shader: Calibrate loop safety threshold
This commit is contained in:
		| @@ -751,7 +751,7 @@ private: | ||||
|                     IR::Block* const init_block{block_pool.Create(inst_pool)}; | ||||
|                     IR::IREmitter ir{*init_block}; | ||||
|  | ||||
|                     static constexpr u32 SAFETY_THRESHOLD = 0x2000; | ||||
|                     static constexpr u32 SAFETY_THRESHOLD = 0x1000; | ||||
|                     ir.SetLoopSafetyVariable(this_loop_id, ir.Imm32(SAFETY_THRESHOLD)); | ||||
|  | ||||
|                     if (current_block) { | ||||
|   | ||||
		Reference in New Issue
	
	Block a user