yuzu: Update overlay applet
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510c7d2953
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@ -6,7 +6,8 @@
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#include <QScreen>
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#include "core/core.h"
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#include "core/frontend/input_interpreter.h"
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#include "core/hid/hid_types.h"
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#include "core/hid/input_interpreter.h"
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#include "ui_overlay_dialog.h"
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#include "yuzu/util/overlay_dialog.h"
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@ -179,9 +180,9 @@ void OverlayDialog::MoveAndResizeWindow() {
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QDialog::resize(width, height);
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}
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template <HIDButton... T>
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template <Core::HID::NpadButton... T>
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void OverlayDialog::HandleButtonPressedOnce() {
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const auto f = [this](HIDButton button) {
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const auto f = [this](Core::HID::NpadButton button) {
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if (input_interpreter->IsButtonPressedOnce(button)) {
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TranslateButtonPress(button);
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}
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@ -190,7 +191,7 @@ void OverlayDialog::HandleButtonPressedOnce() {
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(f(T), ...);
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}
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void OverlayDialog::TranslateButtonPress(HIDButton button) {
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void OverlayDialog::TranslateButtonPress(Core::HID::NpadButton button) {
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QPushButton* left_button = use_rich_text ? ui->button_cancel_rich : ui->button_cancel;
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QPushButton* right_button = use_rich_text ? ui->button_ok_rich : ui->button_ok_label;
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@ -198,20 +199,20 @@ void OverlayDialog::TranslateButtonPress(HIDButton button) {
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// TODO (Morph): focusPrevious/NextChild() doesn't work well with the rich text dialog, fix it
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switch (button) {
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case HIDButton::A:
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case HIDButton::B:
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case Core::HID::NpadButton::A:
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case Core::HID::NpadButton::B:
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if (left_button->hasFocus()) {
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left_button->click();
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} else if (right_button->hasFocus()) {
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right_button->click();
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}
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break;
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case HIDButton::DLeft:
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case HIDButton::LStickLeft:
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case Core::HID::NpadButton::Left:
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case Core::HID::NpadButton::StickLLeft:
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focusPreviousChild();
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break;
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case HIDButton::DRight:
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case HIDButton::LStickRight:
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case Core::HID::NpadButton::Right:
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case Core::HID::NpadButton::StickLRight:
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focusNextChild();
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break;
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default:
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@ -241,8 +242,10 @@ void OverlayDialog::InputThread() {
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while (input_thread_running) {
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input_interpreter->PollInput();
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HandleButtonPressedOnce<HIDButton::A, HIDButton::B, HIDButton::DLeft, HIDButton::DRight,
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HIDButton::LStickLeft, HIDButton::LStickRight>();
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HandleButtonPressedOnce<Core::HID::NpadButton::A, Core::HID::NpadButton::B,
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Core::HID::NpadButton::Left, Core::HID::NpadButton::Right,
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Core::HID::NpadButton::StickLLeft,
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Core::HID::NpadButton::StickLRight>();
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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}
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@ -13,14 +13,16 @@
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#include "common/common_types.h"
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enum class HIDButton : u8;
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class InputInterpreter;
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namespace Core {
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class System;
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}
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namespace Core::HID {
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enum class NpadButton : u64;
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}
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namespace Ui {
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class OverlayDialog;
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}
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@ -79,7 +81,7 @@ private:
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*
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* @tparam HIDButton The list of buttons that can be converted into keyboard input.
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*/
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template <HIDButton... T>
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template <Core::HID::NpadButton... T>
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void HandleButtonPressedOnce();
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/**
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@ -87,7 +89,7 @@ private:
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*
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* @param button The button press to process.
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*/
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void TranslateButtonPress(HIDButton button);
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void TranslateButtonPress(Core::HID::NpadButton button);
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void StartInputThread();
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void StopInputThread();
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