +3267,7 @@ void GMainWindow::OnRestartGame() {
 | 
			
		||||
 | 
			
		||||
void GMainWindow::OnPauseGame() {
 | 
			
		||||
    emu_thread->SetRunning(false);
 | 
			
		||||
    play_time_manager->Stop();
 | 
			
		||||
    UpdateMenuState();
 | 
			
		||||
    AllowOSSleep();
 | 
			
		||||
}
 | 
			
		||||
@@ -3265,6 +3288,9 @@ void GMainWindow::OnStopGame() {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    play_time_manager->Stop();
 | 
			
		||||
    // Update game list to show new play time
 | 
			
		||||
    game_list->PopulateAsync(UISettings::values.game_dirs);
 | 
			
		||||
    if (OnShutdownBegin()) {
 | 
			
		||||
        OnShutdownBeginDialog();
 | 
			
		||||
    } else {
 | 
			
		||||
 
 | 
			
		||||
@@ -76,6 +76,10 @@ namespace DiscordRPC {
 | 
			
		||||
class DiscordInterface;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
namespace PlayTime {
 | 
			
		||||
class PlayTimeManager;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
namespace FileSys {
 | 
			
		||||
class ContentProvider;
 | 
			
		||||
class ManualContentProvider;
 | 
			
		||||
@@ -312,6 +316,7 @@ private slots:
 | 
			
		||||
    void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
 | 
			
		||||
    void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
 | 
			
		||||
                              const std::string& game_path);
 | 
			
		||||
    void OnGameListRemovePlayTimeData(u64 program_id);
 | 
			
		||||
    void OnGameListDumpRomFS(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
 | 
			
		||||
    void OnGameListCopyTID(u64 program_id);
 | 
			
		||||
    void OnGameListNavigateToGamedbEntry(u64 program_id,
 | 
			
		||||
@@ -374,6 +379,7 @@ private:
 | 
			
		||||
    void RemoveVulkanDriverPipelineCache(u64 program_id);
 | 
			
		||||
    void RemoveAllTransferableShaderCaches(u64 program_id);
 | 
			
		||||
    void RemoveCustomConfiguration(u64 program_id, const std::string& game_path);
 | 
			
		||||
    void RemovePlayTimeData(u64 program_id);
 | 
			
		||||
    void RemoveCacheStorage(u64 program_id);
 | 
			
		||||
    std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
 | 
			
		||||
    InstallResult InstallNSPXCI(const QString& filename);
 | 
			
		||||
@@ -411,6 +417,7 @@ private:
 | 
			
		||||
 | 
			
		||||
    std::unique_ptr<Core::System> system;
 | 
			
		||||
    std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
 | 
			
		||||
    std::unique_ptr<PlayTime::PlayTimeManager> play_time_manager;
 | 
			
		||||
    std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
 | 
			
		||||
 | 
			
		||||
    MultiplayerState* multiplayer_state = nullptr;
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										177
									
								
								src/yuzu/play_time.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										177
									
								
								src/yuzu/play_time.cpp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,177 @@
 | 
			
		||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
 | 
			
		||||
// SPDX-License-Identifier: GPL-2.0-or-later
 | 
			
		||||
 | 
			
		||||
#include "common/fs/file.h"
 | 
			
		||||
#include "common/fs/path_util.h"
 | 
			
		||||
#include "common/logging/log.h"
 | 
			
		||||
#include "common/settings.h"
 | 
			
		||||
#include "common/thread.h"
 | 
			
		||||
#include "core/hle/service/acc/profile_manager.h"
 | 
			
		||||
 | 
			
		||||
#include "yuzu/play_time.h"
 | 
			
		||||
 | 
			
		||||
namespace PlayTime {
 | 
			
		||||
 | 
			
		||||
void PlayTimeManager::SetProgramId(u64 program_id) {
 | 
			
		||||
    this->running_program_id = program_id;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
inline void PlayTimeManager::UpdateTimestamp() {
 | 
			
		||||
    this->last_timestamp = std::chrono::steady_clock::now();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void PlayTimeManager::Start() {
 | 
			
		||||
    UpdateTimestamp();
 | 
			
		||||
    play_time_thread =
 | 
			
		||||
        std::jthread([&](std::stop_token stop_token) { this->AutoTimestamp(stop_token); });
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void PlayTimeManager::Stop() {
 | 
			
		||||
    play_time_thread.request_stop();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void PlayTimeManager::AutoTimestamp(std::stop_token stop_token) {
 | 
			
		||||
    Common::SetCurrentThreadName("PlayTimeReport");
 | 
			
		||||
 | 
			
		||||
    using namespace std::literals::chrono_literals;
 | 
			
		||||
 | 
			
		||||
    const auto duration = 30s;
 | 
			
		||||
    while (Common::StoppableTimedWait(stop_token, duration)) {
 | 
			
		||||
        Save();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Save();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void PlayTimeManager::Save() {
 | 
			
		||||
    const auto now = std::chrono::steady_clock::now();
 | 
			
		||||
    const auto duration =
 | 
			
		||||
        static_cast<u64>(std::chrono::duration_cast<std::chrono::seconds>(
 | 
			
		||||
                             std::chrono::steady_clock::duration(now - this->last_timestamp))
 | 
			
		||||
                             .count());
 | 
			
		||||
    UpdateTimestamp();
 | 
			
		||||
    if (!UpdatePlayTime(running_program_id, duration)) {
 | 
			
		||||
        LOG_ERROR(Common, "Failed to update play time");
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool UpdatePlayTime(u64 program_id, u64 add_play_time) {
 | 
			
		||||
    std::vector<PlayTimeElement> play_time_elements;
 | 
			
		||||
    if (!ReadPlayTimeFile(play_time_elements)) {
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
    const auto it = std::find(play_time_elements.begin(), play_time_elements.end(), program_id);
 | 
			
		||||
 | 
			
		||||
    if (it == play_time_elements.end()) {
 | 
			
		||||
        play_time_elements.push_back({.program_id = program_id, .play_time = add_play_time});
 | 
			
		||||
    } else {
 | 
			
		||||
        play_time_elements.at(it - play_time_elements.begin()).play_time += add_play_time;
 | 
			
		||||
    }
 | 
			
		||||
    if (!WritePlayTimeFile(play_time_elements)) {
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
    return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
u64 GetPlayTime(u64 program_id) {
 | 
			
		||||
    std::vector<PlayTimeElement> play_time_elements;
 | 
			
		||||
 | 
			
		||||
    if (!ReadPlayTimeFile(play_time_elements)) {
 | 
			
		||||
        return 0;
 | 
			
		||||
    }
 | 
			
		||||
    const auto it = std::find(play_time_elements.begin(), play_time_elements.end(), program_id);
 | 
			
		||||
    if (it == play_time_elements.end()) {
 | 
			
		||||
        return 0;
 | 
			
		||||
    }
 | 
			
		||||
    return play_time_elements.at(it - play_time_elements.begin()).play_time;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool PlayTimeManager::ResetProgramPlayTime(u64 program_id) {
 | 
			
		||||
    std::vector<PlayTimeElement> play_time_elements;
 | 
			
		||||
 | 
			
		||||
    if (!ReadPlayTimeFile(play_time_elements)) {
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
    const auto it = std::find(play_time_elements.begin(), play_time_elements.end(), program_id);
 | 
			
		||||
    if (it == play_time_elements.end()) {
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
    play_time_elements.erase(it);
 | 
			
		||||
    if (!WritePlayTimeFile(play_time_elements)) {
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
    return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::optional<std::filesystem::path> GetCurrentUserPlayTimePath() {
 | 
			
		||||
    const Service::Account::ProfileManager manager;
 | 
			
		||||
    const auto uuid = manager.GetUser(static_cast<s32>(Settings::values.current_user));
 | 
			
		||||
    if (!uuid.has_value()) {
 | 
			
		||||
        return std::nullopt;
 | 
			
		||||
    }
 | 
			
		||||
    return Common::FS::GetYuzuPath(Common::FS::YuzuPath::PlayTimeDir) /
 | 
			
		||||
           uuid->RawString().append(".bin");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
[[nodiscard]] bool ReadPlayTimeFile(std::vector<PlayTimeElement>& out_play_time_elements) {
 | 
			
		||||
    const auto filename = GetCurrentUserPlayTimePath();
 | 
			
		||||
    if (!filename.has_value()) {
 | 
			
		||||
        LOG_ERROR(Common, "Failed to get current user path");
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (Common::FS::Exists(filename.value())) {
 | 
			
		||||
        Common::FS::IOFile file{filename.value(), Common::FS::FileAccessMode::Read,
 | 
			
		||||
                                Common::FS::FileType::BinaryFile};
 | 
			
		||||
        if (!file.IsOpen()) {
 | 
			
		||||
            LOG_ERROR(Common, "Failed to open play time file: {}",
 | 
			
		||||
                      Common::FS::PathToUTF8String(filename.value()));
 | 
			
		||||
            return false;
 | 
			
		||||
        }
 | 
			
		||||
        const size_t elem_num = file.GetSize() / sizeof(PlayTimeElement);
 | 
			
		||||
        out_play_time_elements.resize(elem_num);
 | 
			
		||||
        const bool success = file.ReadSpan<PlayTimeElement>(out_play_time_elements) == elem_num;
 | 
			
		||||
        file.Close();
 | 
			
		||||
        return success;
 | 
			
		||||
    } else {
 | 
			
		||||
        out_play_time_elements.clear();
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
[[nodiscard]] bool WritePlayTimeFile(const std::vector<PlayTimeElement>& play_time_elements) {
 | 
			
		||||
    const auto filename = GetCurrentUserPlayTimePath();
 | 
			
		||||
    if (!filename.has_value()) {
 | 
			
		||||
        LOG_ERROR(Common, "Failed to get current user path");
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
    Common::FS::IOFile file{filename.value(), Common::FS::FileAccessMode::Write,
 | 
			
		||||
                            Common::FS::FileType::BinaryFile};
 | 
			
		||||
 | 
			
		||||
    if (!file.IsOpen()) {
 | 
			
		||||
        LOG_ERROR(Common, "Failed to open play time file: {}",
 | 
			
		||||
                  Common::FS::PathToUTF8String(filename.value()));
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
    const bool success =
 | 
			
		||||
        file.WriteSpan<PlayTimeElement>(play_time_elements) == play_time_elements.size();
 | 
			
		||||
    file.Close();
 | 
			
		||||
    return success;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
QString ReadablePlayTime(qulonglong time_seconds) {
 | 
			
		||||
    static constexpr std::array units{"m", "h"};
 | 
			
		||||
    if (time_seconds == 0) {
 | 
			
		||||
        return QLatin1String("");
 | 
			
		||||
    }
 | 
			
		||||
    const auto time_minutes = std::max(static_cast<double>(time_seconds) / 60, 1.0);
 | 
			
		||||
    const auto time_hours = static_cast<double>(time_seconds) / 3600;
 | 
			
		||||
    const int unit = time_minutes < 60 ? 0 : 1;
 | 
			
		||||
    const auto value = unit == 0 ? time_minutes : time_hours;
 | 
			
		||||
 | 
			
		||||
    return QStringLiteral("%L1 %2")
 | 
			
		||||
        .arg(value, 0, 'f', unit && time_seconds % 60 != 0)
 | 
			
		||||
        .arg(QString::fromUtf8(units[unit]));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
} // namespace PlayTime
 | 
			
		||||
							
								
								
									
										68
									
								
								src/yuzu/play_time.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										68
									
								
								src/yuzu/play_time.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,68 @@
 | 
			
		||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
 | 
			
		||||
// SPDX-License-Identifier: GPL-2.0-or-later
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <QString>
 | 
			
		||||
 | 
			
		||||
#include <atomic>
 | 
			
		||||
#include <condition_variable>
 | 
			
		||||
#include <mutex>
 | 
			
		||||
#include <optional>
 | 
			
		||||
#include <thread>
 | 
			
		||||
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
#include "common/fs/fs.h"
 | 
			
		||||
#include "common/polyfill_thread.h"
 | 
			
		||||
#include "core/core.h"
 | 
			
		||||
 | 
			
		||||
namespace PlayTime {
 | 
			
		||||
struct PlayTimeElement {
 | 
			
		||||
    u64 program_id;
 | 
			
		||||
    u64 play_time;
 | 
			
		||||
 | 
			
		||||
    inline bool operator==(const PlayTimeElement& other) const {
 | 
			
		||||
        return program_id == other.program_id;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    inline bool operator==(const u64 _program_id) const {
 | 
			
		||||
        return program_id == _program_id;
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
class PlayTimeManager {
 | 
			
		||||
public:
 | 
			
		||||
    explicit PlayTimeManager() = default;
 | 
			
		||||
    ~PlayTimeManager() = default;
 | 
			
		||||
 | 
			
		||||
public:
 | 
			
		||||
    YUZU_NON_COPYABLE(PlayTimeManager);
 | 
			
		||||
    YUZU_NON_MOVEABLE(PlayTimeManager);
 | 
			
		||||
 | 
			
		||||
public:
 | 
			
		||||
    bool ResetProgramPlayTime(u64 program_id);
 | 
			
		||||
    void SetProgramId(u64 program_id);
 | 
			
		||||
    inline void UpdateTimestamp();
 | 
			
		||||
    void Start();
 | 
			
		||||
    void Stop();
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    u64 running_program_id;
 | 
			
		||||
    std::chrono::steady_clock::time_point last_timestamp;
 | 
			
		||||
    std::jthread play_time_thread;
 | 
			
		||||
    void AutoTimestamp(std::stop_token stop_token);
 | 
			
		||||
    void Save();
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
std::optional<std::filesystem::path> GetCurrentUserPlayTimePath();
 | 
			
		||||
 | 
			
		||||
bool UpdatePlayTime(u64 program_id, u64 add_play_time);
 | 
			
		||||
 | 
			
		||||
[[nodiscard]] bool ReadPlayTimeFile(std::vector<PlayTimeElement>& out_play_time_elements);
 | 
			
		||||
[[nodiscard]] bool WritePlayTimeFile(const std::vector<PlayTimeElement>& play_time_elements);
 | 
			
		||||
 | 
			
		||||
u64 GetPlayTime(u64 program_id);
 | 
			
		||||
 | 
			
		||||
QString ReadablePlayTime(qulonglong time_seconds);
 | 
			
		||||
 | 
			
		||||
} // namespace PlayTime
 | 
			
		||||
@@ -183,6 +183,9 @@ struct Values {
 | 
			
		||||
    Setting<bool> show_size{linkage, true, "show_size", Category::UiGameList};
 | 
			
		||||
    Setting<bool> show_types{linkage, true, "show_types", Category::UiGameList};
 | 
			
		||||
 | 
			
		||||
    // Play time
 | 
			
		||||
    Setting<bool> show_play_time{linkage, true, "show_play_time", Category::UiGameList};
 | 
			
		||||
 | 
			
		||||
    bool configuration_applied;
 | 
			
		||||
    bool reset_to_defaults;
 | 
			
		||||
    bool shortcut_already_warned{false};
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user