config: Remove unused functions
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@ -171,66 +171,6 @@ bool Config::IsCustomConfig() {
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return type == ConfigType::PerGameConfig;
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}
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/* {Read,Write}BasicSetting and WriteGlobalSetting templates must be defined here before their
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* usages later in this file. This allows explicit definition of some types that don't work
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* nicely with the general version.
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*/
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// Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant, nor
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// can it implicitly convert a QVariant back to a {std::,Q}string
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template <>
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void Config::ReadBasicSetting(Settings::Setting<std::string>& setting) {
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const QString name = QString::fromStdString(setting.GetLabel());
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const auto default_value = QString::fromStdString(setting.GetDefault());
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if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
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setting.SetValue(default_value.toStdString());
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} else {
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setting.SetValue(qt_config->value(name, default_value).toString().toStdString());
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}
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}
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template <typename Type, bool ranged>
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void Config::ReadBasicSetting(Settings::Setting<Type, ranged>& setting) {
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const QString name = QString::fromStdString(setting.GetLabel());
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const Type default_value = setting.GetDefault();
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if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
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setting.SetValue(default_value);
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} else {
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setting.SetValue(
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static_cast<QVariant>(qt_config->value(name, default_value)).value<Type>());
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}
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}
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// Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant
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template <>
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void Config::WriteBasicSetting(const Settings::Setting<std::string>& setting) {
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const QString name = QString::fromStdString(setting.GetLabel());
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const std::string& value = setting.GetValue();
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qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
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qt_config->setValue(name, QString::fromStdString(value));
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}
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template <typename Type, bool ranged>
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void Config::WriteBasicSetting(const Settings::Setting<Type, ranged>& setting) {
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const QString name = QString::fromStdString(setting.GetLabel());
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const Type value = setting.GetValue();
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qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
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qt_config->setValue(name, value);
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}
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template <typename Type, bool ranged>
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void Config::WriteGlobalSetting(const Settings::SwitchableSetting<Type, ranged>& setting) {
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const QString name = QString::fromStdString(setting.GetLabel());
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const Type& value = setting.GetValue(global);
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if (!global) {
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qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal());
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}
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if (global || !setting.UsingGlobal()) {
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qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
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qt_config->setValue(name, value);
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}
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}
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void Config::ReadPlayerValue(std::size_t player_index) {
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const QString player_prefix = [this, player_index] {
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if (type == ConfigType::InputProfile) {
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@ -1230,27 +1170,6 @@ QVariant Config::ReadSetting(const QString& name, const QVariant& default_value)
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return result;
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}
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template <typename Type, bool ranged>
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void Config::ReadGlobalSetting(Settings::SwitchableSetting<Type, ranged>& setting) {
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QString name = QString::fromStdString(setting.GetLabel());
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const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
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setting.SetGlobal(use_global);
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if (global || !use_global) {
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setting.SetValue(static_cast<QVariant>(
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ReadSetting(name, QVariant::fromValue<Type>(setting.GetDefault())))
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.value<Type>());
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}
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}
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template <typename Type>
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void Config::ReadSettingGlobal(Type& setting, const QString& name,
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const QVariant& default_value) const {
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const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
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if (global || !use_global) {
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setting = ReadSetting(name, default_value).value<Type>();
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}
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}
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void Config::WriteSetting(const QString& name, const QVariant& value) {
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qt_config->setValue(name, value);
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}
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@ -138,18 +138,6 @@ private:
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QVariant ReadSetting(const QString& name) const;
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QVariant ReadSetting(const QString& name, const QVariant& default_value) const;
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/**
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* Only reads a setting from the qt_config if the current config is a global config, or if the
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* current config is a custom config and the setting is overriding the global setting. Otherwise
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* it does nothing.
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*
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* @param setting The variable to be modified
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* @param name The setting's identifier
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* @param default_value The value to use when the setting is not already present in the config
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*/
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template <typename Type>
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void ReadSettingGlobal(Type& setting, const QString& name, const QVariant& default_value) const;
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/**
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* Writes a setting to the qt_config.
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*
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@ -164,41 +152,6 @@ private:
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void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value,
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bool use_global);
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/**
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* Reads a value from the qt_config and applies it to the setting, using its label and default
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* value. If the config is a custom config, this will also read the global state of the setting
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* and apply that information to it.
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*
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* @param The setting
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*/
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template <typename Type, bool ranged>
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void ReadGlobalSetting(Settings::SwitchableSetting<Type, ranged>& setting);
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/**
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* Sets a value to the qt_config using the setting's label and default value. If the config is a
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* custom config, it will apply the global state, and the custom value if needed.
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*
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* @param The setting
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*/
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template <typename Type, bool ranged>
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void WriteGlobalSetting(const Settings::SwitchableSetting<Type, ranged>& setting);
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/**
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* Reads a value from the qt_config using the setting's label and default value and applies the
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* value to the setting.
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*
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* @param The setting
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*/
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template <typename Type, bool ranged>
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void ReadBasicSetting(Settings::Setting<Type, ranged>& setting);
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/** Sets a value from the setting in the qt_config using the setting's label and default value.
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*
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* @param The setting
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*/
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template <typename Type, bool ranged>
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void WriteBasicSetting(const Settings::Setting<Type, ranged>& setting);
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void ReadCategory(Settings::Category category);
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void WriteCategory(Settings::Category category);
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void ReadSettingGeneric(Settings::BasicSetting* const setting);
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