Merge pull request #1187 from bunnei/shader-gen
GLSL Fragment Shader Generation
This commit is contained in:
		@@ -1,6 +1,7 @@
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set(SRCS
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            renderer_opengl/gl_rasterizer.cpp
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            renderer_opengl/gl_rasterizer_cache.cpp
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            renderer_opengl/gl_shader_gen.cpp
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            renderer_opengl/gl_shader_util.cpp
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            renderer_opengl/gl_state.cpp
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            renderer_opengl/renderer_opengl.cpp
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@@ -21,8 +22,8 @@ set(HEADERS
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            renderer_opengl/gl_rasterizer.h
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            renderer_opengl/gl_rasterizer_cache.h
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            renderer_opengl/gl_resource_manager.h
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            renderer_opengl/gl_shader_gen.h
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            renderer_opengl/gl_shader_util.h
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            renderer_opengl/gl_shaders.h
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            renderer_opengl/gl_state.h
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            renderer_opengl/pica_to_gl.h
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            renderer_opengl/renderer_opengl.h
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@@ -317,6 +317,7 @@ struct Regs {
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        };
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        union {
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            u32 sources_raw;
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            BitField< 0, 4, Source> color_source1;
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            BitField< 4, 4, Source> color_source2;
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            BitField< 8, 4, Source> color_source3;
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@@ -326,6 +327,7 @@ struct Regs {
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        };
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        union {
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            u32 modifiers_raw;
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            BitField< 0, 4, ColorModifier> color_modifier1;
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            BitField< 4, 4, ColorModifier> color_modifier2;
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            BitField< 8, 4, ColorModifier> color_modifier3;
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@@ -335,6 +337,7 @@ struct Regs {
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        };
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        union {
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            u32 ops_raw;
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            BitField< 0, 4, Operation> color_op;
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            BitField<16, 4, Operation> alpha_op;
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        };
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@@ -348,6 +351,7 @@ struct Regs {
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        };
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        union {
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            u32 scales_raw;
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            BitField< 0, 2, u32> color_scale;
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            BitField<16, 2, u32> alpha_scale;
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        };
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@@ -8,6 +8,8 @@
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#include <glad/glad.h>
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#include "common/color.h"
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#include "common/file_util.h"
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#include "common/make_unique.h"
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#include "common/math_util.h"
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#include "common/microprofile.h"
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#include "common/profiler.h"
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@@ -19,7 +21,7 @@
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#include "video_core/pica.h"
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#include "video_core/utils.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shaders.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/renderer_opengl/pica_to_gl.h"
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@@ -38,36 +40,6 @@ RasterizerOpenGL::RasterizerOpenGL() : last_fb_color_addr(0), last_fb_depth_addr
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RasterizerOpenGL::~RasterizerOpenGL() { }
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void RasterizerOpenGL::InitObjects() {
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    // Create the hardware shader program and get attrib/uniform locations
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    shader.Create(GLShaders::g_vertex_shader_hw, GLShaders::g_fragment_shader_hw);
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    attrib_position = glGetAttribLocation(shader.handle, "vert_position");
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    attrib_color = glGetAttribLocation(shader.handle, "vert_color");
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    attrib_texcoords = glGetAttribLocation(shader.handle, "vert_texcoords");
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    uniform_alphatest_enabled = glGetUniformLocation(shader.handle, "alphatest_enabled");
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    uniform_alphatest_func = glGetUniformLocation(shader.handle, "alphatest_func");
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    uniform_alphatest_ref = glGetUniformLocation(shader.handle, "alphatest_ref");
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    uniform_tex = glGetUniformLocation(shader.handle, "tex");
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    uniform_tev_combiner_buffer_color = glGetUniformLocation(shader.handle, "tev_combiner_buffer_color");
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    const auto tev_stages = Pica::g_state.regs.GetTevStages();
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    for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); ++tev_stage_index) {
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        auto& uniform_tev_cfg = uniform_tev_cfgs[tev_stage_index];
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        std::string tev_ref_str = "tev_cfgs[" + std::to_string(tev_stage_index) + "]";
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        uniform_tev_cfg.enabled = glGetUniformLocation(shader.handle, (tev_ref_str + ".enabled").c_str());
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        uniform_tev_cfg.color_sources = glGetUniformLocation(shader.handle, (tev_ref_str + ".color_sources").c_str());
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        uniform_tev_cfg.alpha_sources = glGetUniformLocation(shader.handle, (tev_ref_str + ".alpha_sources").c_str());
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        uniform_tev_cfg.color_modifiers = glGetUniformLocation(shader.handle, (tev_ref_str + ".color_modifiers").c_str());
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        uniform_tev_cfg.alpha_modifiers = glGetUniformLocation(shader.handle, (tev_ref_str + ".alpha_modifiers").c_str());
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        uniform_tev_cfg.color_alpha_op = glGetUniformLocation(shader.handle, (tev_ref_str + ".color_alpha_op").c_str());
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        uniform_tev_cfg.color_alpha_multiplier = glGetUniformLocation(shader.handle, (tev_ref_str + ".color_alpha_multiplier").c_str());
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        uniform_tev_cfg.const_color = glGetUniformLocation(shader.handle, (tev_ref_str + ".const_color").c_str());
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        uniform_tev_cfg.updates_combiner_buffer_color_alpha = glGetUniformLocation(shader.handle, (tev_ref_str + ".updates_combiner_buffer_color_alpha").c_str());
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    }
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    // Create sampler objects
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    for (size_t i = 0; i < texture_samplers.size(); ++i) {
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        texture_samplers[i].Create();
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@@ -78,29 +50,25 @@ void RasterizerOpenGL::InitObjects() {
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    vertex_buffer.Create();
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    vertex_array.Create();
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    // Update OpenGL state
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    state.draw.vertex_array = vertex_array.handle;
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    state.draw.vertex_buffer = vertex_buffer.handle;
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    state.draw.shader_program = shader.handle;
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    state.Apply();
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    // Set the texture samplers to correspond to different texture units
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    glUniform1i(uniform_tex, 0);
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    glUniform1i(uniform_tex + 1, 1);
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    glUniform1i(uniform_tex + 2, 2);
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    // Set vertex attributes
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    glVertexAttribPointer(attrib_position, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, position));
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    glVertexAttribPointer(attrib_color, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, color));
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    glVertexAttribPointer(attrib_texcoords, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0));
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    glVertexAttribPointer(attrib_texcoords + 1, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord1));
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    glVertexAttribPointer(attrib_texcoords + 2, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord2));
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    glEnableVertexAttribArray(attrib_position);
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    glEnableVertexAttribArray(attrib_color);
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    glEnableVertexAttribArray(attrib_texcoords);
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    glEnableVertexAttribArray(attrib_texcoords + 1);
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    glEnableVertexAttribArray(attrib_texcoords + 2);
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    glVertexAttribPointer(GLShader::ATTRIBUTE_POSITION, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, position));
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    glEnableVertexAttribArray(GLShader::ATTRIBUTE_POSITION);
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    glVertexAttribPointer(GLShader::ATTRIBUTE_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, color));
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    glEnableVertexAttribArray(GLShader::ATTRIBUTE_COLOR);
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    glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD0, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0));
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    glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD1, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord1));
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    glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD2, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord2));
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    glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD0);
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    glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD1);
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    glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD2);
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    SetShader();
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    // Create textures for OGL framebuffer that will be rendered to, initially 1x1 to succeed in framebuffer creation
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    fb_color_texture.texture.Create();
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@@ -150,61 +118,15 @@ void RasterizerOpenGL::InitObjects() {
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}
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void RasterizerOpenGL::Reset() {
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    const auto& regs = Pica::g_state.regs;
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    SyncCullMode();
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    SyncBlendEnabled();
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    SyncBlendFuncs();
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    SyncBlendColor();
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    SyncAlphaTest();
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    SyncLogicOp();
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    SyncStencilTest();
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    SyncDepthTest();
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    // TEV stage 0
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    SyncTevSources(0, regs.tev_stage0);
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    SyncTevModifiers(0, regs.tev_stage0);
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    SyncTevOps(0, regs.tev_stage0);
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    SyncTevColor(0, regs.tev_stage0);
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    SyncTevMultipliers(0, regs.tev_stage0);
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    // TEV stage 1
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    SyncTevSources(1, regs.tev_stage1);
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    SyncTevModifiers(1, regs.tev_stage1);
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    SyncTevOps(1, regs.tev_stage1);
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    SyncTevColor(1, regs.tev_stage1);
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    SyncTevMultipliers(1, regs.tev_stage1);
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    // TEV stage 2
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    SyncTevSources(2, regs.tev_stage2);
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    SyncTevModifiers(2, regs.tev_stage2);
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    SyncTevOps(2, regs.tev_stage2);
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    SyncTevColor(2, regs.tev_stage2);
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    SyncTevMultipliers(2, regs.tev_stage2);
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    // TEV stage 3
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    SyncTevSources(3, regs.tev_stage3);
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    SyncTevModifiers(3, regs.tev_stage3);
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    SyncTevOps(3, regs.tev_stage3);
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    SyncTevColor(3, regs.tev_stage3);
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    SyncTevMultipliers(3, regs.tev_stage3);
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    // TEV stage 4
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    SyncTevSources(4, regs.tev_stage4);
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    SyncTevModifiers(4, regs.tev_stage4);
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    SyncTevOps(4, regs.tev_stage4);
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    SyncTevColor(4, regs.tev_stage4);
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    SyncTevMultipliers(4, regs.tev_stage4);
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    // TEV stage 5
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    SyncTevSources(5, regs.tev_stage5);
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    SyncTevModifiers(5, regs.tev_stage5);
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    SyncTevOps(5, regs.tev_stage5);
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    SyncTevColor(5, regs.tev_stage5);
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    SyncTevMultipliers(5, regs.tev_stage5);
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    SyncCombinerColor();
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    SyncCombinerWriteFlags();
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    SetShader();
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    res_cache.FullFlush();
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}
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@@ -221,6 +143,11 @@ void RasterizerOpenGL::DrawTriangles() {
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    SyncFramebuffer();
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    SyncDrawState();
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    if (state.draw.shader_dirty) {
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        SetShader();
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        state.draw.shader_dirty = false;
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    }
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    glBufferData(GL_ARRAY_BUFFER, vertex_batch.size() * sizeof(HardwareVertex), vertex_batch.data(), GL_STREAM_DRAW);
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    glDrawArrays(GL_TRIANGLES, 0, (GLsizei)vertex_batch.size());
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@@ -272,6 +199,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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    // Alpha test
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    case PICA_REG_INDEX(output_merger.alpha_test):
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        SyncAlphaTest();
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        state.draw.shader_dirty = true;
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        break;
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    // Stencil test
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@@ -290,117 +218,57 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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        SyncLogicOp();
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        break;
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    // TEV stage 0
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    // TEV stages
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    case PICA_REG_INDEX(tev_stage0.color_source1):
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        SyncTevSources(0, regs.tev_stage0);
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        break;
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    case PICA_REG_INDEX(tev_stage0.color_modifier1):
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        SyncTevModifiers(0, regs.tev_stage0);
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        break;
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    case PICA_REG_INDEX(tev_stage0.color_op):
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        SyncTevOps(0, regs.tev_stage0);
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    case PICA_REG_INDEX(tev_stage0.color_scale):
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    case PICA_REG_INDEX(tev_stage1.color_source1):
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    case PICA_REG_INDEX(tev_stage1.color_modifier1):
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    case PICA_REG_INDEX(tev_stage1.color_op):
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    case PICA_REG_INDEX(tev_stage1.color_scale):
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    case PICA_REG_INDEX(tev_stage2.color_source1):
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    case PICA_REG_INDEX(tev_stage2.color_modifier1):
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    case PICA_REG_INDEX(tev_stage2.color_op):
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    case PICA_REG_INDEX(tev_stage2.color_scale):
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    case PICA_REG_INDEX(tev_stage3.color_source1):
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    case PICA_REG_INDEX(tev_stage3.color_modifier1):
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    case PICA_REG_INDEX(tev_stage3.color_op):
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    case PICA_REG_INDEX(tev_stage3.color_scale):
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    case PICA_REG_INDEX(tev_stage4.color_source1):
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    case PICA_REG_INDEX(tev_stage4.color_modifier1):
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    case PICA_REG_INDEX(tev_stage4.color_op):
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    case PICA_REG_INDEX(tev_stage4.color_scale):
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    case PICA_REG_INDEX(tev_stage5.color_source1):
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    case PICA_REG_INDEX(tev_stage5.color_modifier1):
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    case PICA_REG_INDEX(tev_stage5.color_op):
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    case PICA_REG_INDEX(tev_stage5.color_scale):
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    case PICA_REG_INDEX(tev_combiner_buffer_input):
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        state.draw.shader_dirty = true;
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        break;
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    case PICA_REG_INDEX(tev_stage0.const_r):
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        SyncTevColor(0, regs.tev_stage0);
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        break;
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    case PICA_REG_INDEX(tev_stage0.color_scale):
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        SyncTevMultipliers(0, regs.tev_stage0);
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        break;
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    // TEV stage 1
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    case PICA_REG_INDEX(tev_stage1.color_source1):
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        SyncTevSources(1, regs.tev_stage1);
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        break;
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    case PICA_REG_INDEX(tev_stage1.color_modifier1):
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        SyncTevModifiers(1, regs.tev_stage1);
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        break;
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    case PICA_REG_INDEX(tev_stage1.color_op):
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        SyncTevOps(1, regs.tev_stage1);
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        SyncTevConstColor(0, regs.tev_stage0);
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        break;
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    case PICA_REG_INDEX(tev_stage1.const_r):
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        SyncTevColor(1, regs.tev_stage1);
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        break;
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    case PICA_REG_INDEX(tev_stage1.color_scale):
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        SyncTevMultipliers(1, regs.tev_stage1);
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        break;
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    // TEV stage 2
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    case PICA_REG_INDEX(tev_stage2.color_source1):
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        SyncTevSources(2, regs.tev_stage2);
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		||||
        break;
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		||||
    case PICA_REG_INDEX(tev_stage2.color_modifier1):
 | 
			
		||||
        SyncTevModifiers(2, regs.tev_stage2);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage2.color_op):
 | 
			
		||||
        SyncTevOps(2, regs.tev_stage2);
 | 
			
		||||
        SyncTevConstColor(1, regs.tev_stage1);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage2.const_r):
 | 
			
		||||
        SyncTevColor(2, regs.tev_stage2);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage2.color_scale):
 | 
			
		||||
        SyncTevMultipliers(2, regs.tev_stage2);
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    // TEV stage 3
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage3.color_source1):
 | 
			
		||||
        SyncTevSources(3, regs.tev_stage3);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage3.color_modifier1):
 | 
			
		||||
        SyncTevModifiers(3, regs.tev_stage3);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage3.color_op):
 | 
			
		||||
        SyncTevOps(3, regs.tev_stage3);
 | 
			
		||||
        SyncTevConstColor(2, regs.tev_stage2);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage3.const_r):
 | 
			
		||||
        SyncTevColor(3, regs.tev_stage3);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage3.color_scale):
 | 
			
		||||
        SyncTevMultipliers(3, regs.tev_stage3);
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    // TEV stage 4
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage4.color_source1):
 | 
			
		||||
        SyncTevSources(4, regs.tev_stage4);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage4.color_modifier1):
 | 
			
		||||
        SyncTevModifiers(4, regs.tev_stage4);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage4.color_op):
 | 
			
		||||
        SyncTevOps(4, regs.tev_stage4);
 | 
			
		||||
        SyncTevConstColor(3, regs.tev_stage3);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage4.const_r):
 | 
			
		||||
        SyncTevColor(4, regs.tev_stage4);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage4.color_scale):
 | 
			
		||||
        SyncTevMultipliers(4, regs.tev_stage4);
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    // TEV stage 5
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage5.color_source1):
 | 
			
		||||
        SyncTevSources(5, regs.tev_stage5);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage5.color_modifier1):
 | 
			
		||||
        SyncTevModifiers(5, regs.tev_stage5);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage5.color_op):
 | 
			
		||||
        SyncTevOps(5, regs.tev_stage5);
 | 
			
		||||
        SyncTevConstColor(4, regs.tev_stage4);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage5.const_r):
 | 
			
		||||
        SyncTevColor(5, regs.tev_stage5);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage5.color_scale):
 | 
			
		||||
        SyncTevMultipliers(5, regs.tev_stage5);
 | 
			
		||||
        SyncTevConstColor(5, regs.tev_stage5);
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    // TEV combiner buffer color
 | 
			
		||||
    case PICA_REG_INDEX(tev_combiner_buffer_color):
 | 
			
		||||
        SyncCombinerColor();
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    // TEV combiner buffer write flags
 | 
			
		||||
    case PICA_REG_INDEX(tev_combiner_buffer_input):
 | 
			
		||||
        SyncCombinerWriteFlags();
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -592,6 +460,41 @@ void RasterizerOpenGL::ReconfigureDepthTexture(DepthTextureInfo& texture, Pica::
 | 
			
		||||
    state.Apply();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SetShader() {
 | 
			
		||||
    PicaShaderConfig config = PicaShaderConfig::CurrentConfig();
 | 
			
		||||
    std::unique_ptr<PicaShader> shader = Common::make_unique<PicaShader>();
 | 
			
		||||
 | 
			
		||||
    // Find (or generate) the GLSL shader for the current TEV state
 | 
			
		||||
    auto cached_shader = shader_cache.find(config);
 | 
			
		||||
    if (cached_shader != shader_cache.end()) {
 | 
			
		||||
        current_shader = cached_shader->second.get();
 | 
			
		||||
 | 
			
		||||
        state.draw.shader_program = current_shader->shader.handle;
 | 
			
		||||
        state.Apply();
 | 
			
		||||
    } else {
 | 
			
		||||
        LOG_DEBUG(Render_OpenGL, "Creating new shader");
 | 
			
		||||
 | 
			
		||||
        shader->shader.Create(GLShader::GenerateVertexShader().c_str(), GLShader::GenerateFragmentShader(config).c_str());
 | 
			
		||||
 | 
			
		||||
        state.draw.shader_program = shader->shader.handle;
 | 
			
		||||
        state.Apply();
 | 
			
		||||
 | 
			
		||||
        // Set the texture samplers to correspond to different texture units
 | 
			
		||||
        glUniform1i(PicaShader::Uniform::Texture0, 0);
 | 
			
		||||
        glUniform1i(PicaShader::Uniform::Texture1, 1);
 | 
			
		||||
        glUniform1i(PicaShader::Uniform::Texture2, 2);
 | 
			
		||||
 | 
			
		||||
        current_shader = shader_cache.emplace(config, std::move(shader)).first->second.get();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Update uniforms
 | 
			
		||||
    SyncAlphaTest();
 | 
			
		||||
    SyncCombinerColor();
 | 
			
		||||
    auto& tev_stages = Pica::g_state.regs.GetTevStages();
 | 
			
		||||
    for (int index = 0; index < tev_stages.size(); ++index)
 | 
			
		||||
        SyncTevConstColor(index, tev_stages[index]);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncFramebuffer() {
 | 
			
		||||
    const auto& regs = Pica::g_state.regs;
 | 
			
		||||
 | 
			
		||||
@@ -712,9 +615,7 @@ void RasterizerOpenGL::SyncBlendColor() {
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncAlphaTest() {
 | 
			
		||||
    const auto& regs = Pica::g_state.regs;
 | 
			
		||||
    glUniform1i(uniform_alphatest_enabled, regs.output_merger.alpha_test.enable);
 | 
			
		||||
    glUniform1i(uniform_alphatest_func, (GLint)regs.output_merger.alpha_test.func.Value());
 | 
			
		||||
    glUniform1f(uniform_alphatest_ref, regs.output_merger.alpha_test.ref / 255.0f);
 | 
			
		||||
    glUniform1i(PicaShader::Uniform::AlphaTestRef, regs.output_merger.alpha_test.ref);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncLogicOp() {
 | 
			
		||||
@@ -744,56 +645,14 @@ void RasterizerOpenGL::SyncDepthTest() {
 | 
			
		||||
    state.depth.write_mask = regs.output_merger.depth_write_enable ? GL_TRUE : GL_FALSE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncTevSources(unsigned stage_index, const Pica::Regs::TevStageConfig& config) {
 | 
			
		||||
    GLint color_srcs[3] = { (GLint)config.color_source1.Value(),
 | 
			
		||||
                            (GLint)config.color_source2.Value(),
 | 
			
		||||
                            (GLint)config.color_source3.Value() };
 | 
			
		||||
    GLint alpha_srcs[3] = { (GLint)config.alpha_source1.Value(),
 | 
			
		||||
                            (GLint)config.alpha_source2.Value(),
 | 
			
		||||
                            (GLint)config.alpha_source3.Value() };
 | 
			
		||||
 | 
			
		||||
    glUniform3iv(uniform_tev_cfgs[stage_index].color_sources, 1, color_srcs);
 | 
			
		||||
    glUniform3iv(uniform_tev_cfgs[stage_index].alpha_sources, 1, alpha_srcs);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncTevModifiers(unsigned stage_index, const Pica::Regs::TevStageConfig& config) {
 | 
			
		||||
    GLint color_mods[3] = { (GLint)config.color_modifier1.Value(),
 | 
			
		||||
                            (GLint)config.color_modifier2.Value(),
 | 
			
		||||
                            (GLint)config.color_modifier3.Value() };
 | 
			
		||||
    GLint alpha_mods[3] = { (GLint)config.alpha_modifier1.Value(),
 | 
			
		||||
                            (GLint)config.alpha_modifier2.Value(),
 | 
			
		||||
                            (GLint)config.alpha_modifier3.Value() };
 | 
			
		||||
 | 
			
		||||
    glUniform3iv(uniform_tev_cfgs[stage_index].color_modifiers, 1, color_mods);
 | 
			
		||||
    glUniform3iv(uniform_tev_cfgs[stage_index].alpha_modifiers, 1, alpha_mods);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncTevOps(unsigned stage_index, const Pica::Regs::TevStageConfig& config) {
 | 
			
		||||
    glUniform2i(uniform_tev_cfgs[stage_index].color_alpha_op, (GLint)config.color_op.Value(), (GLint)config.alpha_op.Value());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncTevColor(unsigned stage_index, const Pica::Regs::TevStageConfig& config) {
 | 
			
		||||
    auto const_color = PicaToGL::ColorRGBA8(config.const_color);
 | 
			
		||||
    glUniform4fv(uniform_tev_cfgs[stage_index].const_color, 1, const_color.data());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncTevMultipliers(unsigned stage_index, const Pica::Regs::TevStageConfig& config) {
 | 
			
		||||
    glUniform2i(uniform_tev_cfgs[stage_index].color_alpha_multiplier, config.GetColorMultiplier(), config.GetAlphaMultiplier());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncCombinerColor() {
 | 
			
		||||
    auto combiner_color = PicaToGL::ColorRGBA8(Pica::g_state.regs.tev_combiner_buffer_color.raw);
 | 
			
		||||
    glUniform4fv(uniform_tev_combiner_buffer_color, 1, combiner_color.data());
 | 
			
		||||
    glUniform4fv(PicaShader::Uniform::TevCombinerBufferColor, 1, combiner_color.data());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncCombinerWriteFlags() {
 | 
			
		||||
    const auto& regs = Pica::g_state.regs;
 | 
			
		||||
    const auto tev_stages = regs.GetTevStages();
 | 
			
		||||
    for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); ++tev_stage_index) {
 | 
			
		||||
        glUniform2i(uniform_tev_cfgs[tev_stage_index].updates_combiner_buffer_color_alpha,
 | 
			
		||||
                    regs.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferColor(tev_stage_index),
 | 
			
		||||
                    regs.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferAlpha(tev_stage_index));
 | 
			
		||||
    }
 | 
			
		||||
void RasterizerOpenGL::SyncTevConstColor(int stage_index, const Pica::Regs::TevStageConfig& tev_stage) {
 | 
			
		||||
    auto const_color = PicaToGL::ColorRGBA8(tev_stage.const_color);
 | 
			
		||||
    glUniform4fv(PicaShader::Uniform::TevConstColors + stage_index, 1, const_color.data());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncDrawState() {
 | 
			
		||||
@@ -824,12 +683,6 @@ void RasterizerOpenGL::SyncDrawState() {
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Skip processing TEV stages that simply pass the previous stage results through
 | 
			
		||||
    const auto tev_stages = regs.GetTevStages();
 | 
			
		||||
    for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); ++tev_stage_index) {
 | 
			
		||||
        glUniform1i(uniform_tev_cfgs[tev_stage_index].enabled, !IsPassThroughTevStage(tev_stages[tev_stage_index]));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    state.Apply();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -4,15 +4,104 @@
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <cstddef>
 | 
			
		||||
#include <cstring>
 | 
			
		||||
#include <memory>
 | 
			
		||||
#include <vector>
 | 
			
		||||
#include <unordered_map>
 | 
			
		||||
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
#include "common/hash.h"
 | 
			
		||||
 | 
			
		||||
#include "video_core/pica.h"
 | 
			
		||||
#include "video_core/hwrasterizer_base.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_state.h"
 | 
			
		||||
#include "video_core/shader/shader_interpreter.h"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * This struct contains all state used to generate the GLSL shader program that emulates the current
 | 
			
		||||
 * Pica register configuration. This struct is used as a cache key for generated GLSL shader
 | 
			
		||||
 * programs. The functions in gl_shader_gen.cpp should retrieve state from this struct only, not by
 | 
			
		||||
 * directly accessing Pica registers. This should reduce the risk of bugs in shader generation where
 | 
			
		||||
 * Pica state is not being captured in the shader cache key, thereby resulting in (what should be)
 | 
			
		||||
 * two separate shaders sharing the same key.
 | 
			
		||||
 */
 | 
			
		||||
struct PicaShaderConfig {
 | 
			
		||||
    /// Construct a PicaShaderConfig with the current Pica register configuration.
 | 
			
		||||
    static PicaShaderConfig CurrentConfig() {
 | 
			
		||||
        PicaShaderConfig res;
 | 
			
		||||
        const auto& regs = Pica::g_state.regs;
 | 
			
		||||
 | 
			
		||||
        res.alpha_test_func = regs.output_merger.alpha_test.enable ?
 | 
			
		||||
            regs.output_merger.alpha_test.func.Value() : Pica::Regs::CompareFunc::Always;
 | 
			
		||||
 | 
			
		||||
        // Copy relevant TevStageConfig fields only. We're doing this manually (instead of calling
 | 
			
		||||
        // the GetTevStages() function) because BitField explicitly disables copies.
 | 
			
		||||
 | 
			
		||||
        res.tev_stages[0].sources_raw = regs.tev_stage0.sources_raw;
 | 
			
		||||
        res.tev_stages[1].sources_raw = regs.tev_stage1.sources_raw;
 | 
			
		||||
        res.tev_stages[2].sources_raw = regs.tev_stage2.sources_raw;
 | 
			
		||||
        res.tev_stages[3].sources_raw = regs.tev_stage3.sources_raw;
 | 
			
		||||
        res.tev_stages[4].sources_raw = regs.tev_stage4.sources_raw;
 | 
			
		||||
        res.tev_stages[5].sources_raw = regs.tev_stage5.sources_raw;
 | 
			
		||||
 | 
			
		||||
        res.tev_stages[0].modifiers_raw = regs.tev_stage0.modifiers_raw;
 | 
			
		||||
        res.tev_stages[1].modifiers_raw = regs.tev_stage1.modifiers_raw;
 | 
			
		||||
        res.tev_stages[2].modifiers_raw = regs.tev_stage2.modifiers_raw;
 | 
			
		||||
        res.tev_stages[3].modifiers_raw = regs.tev_stage3.modifiers_raw;
 | 
			
		||||
        res.tev_stages[4].modifiers_raw = regs.tev_stage4.modifiers_raw;
 | 
			
		||||
        res.tev_stages[5].modifiers_raw = regs.tev_stage5.modifiers_raw;
 | 
			
		||||
 | 
			
		||||
        res.tev_stages[0].ops_raw = regs.tev_stage0.ops_raw;
 | 
			
		||||
        res.tev_stages[1].ops_raw = regs.tev_stage1.ops_raw;
 | 
			
		||||
        res.tev_stages[2].ops_raw = regs.tev_stage2.ops_raw;
 | 
			
		||||
        res.tev_stages[3].ops_raw = regs.tev_stage3.ops_raw;
 | 
			
		||||
        res.tev_stages[4].ops_raw = regs.tev_stage4.ops_raw;
 | 
			
		||||
        res.tev_stages[5].ops_raw = regs.tev_stage5.ops_raw;
 | 
			
		||||
 | 
			
		||||
        res.tev_stages[0].scales_raw = regs.tev_stage0.scales_raw;
 | 
			
		||||
        res.tev_stages[1].scales_raw = regs.tev_stage1.scales_raw;
 | 
			
		||||
        res.tev_stages[2].scales_raw = regs.tev_stage2.scales_raw;
 | 
			
		||||
        res.tev_stages[3].scales_raw = regs.tev_stage3.scales_raw;
 | 
			
		||||
        res.tev_stages[4].scales_raw = regs.tev_stage4.scales_raw;
 | 
			
		||||
        res.tev_stages[5].scales_raw = regs.tev_stage5.scales_raw;
 | 
			
		||||
 | 
			
		||||
        res.combiner_buffer_input =
 | 
			
		||||
            regs.tev_combiner_buffer_input.update_mask_rgb.Value() |
 | 
			
		||||
            regs.tev_combiner_buffer_input.update_mask_a.Value() << 4;
 | 
			
		||||
 | 
			
		||||
        return res;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const {
 | 
			
		||||
        return (stage_index < 4) && (combiner_buffer_input & (1 << stage_index));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const {
 | 
			
		||||
        return (stage_index < 4) && ((combiner_buffer_input >> 4) & (1 << stage_index));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    bool operator ==(const PicaShaderConfig& o) const {
 | 
			
		||||
        return std::memcmp(this, &o, sizeof(PicaShaderConfig)) == 0;
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    Pica::Regs::CompareFunc alpha_test_func;
 | 
			
		||||
    std::array<Pica::Regs::TevStageConfig, 6> tev_stages = {};
 | 
			
		||||
    u8 combiner_buffer_input;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
namespace std {
 | 
			
		||||
 | 
			
		||||
template <>
 | 
			
		||||
struct hash<PicaShaderConfig> {
 | 
			
		||||
    size_t operator()(const PicaShaderConfig& k) const {
 | 
			
		||||
        return Common::ComputeHash64(&k, sizeof(PicaShaderConfig));
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
} // namespace std
 | 
			
		||||
 | 
			
		||||
class RasterizerOpenGL : public HWRasterizer {
 | 
			
		||||
public:
 | 
			
		||||
 | 
			
		||||
@@ -45,20 +134,24 @@ public:
 | 
			
		||||
    /// Notify rasterizer that a 3DS memory region has been changed
 | 
			
		||||
    void NotifyFlush(PAddr addr, u32 size) override;
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    /// Structure used for managing texture environment states
 | 
			
		||||
    struct TEVConfigUniforms {
 | 
			
		||||
        GLuint enabled;
 | 
			
		||||
        GLuint color_sources;
 | 
			
		||||
        GLuint alpha_sources;
 | 
			
		||||
        GLuint color_modifiers;
 | 
			
		||||
        GLuint alpha_modifiers;
 | 
			
		||||
        GLuint color_alpha_op;
 | 
			
		||||
        GLuint color_alpha_multiplier;
 | 
			
		||||
        GLuint const_color;
 | 
			
		||||
        GLuint updates_combiner_buffer_color_alpha;
 | 
			
		||||
    /// OpenGL shader generated for a given Pica register state
 | 
			
		||||
    struct PicaShader {
 | 
			
		||||
        /// OpenGL shader resource
 | 
			
		||||
        OGLShader shader;
 | 
			
		||||
 | 
			
		||||
        /// Fragment shader uniforms
 | 
			
		||||
        enum Uniform : GLuint {
 | 
			
		||||
            AlphaTestRef = 0,
 | 
			
		||||
            TevConstColors = 1,
 | 
			
		||||
            Texture0 = 7,
 | 
			
		||||
            Texture1 = 8,
 | 
			
		||||
            Texture2 = 9,
 | 
			
		||||
            TevCombinerBufferColor = 10,
 | 
			
		||||
        };
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
 | 
			
		||||
    /// Structure used for storing information about color textures
 | 
			
		||||
    struct TextureInfo {
 | 
			
		||||
        OGLTexture texture;
 | 
			
		||||
@@ -129,6 +222,9 @@ private:
 | 
			
		||||
    /// Reconfigure the OpenGL depth texture to use the given format and dimensions
 | 
			
		||||
    void ReconfigureDepthTexture(DepthTextureInfo& texture, Pica::Regs::DepthFormat format, u32 width, u32 height);
 | 
			
		||||
 | 
			
		||||
    /// Sets the OpenGL shader in accordance with the current PICA register state
 | 
			
		||||
    void SetShader();
 | 
			
		||||
 | 
			
		||||
    /// Syncs the state and contents of the OpenGL framebuffer to match the current PICA framebuffer
 | 
			
		||||
    void SyncFramebuffer();
 | 
			
		||||
 | 
			
		||||
@@ -156,27 +252,12 @@ private:
 | 
			
		||||
    /// Syncs the depth test states to match the PICA register
 | 
			
		||||
    void SyncDepthTest();
 | 
			
		||||
 | 
			
		||||
    /// Syncs the specified TEV stage's color and alpha sources to match the PICA register
 | 
			
		||||
    void SyncTevSources(unsigned stage_index, const Pica::Regs::TevStageConfig& config);
 | 
			
		||||
 | 
			
		||||
    /// Syncs the specified TEV stage's color and alpha modifiers to match the PICA register
 | 
			
		||||
    void SyncTevModifiers(unsigned stage_index, const Pica::Regs::TevStageConfig& config);
 | 
			
		||||
 | 
			
		||||
    /// Syncs the specified TEV stage's color and alpha combiner operations to match the PICA register
 | 
			
		||||
    void SyncTevOps(unsigned stage_index, const Pica::Regs::TevStageConfig& config);
 | 
			
		||||
 | 
			
		||||
    /// Syncs the specified TEV stage's constant color to match the PICA register
 | 
			
		||||
    void SyncTevColor(unsigned stage_index, const Pica::Regs::TevStageConfig& config);
 | 
			
		||||
 | 
			
		||||
    /// Syncs the specified TEV stage's color and alpha multipliers to match the PICA register
 | 
			
		||||
    void SyncTevMultipliers(unsigned stage_index, const Pica::Regs::TevStageConfig& config);
 | 
			
		||||
    /// Syncs the TEV constant color to match the PICA register
 | 
			
		||||
    void SyncTevConstColor(int tev_index, const Pica::Regs::TevStageConfig& tev_stage);
 | 
			
		||||
 | 
			
		||||
    /// Syncs the TEV combiner color buffer to match the PICA register
 | 
			
		||||
    void SyncCombinerColor();
 | 
			
		||||
 | 
			
		||||
    /// Syncs the TEV combiner write flags to match the PICA register
 | 
			
		||||
    void SyncCombinerWriteFlags();
 | 
			
		||||
 | 
			
		||||
    /// Syncs the remaining OpenGL drawing state to match the current PICA state
 | 
			
		||||
    void SyncDrawState();
 | 
			
		||||
 | 
			
		||||
@@ -213,21 +294,11 @@ private:
 | 
			
		||||
    std::array<SamplerInfo, 3> texture_samplers;
 | 
			
		||||
    TextureInfo fb_color_texture;
 | 
			
		||||
    DepthTextureInfo fb_depth_texture;
 | 
			
		||||
    OGLShader shader;
 | 
			
		||||
 | 
			
		||||
    std::unordered_map<PicaShaderConfig, std::unique_ptr<PicaShader>> shader_cache;
 | 
			
		||||
    const PicaShader* current_shader = nullptr;
 | 
			
		||||
 | 
			
		||||
    OGLVertexArray vertex_array;
 | 
			
		||||
    OGLBuffer vertex_buffer;
 | 
			
		||||
    OGLFramebuffer framebuffer;
 | 
			
		||||
 | 
			
		||||
    // Hardware vertex shader
 | 
			
		||||
    GLuint attrib_position;
 | 
			
		||||
    GLuint attrib_color;
 | 
			
		||||
    GLuint attrib_texcoords;
 | 
			
		||||
 | 
			
		||||
    // Hardware fragment shader
 | 
			
		||||
    GLuint uniform_alphatest_enabled;
 | 
			
		||||
    GLuint uniform_alphatest_func;
 | 
			
		||||
    GLuint uniform_alphatest_ref;
 | 
			
		||||
    GLuint uniform_tex;
 | 
			
		||||
    GLuint uniform_tev_combiner_buffer_color;
 | 
			
		||||
    TEVConfigUniforms uniform_tev_cfgs[6];
 | 
			
		||||
};
 | 
			
		||||
 
 | 
			
		||||
@@ -71,7 +71,7 @@ public:
 | 
			
		||||
    /// Creates a new internal OpenGL resource and stores the handle
 | 
			
		||||
    void Create(const char* vert_shader, const char* frag_shader) {
 | 
			
		||||
        if (handle != 0) return;
 | 
			
		||||
        handle = ShaderUtil::LoadShaders(vert_shader, frag_shader);
 | 
			
		||||
        handle = GLShader::LoadProgram(vert_shader, frag_shader);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// Deletes the internal OpenGL resource
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										388
									
								
								src/video_core/renderer_opengl/gl_shader_gen.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										388
									
								
								src/video_core/renderer_opengl/gl_shader_gen.cpp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,388 @@
 | 
			
		||||
// Copyright 2015 Citra Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#include "video_core/pica.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
 | 
			
		||||
 | 
			
		||||
using Pica::Regs;
 | 
			
		||||
using TevStageConfig = Regs::TevStageConfig;
 | 
			
		||||
 | 
			
		||||
namespace GLShader {
 | 
			
		||||
 | 
			
		||||
/// Detects if a TEV stage is configured to be skipped (to avoid generating unnecessary code)
 | 
			
		||||
static bool IsPassThroughTevStage(const TevStageConfig& stage) {
 | 
			
		||||
    return (stage.color_op             == TevStageConfig::Operation::Replace &&
 | 
			
		||||
            stage.alpha_op             == TevStageConfig::Operation::Replace &&
 | 
			
		||||
            stage.color_source1        == TevStageConfig::Source::Previous &&
 | 
			
		||||
            stage.alpha_source1        == TevStageConfig::Source::Previous &&
 | 
			
		||||
            stage.color_modifier1      == TevStageConfig::ColorModifier::SourceColor &&
 | 
			
		||||
            stage.alpha_modifier1      == TevStageConfig::AlphaModifier::SourceAlpha &&
 | 
			
		||||
            stage.GetColorMultiplier() == 1 &&
 | 
			
		||||
            stage.GetAlphaMultiplier() == 1);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Writes the specified TEV stage source component(s)
 | 
			
		||||
static void AppendSource(std::string& out, TevStageConfig::Source source,
 | 
			
		||||
        const std::string& index_name) {
 | 
			
		||||
    using Source = TevStageConfig::Source;
 | 
			
		||||
    switch (source) {
 | 
			
		||||
    case Source::PrimaryColor:
 | 
			
		||||
        out += "primary_color";
 | 
			
		||||
        break;
 | 
			
		||||
    case Source::PrimaryFragmentColor:
 | 
			
		||||
        // HACK: Until we implement fragment lighting, use primary_color
 | 
			
		||||
        out += "primary_color";
 | 
			
		||||
        break;
 | 
			
		||||
    case Source::SecondaryFragmentColor:
 | 
			
		||||
        // HACK: Until we implement fragment lighting, use zero
 | 
			
		||||
        out += "vec4(0.0)";
 | 
			
		||||
        break;
 | 
			
		||||
    case Source::Texture0:
 | 
			
		||||
        out += "texture(tex[0], texcoord[0])";
 | 
			
		||||
        break;
 | 
			
		||||
    case Source::Texture1:
 | 
			
		||||
        out += "texture(tex[1], texcoord[1])";
 | 
			
		||||
        break;
 | 
			
		||||
    case Source::Texture2:
 | 
			
		||||
        out += "texture(tex[2], texcoord[2])";
 | 
			
		||||
        break;
 | 
			
		||||
    case Source::PreviousBuffer:
 | 
			
		||||
        out += "combiner_buffer";
 | 
			
		||||
        break;
 | 
			
		||||
    case Source::Constant:
 | 
			
		||||
        ((out += "const_color[") += index_name) += ']';
 | 
			
		||||
        break;
 | 
			
		||||
    case Source::Previous:
 | 
			
		||||
        out += "last_tex_env_out";
 | 
			
		||||
        break;
 | 
			
		||||
    default:
 | 
			
		||||
        out += "vec4(0.0)";
 | 
			
		||||
        LOG_CRITICAL(Render_OpenGL, "Unknown source op %u", source);
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Writes the color components to use for the specified TEV stage color modifier
 | 
			
		||||
static void AppendColorModifier(std::string& out, TevStageConfig::ColorModifier modifier,
 | 
			
		||||
        TevStageConfig::Source source, const std::string& index_name) {
 | 
			
		||||
    using ColorModifier = TevStageConfig::ColorModifier;
 | 
			
		||||
    switch (modifier) {
 | 
			
		||||
    case ColorModifier::SourceColor:
 | 
			
		||||
        AppendSource(out, source, index_name);
 | 
			
		||||
        out += ".rgb";
 | 
			
		||||
        break;
 | 
			
		||||
    case ColorModifier::OneMinusSourceColor:
 | 
			
		||||
        out += "vec3(1.0) - ";
 | 
			
		||||
        AppendSource(out, source, index_name);
 | 
			
		||||
        out += ".rgb";
 | 
			
		||||
        break;
 | 
			
		||||
    case ColorModifier::SourceAlpha:
 | 
			
		||||
        AppendSource(out, source, index_name);
 | 
			
		||||
        out += ".aaa";
 | 
			
		||||
        break;
 | 
			
		||||
    case ColorModifier::OneMinusSourceAlpha:
 | 
			
		||||
        out += "vec3(1.0) - ";
 | 
			
		||||
        AppendSource(out, source, index_name);
 | 
			
		||||
        out += ".aaa";
 | 
			
		||||
        break;
 | 
			
		||||
    case ColorModifier::SourceRed:
 | 
			
		||||
        AppendSource(out, source, index_name);
 | 
			
		||||
        out += ".rrr";
 | 
			
		||||
        break;
 | 
			
		||||
    case ColorModifier::OneMinusSourceRed:
 | 
			
		||||
        out += "vec3(1.0) - ";
 | 
			
		||||
        AppendSource(out, source, index_name);
 | 
			
		||||
        out += ".rrr";
 | 
			
		||||
        break;
 | 
			
		||||
    case ColorModifier::SourceGreen:
 | 
			
		||||
        AppendSource(out, source, index_name);
 | 
			
		||||
        out += ".ggg";
 | 
			
		||||
        break;
 | 
			
		||||
    case ColorModifier::OneMinusSourceGreen:
 | 
			
		||||
        out += "vec3(1.0) - ";
 | 
			
		||||
        AppendSource(out, source, index_name);
 | 
			
		||||
        out += ".ggg";
 | 
			
		||||
        break;
 | 
			
		||||
    case ColorModifier::SourceBlue:
 | 
			
		||||
        AppendSource(out, source, index_name);
 | 
			
		||||
        out += ".bbb";
 | 
			
		||||
        break;
 | 
			
		||||
    case ColorModifier::OneMinusSourceBlue:
 | 
			
		||||
        out += "vec3(1.0) - ";
 | 
			
		||||
        AppendSource(out, source, index_name);
 | 
			
		||||
        out += ".bbb";
 | 
			
		||||
        break;
 | 
			
		||||
    default:
 | 
			
		||||
        out += "vec3(0.0)";
 | 
			
		||||
        LOG_CRITICAL(Render_OpenGL, "Unknown color modifier op %u", modifier);
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Writes the alpha component to use for the specified TEV stage alpha modifier
 | 
			
		||||
static void AppendAlphaModifier(std::string& out, TevStageConfig::AlphaModifier modifier,
 | 
			
		||||
        TevStageConfig::Source source, const std::string& index_name) {
 | 
			
		||||
    using AlphaModifier = TevStageConfig::AlphaModifier;
 | 
			
		||||
    switch (modifier) {
 | 
			
		||||
    case AlphaModifier::SourceAlpha:
 | 
			
		||||
        AppendSource(out, source, index_name);
 | 
			
		||||
        out += ".a";
 | 
			
		||||
        break;
 | 
			
		||||
    case AlphaModifier::OneMinusSourceAlpha:
 | 
			
		||||
        out += "1.0 - ";
 | 
			
		||||
        AppendSource(out, source, index_name);
 | 
			
		||||
        out += ".a";
 | 
			
		||||
        break;
 | 
			
		||||
    case AlphaModifier::SourceRed:
 | 
			
		||||
        AppendSource(out, source, index_name);
 | 
			
		||||
        out += ".r";
 | 
			
		||||
        break;
 | 
			
		||||
    case AlphaModifier::OneMinusSourceRed:
 | 
			
		||||
        out += "1.0 - ";
 | 
			
		||||
        AppendSource(out, source, index_name);
 | 
			
		||||
        out += ".r";
 | 
			
		||||
        break;
 | 
			
		||||
    case AlphaModifier::SourceGreen:
 | 
			
		||||
        AppendSource(out, source, index_name);
 | 
			
		||||
        out += ".g";
 | 
			
		||||
        break;
 | 
			
		||||
    case AlphaModifier::OneMinusSourceGreen:
 | 
			
		||||
        out += "1.0 - ";
 | 
			
		||||
        AppendSource(out, source, index_name);
 | 
			
		||||
        out += ".g";
 | 
			
		||||
        break;
 | 
			
		||||
    case AlphaModifier::SourceBlue:
 | 
			
		||||
        AppendSource(out, source, index_name);
 | 
			
		||||
        out += ".b";
 | 
			
		||||
        break;
 | 
			
		||||
    case AlphaModifier::OneMinusSourceBlue:
 | 
			
		||||
        out += "1.0 - ";
 | 
			
		||||
        AppendSource(out, source, index_name);
 | 
			
		||||
        out += ".b";
 | 
			
		||||
        break;
 | 
			
		||||
    default:
 | 
			
		||||
        out += "0.0";
 | 
			
		||||
        LOG_CRITICAL(Render_OpenGL, "Unknown alpha modifier op %u", modifier);
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Writes the combiner function for the color components for the specified TEV stage operation
 | 
			
		||||
static void AppendColorCombiner(std::string& out, TevStageConfig::Operation operation,
 | 
			
		||||
        const std::string& variable_name) {
 | 
			
		||||
    out += "clamp(";
 | 
			
		||||
    using Operation = TevStageConfig::Operation;
 | 
			
		||||
    switch (operation) {
 | 
			
		||||
    case Operation::Replace:
 | 
			
		||||
        out += variable_name + "[0]";
 | 
			
		||||
        break;
 | 
			
		||||
    case Operation::Modulate:
 | 
			
		||||
        out += variable_name + "[0] * " + variable_name + "[1]";
 | 
			
		||||
        break;
 | 
			
		||||
    case Operation::Add:
 | 
			
		||||
        out += variable_name + "[0] + " + variable_name + "[1]";
 | 
			
		||||
        break;
 | 
			
		||||
    case Operation::AddSigned:
 | 
			
		||||
        out += variable_name + "[0] + " + variable_name + "[1] - vec3(0.5)";
 | 
			
		||||
        break;
 | 
			
		||||
    case Operation::Lerp:
 | 
			
		||||
        // TODO(bunnei): Verify if HW actually does this per-component, otherwise we can just use builtin lerp
 | 
			
		||||
        out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (vec3(1.0) - " + variable_name + "[2])";
 | 
			
		||||
        break;
 | 
			
		||||
    case Operation::Subtract:
 | 
			
		||||
        out += variable_name + "[0] - " + variable_name + "[1]";
 | 
			
		||||
        break;
 | 
			
		||||
    case Operation::MultiplyThenAdd:
 | 
			
		||||
        out += variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2]";
 | 
			
		||||
        break;
 | 
			
		||||
    case Operation::AddThenMultiply:
 | 
			
		||||
        out += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0)) * " + variable_name + "[2]";
 | 
			
		||||
        break;
 | 
			
		||||
    default:
 | 
			
		||||
        out += "vec3(0.0)";
 | 
			
		||||
        LOG_CRITICAL(Render_OpenGL, "Unknown color combiner operation: %u", operation);
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
    out += ", vec3(0.0), vec3(1.0))"; // Clamp result to 0.0, 1.0
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Writes the combiner function for the alpha component for the specified TEV stage operation
 | 
			
		||||
static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation operation,
 | 
			
		||||
        const std::string& variable_name) {
 | 
			
		||||
    out += "clamp(";
 | 
			
		||||
    using Operation = TevStageConfig::Operation;
 | 
			
		||||
    switch (operation) {
 | 
			
		||||
    case Operation::Replace:
 | 
			
		||||
        out += variable_name + "[0]";
 | 
			
		||||
        break;
 | 
			
		||||
    case Operation::Modulate:
 | 
			
		||||
        out += variable_name + "[0] * " + variable_name + "[1]";
 | 
			
		||||
        break;
 | 
			
		||||
    case Operation::Add:
 | 
			
		||||
        out += variable_name + "[0] + " + variable_name + "[1]";
 | 
			
		||||
        break;
 | 
			
		||||
    case Operation::AddSigned:
 | 
			
		||||
        out += variable_name + "[0] + " + variable_name + "[1] - 0.5";
 | 
			
		||||
        break;
 | 
			
		||||
    case Operation::Lerp:
 | 
			
		||||
        out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (1.0 - " + variable_name + "[2])";
 | 
			
		||||
        break;
 | 
			
		||||
    case Operation::Subtract:
 | 
			
		||||
        out += variable_name + "[0] - " + variable_name + "[1]";
 | 
			
		||||
        break;
 | 
			
		||||
    case Operation::MultiplyThenAdd:
 | 
			
		||||
        out += variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2]";
 | 
			
		||||
        break;
 | 
			
		||||
    case Operation::AddThenMultiply:
 | 
			
		||||
        out += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0) * " + variable_name + "[2]";
 | 
			
		||||
        break;
 | 
			
		||||
    default:
 | 
			
		||||
        out += "0.0";
 | 
			
		||||
        LOG_CRITICAL(Render_OpenGL, "Unknown alpha combiner operation: %u", operation);
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
    out += ", 0.0, 1.0)";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Writes the if-statement condition used to evaluate alpha testing
 | 
			
		||||
static void AppendAlphaTestCondition(std::string& out, Regs::CompareFunc func) {
 | 
			
		||||
    using CompareFunc = Regs::CompareFunc;
 | 
			
		||||
    switch (func) {
 | 
			
		||||
    case CompareFunc::Never:
 | 
			
		||||
        out += "true";
 | 
			
		||||
        break;
 | 
			
		||||
    case CompareFunc::Always:
 | 
			
		||||
        out += "false";
 | 
			
		||||
        break;
 | 
			
		||||
    case CompareFunc::Equal:
 | 
			
		||||
    case CompareFunc::NotEqual:
 | 
			
		||||
    case CompareFunc::LessThan:
 | 
			
		||||
    case CompareFunc::LessThanOrEqual:
 | 
			
		||||
    case CompareFunc::GreaterThan:
 | 
			
		||||
    case CompareFunc::GreaterThanOrEqual:
 | 
			
		||||
    {
 | 
			
		||||
        static const char* op[] = { "!=", "==", ">=", ">", "<=", "<", };
 | 
			
		||||
        unsigned index = (unsigned)func - (unsigned)CompareFunc::Equal;
 | 
			
		||||
        out += "int(last_tex_env_out.a * 255.0f) " + std::string(op[index]) + " alphatest_ref";
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    default:
 | 
			
		||||
        out += "false";
 | 
			
		||||
        LOG_CRITICAL(Render_OpenGL, "Unknown alpha test condition %u", func);
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Writes the code to emulate the specified TEV stage
 | 
			
		||||
static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsigned index) {
 | 
			
		||||
    auto& stage = config.tev_stages[index];
 | 
			
		||||
    if (!IsPassThroughTevStage(stage)) {
 | 
			
		||||
        std::string index_name = std::to_string(index);
 | 
			
		||||
 | 
			
		||||
        out += "vec3 color_results_" + index_name + "[3] = vec3[3](";
 | 
			
		||||
        AppendColorModifier(out, stage.color_modifier1, stage.color_source1, index_name);
 | 
			
		||||
        out += ", ";
 | 
			
		||||
        AppendColorModifier(out, stage.color_modifier2, stage.color_source2, index_name);
 | 
			
		||||
        out += ", ";
 | 
			
		||||
        AppendColorModifier(out, stage.color_modifier3, stage.color_source3, index_name);
 | 
			
		||||
        out += ");\n";
 | 
			
		||||
 | 
			
		||||
        out += "vec3 color_output_" + index_name + " = ";
 | 
			
		||||
        AppendColorCombiner(out, stage.color_op, "color_results_" + index_name);
 | 
			
		||||
        out += ";\n";
 | 
			
		||||
 | 
			
		||||
        out += "float alpha_results_" + index_name + "[3] = float[3](";
 | 
			
		||||
        AppendAlphaModifier(out, stage.alpha_modifier1, stage.alpha_source1, index_name);
 | 
			
		||||
        out += ", ";
 | 
			
		||||
        AppendAlphaModifier(out, stage.alpha_modifier2, stage.alpha_source2, index_name);
 | 
			
		||||
        out += ", ";
 | 
			
		||||
        AppendAlphaModifier(out, stage.alpha_modifier3, stage.alpha_source3, index_name);
 | 
			
		||||
        out += ");\n";
 | 
			
		||||
 | 
			
		||||
        out += "float alpha_output_" + index_name + " = ";
 | 
			
		||||
        AppendAlphaCombiner(out, stage.alpha_op, "alpha_results_" + index_name);
 | 
			
		||||
        out += ";\n";
 | 
			
		||||
 | 
			
		||||
        out += "last_tex_env_out = vec4("
 | 
			
		||||
            "clamp(color_output_" + index_name + " * " + std::to_string(stage.GetColorMultiplier()) + ".0, vec3(0.0), vec3(1.0)),"
 | 
			
		||||
            "clamp(alpha_output_" + index_name + " * " + std::to_string(stage.GetAlphaMultiplier()) + ".0, 0.0, 1.0));\n";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (config.TevStageUpdatesCombinerBufferColor(index))
 | 
			
		||||
        out += "combiner_buffer.rgb = last_tex_env_out.rgb;\n";
 | 
			
		||||
 | 
			
		||||
    if (config.TevStageUpdatesCombinerBufferAlpha(index))
 | 
			
		||||
        out += "combiner_buffer.a = last_tex_env_out.a;\n";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::string GenerateFragmentShader(const PicaShaderConfig& config) {
 | 
			
		||||
    std::string out = R"(
 | 
			
		||||
#version 330
 | 
			
		||||
#extension GL_ARB_explicit_uniform_location : require
 | 
			
		||||
 | 
			
		||||
#define NUM_TEV_STAGES 6
 | 
			
		||||
 | 
			
		||||
in vec4 primary_color;
 | 
			
		||||
in vec2 texcoord[3];
 | 
			
		||||
 | 
			
		||||
out vec4 color;
 | 
			
		||||
)";
 | 
			
		||||
 | 
			
		||||
    using Uniform = RasterizerOpenGL::PicaShader::Uniform;
 | 
			
		||||
    out += "layout(location = " + std::to_string((int)Uniform::AlphaTestRef) + ") uniform int alphatest_ref;\n";
 | 
			
		||||
    out += "layout(location = " + std::to_string((int)Uniform::TevConstColors) + ") uniform vec4 const_color[NUM_TEV_STAGES];\n";
 | 
			
		||||
    out += "layout(location = " + std::to_string((int)Uniform::Texture0) + ") uniform sampler2D tex[3];\n";
 | 
			
		||||
    out += "layout(location = " + std::to_string((int)Uniform::TevCombinerBufferColor) + ") uniform vec4 tev_combiner_buffer_color;\n";
 | 
			
		||||
 | 
			
		||||
    out += "void main() {\n";
 | 
			
		||||
    out += "vec4 combiner_buffer = tev_combiner_buffer_color;\n";
 | 
			
		||||
    out += "vec4 last_tex_env_out = vec4(0.0);\n";
 | 
			
		||||
 | 
			
		||||
    // Do not do any sort of processing if it's obvious we're not going to pass the alpha test
 | 
			
		||||
    if (config.alpha_test_func == Regs::CompareFunc::Never) {
 | 
			
		||||
        out += "discard; }";
 | 
			
		||||
        return out;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    for (size_t index = 0; index < config.tev_stages.size(); ++index)
 | 
			
		||||
        WriteTevStage(out, config, (unsigned)index);
 | 
			
		||||
 | 
			
		||||
    if (config.alpha_test_func != Regs::CompareFunc::Always) {
 | 
			
		||||
        out += "if (";
 | 
			
		||||
        AppendAlphaTestCondition(out, config.alpha_test_func);
 | 
			
		||||
        out += ") discard;\n";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    out += "color = last_tex_env_out;\n}";
 | 
			
		||||
 | 
			
		||||
    return out;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::string GenerateVertexShader() {
 | 
			
		||||
    std::string out = "#version 330\n";
 | 
			
		||||
    out += "layout(location = " + std::to_string((int)ATTRIBUTE_POSITION)  + ") in vec4 vert_position;\n";
 | 
			
		||||
    out += "layout(location = " + std::to_string((int)ATTRIBUTE_COLOR)     + ") in vec4 vert_color;\n";
 | 
			
		||||
    out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0) + ") in vec2 vert_texcoord0;\n";
 | 
			
		||||
    out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD1) + ") in vec2 vert_texcoord1;\n";
 | 
			
		||||
    out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD2) + ") in vec2 vert_texcoord2;\n";
 | 
			
		||||
 | 
			
		||||
    out += R"(
 | 
			
		||||
out vec4 primary_color;
 | 
			
		||||
out vec2 texcoord[3];
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    primary_color = vert_color;
 | 
			
		||||
    texcoord[0] = vert_texcoord0;
 | 
			
		||||
    texcoord[1] = vert_texcoord1;
 | 
			
		||||
    texcoord[2] = vert_texcoord2;
 | 
			
		||||
    gl_Position = vec4(vert_position.x, -vert_position.y, -vert_position.z, vert_position.w);
 | 
			
		||||
}
 | 
			
		||||
)";
 | 
			
		||||
 | 
			
		||||
    return out;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
} // namespace GLShader
 | 
			
		||||
							
								
								
									
										27
									
								
								src/video_core/renderer_opengl/gl_shader_gen.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										27
									
								
								src/video_core/renderer_opengl/gl_shader_gen.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,27 @@
 | 
			
		||||
// Copyright 2015 Citra Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <string>
 | 
			
		||||
 | 
			
		||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
 | 
			
		||||
 | 
			
		||||
namespace GLShader {
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Generates the GLSL vertex shader program source code for the current Pica state
 | 
			
		||||
 * @returns String of the shader source code
 | 
			
		||||
 */
 | 
			
		||||
std::string GenerateVertexShader();
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Generates the GLSL fragment shader program source code for the current Pica state
 | 
			
		||||
 * @param config ShaderCacheKey object generated for the current Pica state, used for the shader
 | 
			
		||||
 *               configuration (NOTE: Use state in this struct only, not the Pica registers!)
 | 
			
		||||
 * @returns String of the shader source code
 | 
			
		||||
 */
 | 
			
		||||
std::string GenerateFragmentShader(const PicaShaderConfig& config);
 | 
			
		||||
 | 
			
		||||
} // namespace GLShader
 | 
			
		||||
@@ -8,9 +8,9 @@
 | 
			
		||||
#include "common/logging/log.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_shader_util.h"
 | 
			
		||||
 | 
			
		||||
namespace ShaderUtil {
 | 
			
		||||
namespace GLShader {
 | 
			
		||||
 | 
			
		||||
GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
 | 
			
		||||
GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader) {
 | 
			
		||||
 | 
			
		||||
    // Create the shaders
 | 
			
		||||
    GLuint vertex_shader_id = glCreateShader(GL_VERTEX_SHADER);
 | 
			
		||||
@@ -65,6 +65,7 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
 | 
			
		||||
    GLuint program_id = glCreateProgram();
 | 
			
		||||
    glAttachShader(program_id, vertex_shader_id);
 | 
			
		||||
    glAttachShader(program_id, fragment_shader_id);
 | 
			
		||||
 | 
			
		||||
    glLinkProgram(program_id);
 | 
			
		||||
 | 
			
		||||
    // Check the program
 | 
			
		||||
@@ -87,4 +88,4 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
 | 
			
		||||
    return program_id;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
} // namespace GLShader
 | 
			
		||||
 
 | 
			
		||||
@@ -6,8 +6,22 @@
 | 
			
		||||
 | 
			
		||||
#include <glad/glad.h>
 | 
			
		||||
 | 
			
		||||
namespace ShaderUtil {
 | 
			
		||||
namespace GLShader {
 | 
			
		||||
 | 
			
		||||
GLuint LoadShaders(const char* vertex_file_path, const char* fragment_file_path);
 | 
			
		||||
enum Attributes {
 | 
			
		||||
    ATTRIBUTE_POSITION,
 | 
			
		||||
    ATTRIBUTE_COLOR,
 | 
			
		||||
    ATTRIBUTE_TEXCOORD0,
 | 
			
		||||
    ATTRIBUTE_TEXCOORD1,
 | 
			
		||||
    ATTRIBUTE_TEXCOORD2,
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
/**
 | 
			
		||||
 * Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader)
 | 
			
		||||
 * @param vertex_shader String of the GLSL vertex shader program
 | 
			
		||||
 * @param fragment_shader String of the GLSL fragment shader program
 | 
			
		||||
 * @returns Handle of the newly created OpenGL shader object
 | 
			
		||||
 */
 | 
			
		||||
GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader);
 | 
			
		||||
 | 
			
		||||
} // namespace
 | 
			
		||||
 
 | 
			
		||||
@@ -1,337 +0,0 @@
 | 
			
		||||
// Copyright 2014 Citra Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
namespace GLShaders {
 | 
			
		||||
 | 
			
		||||
const char g_vertex_shader[] = R"(
 | 
			
		||||
#version 150 core
 | 
			
		||||
 | 
			
		||||
in vec2 vert_position;
 | 
			
		||||
in vec2 vert_tex_coord;
 | 
			
		||||
out vec2 frag_tex_coord;
 | 
			
		||||
 | 
			
		||||
// This is a truncated 3x3 matrix for 2D transformations:
 | 
			
		||||
// The upper-left 2x2 submatrix performs scaling/rotation/mirroring.
 | 
			
		||||
// The third column performs translation.
 | 
			
		||||
// The third row could be used for projection, which we don't need in 2D. It hence is assumed to
 | 
			
		||||
// implicitly be [0, 0, 1]
 | 
			
		||||
uniform mat3x2 modelview_matrix;
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    // Multiply input position by the rotscale part of the matrix and then manually translate by
 | 
			
		||||
    // the last column. This is equivalent to using a full 3x3 matrix and expanding the vector
 | 
			
		||||
    // to `vec3(vert_position.xy, 1.0)`
 | 
			
		||||
    gl_Position = vec4(mat2(modelview_matrix) * vert_position + modelview_matrix[2], 0.0, 1.0);
 | 
			
		||||
    frag_tex_coord = vert_tex_coord;
 | 
			
		||||
}
 | 
			
		||||
)";
 | 
			
		||||
 | 
			
		||||
const char g_fragment_shader[] = R"(
 | 
			
		||||
#version 150 core
 | 
			
		||||
 | 
			
		||||
in vec2 frag_tex_coord;
 | 
			
		||||
out vec4 color;
 | 
			
		||||
 | 
			
		||||
uniform sampler2D color_texture;
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    color = texture(color_texture, frag_tex_coord);
 | 
			
		||||
}
 | 
			
		||||
)";
 | 
			
		||||
 | 
			
		||||
const char g_vertex_shader_hw[] = R"(
 | 
			
		||||
#version 150 core
 | 
			
		||||
 | 
			
		||||
#define NUM_VTX_ATTR 7
 | 
			
		||||
 | 
			
		||||
in vec4 vert_position;
 | 
			
		||||
in vec4 vert_color;
 | 
			
		||||
in vec2 vert_texcoords[3];
 | 
			
		||||
 | 
			
		||||
out vec4 o[NUM_VTX_ATTR];
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    o[2] = vert_color;
 | 
			
		||||
    o[3] = vec4(vert_texcoords[0].xy, vert_texcoords[1].xy);
 | 
			
		||||
    o[5] = vec4(0.0, 0.0, vert_texcoords[2].xy);
 | 
			
		||||
 | 
			
		||||
    gl_Position = vec4(vert_position.x, -vert_position.y, -vert_position.z, vert_position.w);
 | 
			
		||||
}
 | 
			
		||||
)";
 | 
			
		||||
 | 
			
		||||
// TODO: Create a shader constructor and cache that builds this program with minimal conditionals instead of using tev_cfg uniforms
 | 
			
		||||
const char g_fragment_shader_hw[] = R"(
 | 
			
		||||
#version 150 core
 | 
			
		||||
 | 
			
		||||
#define NUM_VTX_ATTR 7
 | 
			
		||||
#define NUM_TEV_STAGES 6
 | 
			
		||||
 | 
			
		||||
#define SOURCE_PRIMARYCOLOR           0x0
 | 
			
		||||
#define SOURCE_PRIMARYFRAGMENTCOLOR   0x1
 | 
			
		||||
#define SOURCE_SECONDARYFRAGMENTCOLOR 0x2
 | 
			
		||||
#define SOURCE_TEXTURE0               0x3
 | 
			
		||||
#define SOURCE_TEXTURE1               0x4
 | 
			
		||||
#define SOURCE_TEXTURE2               0x5
 | 
			
		||||
#define SOURCE_TEXTURE3               0x6
 | 
			
		||||
#define SOURCE_PREVIOUSBUFFER         0xd
 | 
			
		||||
#define SOURCE_CONSTANT               0xe
 | 
			
		||||
#define SOURCE_PREVIOUS               0xf
 | 
			
		||||
 | 
			
		||||
#define COLORMODIFIER_SOURCECOLOR         0x0
 | 
			
		||||
#define COLORMODIFIER_ONEMINUSSOURCECOLOR 0x1
 | 
			
		||||
#define COLORMODIFIER_SOURCEALPHA         0x2
 | 
			
		||||
#define COLORMODIFIER_ONEMINUSSOURCEALPHA 0x3
 | 
			
		||||
#define COLORMODIFIER_SOURCERED           0x4
 | 
			
		||||
#define COLORMODIFIER_ONEMINUSSOURCERED   0x5
 | 
			
		||||
#define COLORMODIFIER_SOURCEGREEN         0x8
 | 
			
		||||
#define COLORMODIFIER_ONEMINUSSOURCEGREEN 0x9
 | 
			
		||||
#define COLORMODIFIER_SOURCEBLUE          0xc
 | 
			
		||||
#define COLORMODIFIER_ONEMINUSSOURCEBLUE  0xd
 | 
			
		||||
 | 
			
		||||
#define ALPHAMODIFIER_SOURCEALPHA         0x0
 | 
			
		||||
#define ALPHAMODIFIER_ONEMINUSSOURCEALPHA 0x1
 | 
			
		||||
#define ALPHAMODIFIER_SOURCERED           0x2
 | 
			
		||||
#define ALPHAMODIFIER_ONEMINUSSOURCERED   0x3
 | 
			
		||||
#define ALPHAMODIFIER_SOURCEGREEN         0x4
 | 
			
		||||
#define ALPHAMODIFIER_ONEMINUSSOURCEGREEN 0x5
 | 
			
		||||
#define ALPHAMODIFIER_SOURCEBLUE          0x6
 | 
			
		||||
#define ALPHAMODIFIER_ONEMINUSSOURCEBLUE  0x7
 | 
			
		||||
 | 
			
		||||
#define OPERATION_REPLACE         0
 | 
			
		||||
#define OPERATION_MODULATE        1
 | 
			
		||||
#define OPERATION_ADD             2
 | 
			
		||||
#define OPERATION_ADDSIGNED       3
 | 
			
		||||
#define OPERATION_LERP            4
 | 
			
		||||
#define OPERATION_SUBTRACT        5
 | 
			
		||||
#define OPERATION_MULTIPLYTHENADD 8
 | 
			
		||||
#define OPERATION_ADDTHENMULTIPLY 9
 | 
			
		||||
 | 
			
		||||
#define COMPAREFUNC_NEVER              0
 | 
			
		||||
#define COMPAREFUNC_ALWAYS             1
 | 
			
		||||
#define COMPAREFUNC_EQUAL              2
 | 
			
		||||
#define COMPAREFUNC_NOTEQUAL           3
 | 
			
		||||
#define COMPAREFUNC_LESSTHAN           4
 | 
			
		||||
#define COMPAREFUNC_LESSTHANOREQUAL    5
 | 
			
		||||
#define COMPAREFUNC_GREATERTHAN        6
 | 
			
		||||
#define COMPAREFUNC_GREATERTHANOREQUAL 7
 | 
			
		||||
 | 
			
		||||
in vec4 o[NUM_VTX_ATTR];
 | 
			
		||||
out vec4 color;
 | 
			
		||||
 | 
			
		||||
uniform bool alphatest_enabled;
 | 
			
		||||
uniform int alphatest_func;
 | 
			
		||||
uniform float alphatest_ref;
 | 
			
		||||
 | 
			
		||||
uniform sampler2D tex[3];
 | 
			
		||||
 | 
			
		||||
uniform vec4 tev_combiner_buffer_color;
 | 
			
		||||
 | 
			
		||||
struct TEVConfig
 | 
			
		||||
{
 | 
			
		||||
    bool enabled;
 | 
			
		||||
    ivec3 color_sources;
 | 
			
		||||
    ivec3 alpha_sources;
 | 
			
		||||
    ivec3 color_modifiers;
 | 
			
		||||
    ivec3 alpha_modifiers;
 | 
			
		||||
    ivec2 color_alpha_op;
 | 
			
		||||
    ivec2 color_alpha_multiplier;
 | 
			
		||||
    vec4 const_color;
 | 
			
		||||
    bvec2 updates_combiner_buffer_color_alpha;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
uniform TEVConfig tev_cfgs[NUM_TEV_STAGES];
 | 
			
		||||
 | 
			
		||||
vec4 g_combiner_buffer;
 | 
			
		||||
vec4 g_last_tex_env_out;
 | 
			
		||||
vec4 g_const_color;
 | 
			
		||||
 | 
			
		||||
vec4 GetSource(int source) {
 | 
			
		||||
    if (source == SOURCE_PRIMARYCOLOR) {
 | 
			
		||||
        return o[2];
 | 
			
		||||
    } else if (source == SOURCE_PRIMARYFRAGMENTCOLOR) {
 | 
			
		||||
        // HACK: Until we implement fragment lighting, use primary_color
 | 
			
		||||
        return o[2];
 | 
			
		||||
    } else if (source == SOURCE_SECONDARYFRAGMENTCOLOR) {
 | 
			
		||||
        // HACK: Until we implement fragment lighting, use zero
 | 
			
		||||
        return vec4(0.0, 0.0, 0.0, 0.0);
 | 
			
		||||
    } else if (source == SOURCE_TEXTURE0) {
 | 
			
		||||
        return texture(tex[0], o[3].xy);
 | 
			
		||||
    } else if (source == SOURCE_TEXTURE1) {
 | 
			
		||||
        return texture(tex[1], o[3].zw);
 | 
			
		||||
    } else if (source == SOURCE_TEXTURE2) {
 | 
			
		||||
        // TODO: Unverified
 | 
			
		||||
        return texture(tex[2], o[5].zw);
 | 
			
		||||
    } else if (source == SOURCE_TEXTURE3) {
 | 
			
		||||
        // TODO: no 4th texture?
 | 
			
		||||
    } else if (source == SOURCE_PREVIOUSBUFFER) {
 | 
			
		||||
        return g_combiner_buffer;
 | 
			
		||||
    } else if (source == SOURCE_CONSTANT) {
 | 
			
		||||
        return g_const_color;
 | 
			
		||||
    } else if (source == SOURCE_PREVIOUS) {
 | 
			
		||||
        return g_last_tex_env_out;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return vec4(0.0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
vec3 GetColorModifier(int factor, vec4 color) {
 | 
			
		||||
    if (factor == COLORMODIFIER_SOURCECOLOR) {
 | 
			
		||||
        return color.rgb;
 | 
			
		||||
    } else if (factor == COLORMODIFIER_ONEMINUSSOURCECOLOR) {
 | 
			
		||||
        return vec3(1.0) - color.rgb;
 | 
			
		||||
    } else if (factor == COLORMODIFIER_SOURCEALPHA) {
 | 
			
		||||
        return color.aaa;
 | 
			
		||||
    } else if (factor == COLORMODIFIER_ONEMINUSSOURCEALPHA) {
 | 
			
		||||
        return vec3(1.0) - color.aaa;
 | 
			
		||||
    } else if (factor == COLORMODIFIER_SOURCERED) {
 | 
			
		||||
        return color.rrr;
 | 
			
		||||
    } else if (factor == COLORMODIFIER_ONEMINUSSOURCERED) {
 | 
			
		||||
        return vec3(1.0) - color.rrr;
 | 
			
		||||
    } else if (factor == COLORMODIFIER_SOURCEGREEN) {
 | 
			
		||||
        return color.ggg;
 | 
			
		||||
    } else if (factor == COLORMODIFIER_ONEMINUSSOURCEGREEN) {
 | 
			
		||||
        return vec3(1.0) - color.ggg;
 | 
			
		||||
    } else if (factor == COLORMODIFIER_SOURCEBLUE) {
 | 
			
		||||
        return color.bbb;
 | 
			
		||||
    } else if (factor == COLORMODIFIER_ONEMINUSSOURCEBLUE) {
 | 
			
		||||
        return vec3(1.0) - color.bbb;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return vec3(0.0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
float GetAlphaModifier(int factor, vec4 color) {
 | 
			
		||||
    if (factor == ALPHAMODIFIER_SOURCEALPHA) {
 | 
			
		||||
        return color.a;
 | 
			
		||||
    } else if (factor == ALPHAMODIFIER_ONEMINUSSOURCEALPHA) {
 | 
			
		||||
        return 1.0 - color.a;
 | 
			
		||||
    } else if (factor == ALPHAMODIFIER_SOURCERED) {
 | 
			
		||||
        return color.r;
 | 
			
		||||
    } else if (factor == ALPHAMODIFIER_ONEMINUSSOURCERED) {
 | 
			
		||||
        return 1.0 - color.r;
 | 
			
		||||
    } else if (factor == ALPHAMODIFIER_SOURCEGREEN) {
 | 
			
		||||
        return color.g;
 | 
			
		||||
    } else if (factor == ALPHAMODIFIER_ONEMINUSSOURCEGREEN) {
 | 
			
		||||
        return 1.0 - color.g;
 | 
			
		||||
    } else if (factor == ALPHAMODIFIER_SOURCEBLUE) {
 | 
			
		||||
        return color.b;
 | 
			
		||||
    } else if (factor == ALPHAMODIFIER_ONEMINUSSOURCEBLUE) {
 | 
			
		||||
        return 1.0 - color.b;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return 0.0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
vec3 ColorCombine(int op, vec3 color[3]) {
 | 
			
		||||
    if (op == OPERATION_REPLACE) {
 | 
			
		||||
        return color[0];
 | 
			
		||||
    } else if (op == OPERATION_MODULATE) {
 | 
			
		||||
        return color[0] * color[1];
 | 
			
		||||
    } else if (op == OPERATION_ADD) {
 | 
			
		||||
        return min(color[0] + color[1], 1.0);
 | 
			
		||||
    } else if (op == OPERATION_ADDSIGNED) {
 | 
			
		||||
        return clamp(color[0] + color[1] - vec3(0.5), 0.0, 1.0);
 | 
			
		||||
    } else if (op == OPERATION_LERP) {
 | 
			
		||||
        return color[0] * color[2] + color[1] * (vec3(1.0) - color[2]);
 | 
			
		||||
    } else if (op == OPERATION_SUBTRACT) {
 | 
			
		||||
        return max(color[0] - color[1], 0.0);
 | 
			
		||||
    } else if (op == OPERATION_MULTIPLYTHENADD) {
 | 
			
		||||
        return min(color[0] * color[1] + color[2], 1.0);
 | 
			
		||||
    } else if (op == OPERATION_ADDTHENMULTIPLY) {
 | 
			
		||||
        return min(color[0] + color[1], 1.0) * color[2];
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return vec3(0.0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
float AlphaCombine(int op, float alpha[3]) {
 | 
			
		||||
    if (op == OPERATION_REPLACE) {
 | 
			
		||||
        return alpha[0];
 | 
			
		||||
    } else if (op == OPERATION_MODULATE) {
 | 
			
		||||
        return alpha[0] * alpha[1];
 | 
			
		||||
    } else if (op == OPERATION_ADD) {
 | 
			
		||||
        return min(alpha[0] + alpha[1], 1.0);
 | 
			
		||||
    } else if (op == OPERATION_ADDSIGNED) {
 | 
			
		||||
        return clamp(alpha[0] + alpha[1] - 0.5, 0.0, 1.0);
 | 
			
		||||
    } else if (op == OPERATION_LERP) {
 | 
			
		||||
        return alpha[0] * alpha[2] + alpha[1] * (1.0 - alpha[2]);
 | 
			
		||||
    } else if (op == OPERATION_SUBTRACT) {
 | 
			
		||||
        return max(alpha[0] - alpha[1], 0.0);
 | 
			
		||||
    } else if (op == OPERATION_MULTIPLYTHENADD) {
 | 
			
		||||
        return min(alpha[0] * alpha[1] + alpha[2], 1.0);
 | 
			
		||||
    } else if (op == OPERATION_ADDTHENMULTIPLY) {
 | 
			
		||||
        return min(alpha[0] + alpha[1], 1.0) * alpha[2];
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return 0.0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void main(void) {
 | 
			
		||||
    g_combiner_buffer = tev_combiner_buffer_color;
 | 
			
		||||
 | 
			
		||||
    for (int tex_env_idx = 0; tex_env_idx < NUM_TEV_STAGES; ++tex_env_idx) {
 | 
			
		||||
        if (tev_cfgs[tex_env_idx].enabled) {
 | 
			
		||||
            g_const_color = tev_cfgs[tex_env_idx].const_color;
 | 
			
		||||
 | 
			
		||||
            vec3 color_results[3] = vec3[3](GetColorModifier(tev_cfgs[tex_env_idx].color_modifiers.x, GetSource(tev_cfgs[tex_env_idx].color_sources.x)),
 | 
			
		||||
                                            GetColorModifier(tev_cfgs[tex_env_idx].color_modifiers.y, GetSource(tev_cfgs[tex_env_idx].color_sources.y)),
 | 
			
		||||
                                            GetColorModifier(tev_cfgs[tex_env_idx].color_modifiers.z, GetSource(tev_cfgs[tex_env_idx].color_sources.z)));
 | 
			
		||||
            vec3 color_output = ColorCombine(tev_cfgs[tex_env_idx].color_alpha_op.x, color_results);
 | 
			
		||||
 | 
			
		||||
            float alpha_results[3] = float[3](GetAlphaModifier(tev_cfgs[tex_env_idx].alpha_modifiers.x, GetSource(tev_cfgs[tex_env_idx].alpha_sources.x)),
 | 
			
		||||
                                              GetAlphaModifier(tev_cfgs[tex_env_idx].alpha_modifiers.y, GetSource(tev_cfgs[tex_env_idx].alpha_sources.y)),
 | 
			
		||||
                                              GetAlphaModifier(tev_cfgs[tex_env_idx].alpha_modifiers.z, GetSource(tev_cfgs[tex_env_idx].alpha_sources.z)));
 | 
			
		||||
            float alpha_output = AlphaCombine(tev_cfgs[tex_env_idx].color_alpha_op.y, alpha_results);
 | 
			
		||||
 | 
			
		||||
            g_last_tex_env_out = vec4(min(color_output * tev_cfgs[tex_env_idx].color_alpha_multiplier.x, 1.0), min(alpha_output * tev_cfgs[tex_env_idx].color_alpha_multiplier.y, 1.0));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (tev_cfgs[tex_env_idx].updates_combiner_buffer_color_alpha.x) {
 | 
			
		||||
            g_combiner_buffer.rgb = g_last_tex_env_out.rgb;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (tev_cfgs[tex_env_idx].updates_combiner_buffer_color_alpha.y) {
 | 
			
		||||
            g_combiner_buffer.a = g_last_tex_env_out.a;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (alphatest_enabled) {
 | 
			
		||||
        if (alphatest_func == COMPAREFUNC_NEVER) {
 | 
			
		||||
            discard;
 | 
			
		||||
        } else if (alphatest_func == COMPAREFUNC_ALWAYS) {
 | 
			
		||||
 | 
			
		||||
        } else if (alphatest_func == COMPAREFUNC_EQUAL) {
 | 
			
		||||
            if (g_last_tex_env_out.a != alphatest_ref) {
 | 
			
		||||
                discard;
 | 
			
		||||
            }
 | 
			
		||||
        } else if (alphatest_func == COMPAREFUNC_NOTEQUAL) {
 | 
			
		||||
            if (g_last_tex_env_out.a == alphatest_ref) {
 | 
			
		||||
                discard;
 | 
			
		||||
            }
 | 
			
		||||
        } else if (alphatest_func == COMPAREFUNC_LESSTHAN) {
 | 
			
		||||
            if (g_last_tex_env_out.a >= alphatest_ref) {
 | 
			
		||||
                discard;
 | 
			
		||||
            }
 | 
			
		||||
        } else if (alphatest_func == COMPAREFUNC_LESSTHANOREQUAL) {
 | 
			
		||||
            if (g_last_tex_env_out.a > alphatest_ref) {
 | 
			
		||||
                discard;
 | 
			
		||||
            }
 | 
			
		||||
        } else if (alphatest_func == COMPAREFUNC_GREATERTHAN) {
 | 
			
		||||
            if (g_last_tex_env_out.a <= alphatest_ref) {
 | 
			
		||||
                discard;
 | 
			
		||||
            }
 | 
			
		||||
        } else if (alphatest_func == COMPAREFUNC_GREATERTHANOREQUAL) {
 | 
			
		||||
            if (g_last_tex_env_out.a < alphatest_ref) {
 | 
			
		||||
                discard;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    color = g_last_tex_env_out;
 | 
			
		||||
}
 | 
			
		||||
)";
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -65,6 +65,7 @@ public:
 | 
			
		||||
        GLuint vertex_array; // GL_VERTEX_ARRAY_BINDING
 | 
			
		||||
        GLuint vertex_buffer; // GL_ARRAY_BUFFER_BINDING
 | 
			
		||||
        GLuint shader_program; // GL_CURRENT_PROGRAM
 | 
			
		||||
        bool shader_dirty;
 | 
			
		||||
    } draw;
 | 
			
		||||
 | 
			
		||||
    OpenGLState();
 | 
			
		||||
 
 | 
			
		||||
@@ -21,9 +21,44 @@
 | 
			
		||||
#include "video_core/debug_utils/debug_utils.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_shader_util.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_shaders.h"
 | 
			
		||||
#include "video_core/renderer_opengl/renderer_opengl.h"
 | 
			
		||||
 | 
			
		||||
static const char vertex_shader[] = R"(
 | 
			
		||||
#version 150 core
 | 
			
		||||
 | 
			
		||||
in vec2 vert_position;
 | 
			
		||||
in vec2 vert_tex_coord;
 | 
			
		||||
out vec2 frag_tex_coord;
 | 
			
		||||
 | 
			
		||||
// This is a truncated 3x3 matrix for 2D transformations:
 | 
			
		||||
// The upper-left 2x2 submatrix performs scaling/rotation/mirroring.
 | 
			
		||||
// The third column performs translation.
 | 
			
		||||
// The third row could be used for projection, which we don't need in 2D. It hence is assumed to
 | 
			
		||||
// implicitly be [0, 0, 1]
 | 
			
		||||
uniform mat3x2 modelview_matrix;
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    // Multiply input position by the rotscale part of the matrix and then manually translate by
 | 
			
		||||
    // the last column. This is equivalent to using a full 3x3 matrix and expanding the vector
 | 
			
		||||
    // to `vec3(vert_position.xy, 1.0)`
 | 
			
		||||
    gl_Position = vec4(mat2(modelview_matrix) * vert_position + modelview_matrix[2], 0.0, 1.0);
 | 
			
		||||
    frag_tex_coord = vert_tex_coord;
 | 
			
		||||
}
 | 
			
		||||
)";
 | 
			
		||||
 | 
			
		||||
static const char fragment_shader[] = R"(
 | 
			
		||||
#version 150 core
 | 
			
		||||
 | 
			
		||||
in vec2 frag_tex_coord;
 | 
			
		||||
out vec4 color;
 | 
			
		||||
 | 
			
		||||
uniform sampler2D color_texture;
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    color = texture(color_texture, frag_tex_coord);
 | 
			
		||||
}
 | 
			
		||||
)";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Vertex structure that the drawn screen rectangles are composed of.
 | 
			
		||||
 */
 | 
			
		||||
@@ -207,7 +242,7 @@ void RendererOpenGL::InitOpenGLObjects() {
 | 
			
		||||
    glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue, 0.0f);
 | 
			
		||||
 | 
			
		||||
    // Link shaders and get variable locations
 | 
			
		||||
    program_id = ShaderUtil::LoadShaders(GLShaders::g_vertex_shader, GLShaders::g_fragment_shader);
 | 
			
		||||
    program_id = GLShader::LoadProgram(vertex_shader, fragment_shader);
 | 
			
		||||
    uniform_modelview_matrix = glGetUniformLocation(program_id, "modelview_matrix");
 | 
			
		||||
    uniform_color_texture = glGetUniformLocation(program_id, "color_texture");
 | 
			
		||||
    attrib_position = glGetAttribLocation(program_id, "vert_position");
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user