gl_rasterizer: Properly scale viewports and scissors
This commit is contained in:
		
				
					committed by
					
						
						Fernando Sahmkow
					
				
			
			
				
	
			
			
			
						parent
						
							05d98d9bbf
						
					
				
				
					commit
					4a512d6827
				
			@@ -214,8 +214,6 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
 | 
			
		||||
 | 
			
		||||
    query_cache.UpdateCounters();
 | 
			
		||||
 | 
			
		||||
    SyncState();
 | 
			
		||||
 | 
			
		||||
    GraphicsPipeline* const pipeline{shader_cache.CurrentGraphicsPipeline()};
 | 
			
		||||
    if (!pipeline) {
 | 
			
		||||
        return;
 | 
			
		||||
@@ -223,6 +221,8 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
 | 
			
		||||
    std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
 | 
			
		||||
    pipeline->Configure(is_indexed);
 | 
			
		||||
 | 
			
		||||
    SyncState();
 | 
			
		||||
 | 
			
		||||
    const GLenum primitive_mode = MaxwellToGL::PrimitiveTopology(maxwell3d.regs.draw.topology);
 | 
			
		||||
    BeginTransformFeedback(pipeline, primitive_mode);
 | 
			
		||||
 | 
			
		||||
@@ -554,7 +554,6 @@ void RasterizerOpenGL::SyncViewport() {
 | 
			
		||||
        }
 | 
			
		||||
        glFrontFace(mode);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (dirty_viewport || flags[Dirty::ClipControl]) {
 | 
			
		||||
        flags[Dirty::ClipControl] = false;
 | 
			
		||||
 | 
			
		||||
@@ -571,6 +570,8 @@ void RasterizerOpenGL::SyncViewport() {
 | 
			
		||||
        state_tracker.ClipControl(origin, depth);
 | 
			
		||||
        state_tracker.SetYNegate(regs.screen_y_control.y_negate != 0);
 | 
			
		||||
    }
 | 
			
		||||
    const bool is_rescaling{texture_cache.IsRescaling()};
 | 
			
		||||
    const float scale = is_rescaling ? Settings::values.resolution_info.up_factor : 1.0f;
 | 
			
		||||
 | 
			
		||||
    if (dirty_viewport) {
 | 
			
		||||
        flags[Dirty::Viewports] = false;
 | 
			
		||||
@@ -579,38 +580,38 @@ void RasterizerOpenGL::SyncViewport() {
 | 
			
		||||
        flags[Dirty::ViewportTransform] = false;
 | 
			
		||||
        flags[VideoCommon::Dirty::RescaleViewports] = false;
 | 
			
		||||
 | 
			
		||||
        const auto& resolution = Settings::values.resolution_info;
 | 
			
		||||
        const auto scale_up = [&](u32 value) -> u32 {
 | 
			
		||||
            if (value == 0) {
 | 
			
		||||
                return 0U;
 | 
			
		||||
            }
 | 
			
		||||
            const u32 converted_value = (value * resolution.up_scale) >> resolution.down_shift;
 | 
			
		||||
            return std::max<u32>(converted_value, 1U);
 | 
			
		||||
        };
 | 
			
		||||
        for (std::size_t i = 0; i < Maxwell::NumViewports; ++i) {
 | 
			
		||||
            if (!force && !flags[Dirty::Viewport0 + i]) {
 | 
			
		||||
        for (size_t index = 0; index < Maxwell::NumViewports; ++index) {
 | 
			
		||||
            if (!force && !flags[Dirty::Viewport0 + index]) {
 | 
			
		||||
                continue;
 | 
			
		||||
            }
 | 
			
		||||
            flags[Dirty::Viewport0 + i] = false;
 | 
			
		||||
            flags[Dirty::Viewport0 + index] = false;
 | 
			
		||||
 | 
			
		||||
            const auto& src = regs.viewport_transform[i];
 | 
			
		||||
            const Common::Rectangle<f32> rect{src.GetRect()};
 | 
			
		||||
            glViewportIndexedf(static_cast<GLuint>(i), rect.left, rect.bottom,
 | 
			
		||||
                               scale_up(rect.GetWidth()), scale_up(rect.GetHeight()));
 | 
			
		||||
            const auto& src = regs.viewport_transform[index];
 | 
			
		||||
            GLfloat x = (src.translate_x - src.scale_x) * scale;
 | 
			
		||||
            GLfloat y = (src.translate_y - src.scale_y) * scale;
 | 
			
		||||
            GLfloat width = src.scale_x * 2.0f * scale;
 | 
			
		||||
            GLfloat height = src.scale_y * 2.0f * scale;
 | 
			
		||||
            if (height < 0) {
 | 
			
		||||
                y += height;
 | 
			
		||||
                height = -height;
 | 
			
		||||
            }
 | 
			
		||||
            glViewportIndexedf(static_cast<GLuint>(index), x, y, width != 0.0f ? width : 1.0f,
 | 
			
		||||
                               height != 0.0f ? height : 1.0f);
 | 
			
		||||
 | 
			
		||||
            const GLdouble reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne;
 | 
			
		||||
            const GLdouble near_depth = src.translate_z - src.scale_z * reduce_z;
 | 
			
		||||
            const GLdouble far_depth = src.translate_z + src.scale_z;
 | 
			
		||||
            if (device.HasDepthBufferFloat()) {
 | 
			
		||||
                glDepthRangeIndexeddNV(static_cast<GLuint>(i), near_depth, far_depth);
 | 
			
		||||
                glDepthRangeIndexeddNV(static_cast<GLuint>(index), near_depth, far_depth);
 | 
			
		||||
            } else {
 | 
			
		||||
                glDepthRangeIndexed(static_cast<GLuint>(i), near_depth, far_depth);
 | 
			
		||||
                glDepthRangeIndexed(static_cast<GLuint>(index), near_depth, far_depth);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (!GLAD_GL_NV_viewport_swizzle) {
 | 
			
		||||
                continue;
 | 
			
		||||
            }
 | 
			
		||||
            glViewportSwizzleNV(static_cast<GLuint>(i), MaxwellToGL::ViewportSwizzle(src.swizzle.x),
 | 
			
		||||
            glViewportSwizzleNV(static_cast<GLuint>(index),
 | 
			
		||||
                                MaxwellToGL::ViewportSwizzle(src.swizzle.x),
 | 
			
		||||
                                MaxwellToGL::ViewportSwizzle(src.swizzle.y),
 | 
			
		||||
                                MaxwellToGL::ViewportSwizzle(src.swizzle.z),
 | 
			
		||||
                                MaxwellToGL::ViewportSwizzle(src.swizzle.w));
 | 
			
		||||
@@ -940,7 +941,7 @@ void RasterizerOpenGL::SyncScissorTest() {
 | 
			
		||||
        const auto& src = regs.scissor_test[index];
 | 
			
		||||
        if (src.enable) {
 | 
			
		||||
            glEnablei(GL_SCISSOR_TEST, static_cast<GLuint>(index));
 | 
			
		||||
            glScissorIndexed(static_cast<GLuint>(index), src.min_x, src.min_y,
 | 
			
		||||
            glScissorIndexed(static_cast<GLuint>(index), scale_up(src.min_x), scale_up(src.min_y),
 | 
			
		||||
                             scale_up(src.max_x - src.min_x), scale_up(src.max_y - src.min_y));
 | 
			
		||||
        } else {
 | 
			
		||||
            glDisablei(GL_SCISSOR_TEST, static_cast<GLuint>(index));
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user