GPU: Clarify display transfer code.
Also makes the illogical component order more obvious.
This commit is contained in:
parent
61e2ffd448
commit
2eb61dafc0
|
@ -157,17 +157,19 @@ inline void Write(u32 addr, const T data) {
|
|||
for (int y = 0; y < config.output_height; ++y) {
|
||||
// TODO: Why does the register seem to hold twice the framebuffer width?
|
||||
for (int x = 0; x < config.output_width / 2; ++x) {
|
||||
int source[4] = { 0, 0, 0, 0}; // rgba;
|
||||
struct {
|
||||
int r, g, b, a;
|
||||
} source_color = { 0, 0, 0, 0 };
|
||||
|
||||
switch (config.input_format) {
|
||||
case Regs::FramebufferFormat::RGBA8:
|
||||
{
|
||||
// TODO: Most likely got the component order messed up.
|
||||
u8* srcptr = source_pointer + x * 4 + y * config.input_width * 4 / 2;
|
||||
source[0] = srcptr[0]; // blue
|
||||
source[1] = srcptr[1]; // green
|
||||
source[2] = srcptr[2]; // red
|
||||
source[3] = srcptr[3]; // alpha
|
||||
source_color.r = srcptr[0]; // blue
|
||||
source_color.g = srcptr[1]; // green
|
||||
source_color.b = srcptr[2]; // red
|
||||
source_color.a = srcptr[3]; // alpha
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -181,19 +183,20 @@ inline void Write(u32 addr, const T data) {
|
|||
{
|
||||
// TODO: Untested
|
||||
u8* dstptr = (u32*)(dest_pointer + x * 4 + y * config.output_width * 4);
|
||||
dstptr[0] = source[0];
|
||||
dstptr[1] = source[1];
|
||||
dstptr[2] = source[2];
|
||||
dstptr[3] = source[3];
|
||||
dstptr[0] = source_color.r;
|
||||
dstptr[1] = source_color.g;
|
||||
dstptr[2] = source_color.b;
|
||||
dstptr[3] = source_color.a;
|
||||
break;
|
||||
}*/
|
||||
|
||||
case Regs::FramebufferFormat::RGB8:
|
||||
{
|
||||
// TODO: Most likely got the component order messed up.
|
||||
u8* dstptr = dest_pointer + x * 3 + y * config.output_width * 3 / 2;
|
||||
dstptr[0] = source[0]; // blue
|
||||
dstptr[1] = source[1]; // green
|
||||
dstptr[2] = source[2]; // red
|
||||
dstptr[0] = source_color.r; // blue
|
||||
dstptr[1] = source_color.g; // green
|
||||
dstptr[2] = source_color.b; // red
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue