Merge pull request #2008 from ReinUsesLisp/dirty-framebuffers
gl_rasterizer_cache: Use dirty flags for framebuffers
This commit is contained in:
commit
197d0d9d24
|
@ -135,6 +135,25 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
|
|||
|
||||
if (regs.reg_array[method_call.method] != method_call.argument) {
|
||||
regs.reg_array[method_call.method] = method_call.argument;
|
||||
// Color buffers
|
||||
constexpr u32 first_rt_reg = MAXWELL3D_REG_INDEX(rt);
|
||||
constexpr u32 registers_per_rt = sizeof(regs.rt[0]) / sizeof(u32);
|
||||
if (method_call.method >= first_rt_reg &&
|
||||
method_call.method < first_rt_reg + registers_per_rt * Regs::NumRenderTargets) {
|
||||
const std::size_t rt_index = (method_call.method - first_rt_reg) / registers_per_rt;
|
||||
dirty_flags.color_buffer |= 1u << static_cast<u32>(rt_index);
|
||||
}
|
||||
|
||||
// Zeta buffer
|
||||
constexpr u32 registers_in_zeta = sizeof(regs.zeta) / sizeof(u32);
|
||||
if (method_call.method == MAXWELL3D_REG_INDEX(zeta_enable) ||
|
||||
method_call.method == MAXWELL3D_REG_INDEX(zeta_width) ||
|
||||
method_call.method == MAXWELL3D_REG_INDEX(zeta_height) ||
|
||||
(method_call.method >= MAXWELL3D_REG_INDEX(zeta) &&
|
||||
method_call.method < MAXWELL3D_REG_INDEX(zeta) + registers_in_zeta)) {
|
||||
dirty_flags.zeta_buffer = true;
|
||||
}
|
||||
|
||||
// Shader
|
||||
constexpr u32 shader_registers_count =
|
||||
sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32);
|
||||
|
|
|
@ -1089,12 +1089,17 @@ public:
|
|||
MemoryManager& memory_manager;
|
||||
|
||||
struct DirtyFlags {
|
||||
u8 color_buffer = 0xFF;
|
||||
bool zeta_buffer = true;
|
||||
|
||||
bool shaders = true;
|
||||
|
||||
bool vertex_attrib_format = true;
|
||||
u32 vertex_array = 0xFFFFFFFF;
|
||||
|
||||
void OnMemoryWrite() {
|
||||
color_buffer = 0xFF;
|
||||
zeta_buffer = true;
|
||||
shaders = true;
|
||||
vertex_array = 0xFFFFFFFF;
|
||||
}
|
||||
|
|
|
@ -490,7 +490,19 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us
|
|||
bool using_depth_fb, bool preserve_contents,
|
||||
std::optional<std::size_t> single_color_target) {
|
||||
MICROPROFILE_SCOPE(OpenGL_Framebuffer);
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||
const auto& regs = gpu.regs;
|
||||
|
||||
const FramebufferConfigState fb_config_state{using_color_fb, using_depth_fb, preserve_contents,
|
||||
single_color_target};
|
||||
if (fb_config_state == current_framebuffer_config_state && gpu.dirty_flags.color_buffer == 0 &&
|
||||
!gpu.dirty_flags.zeta_buffer) {
|
||||
// Only skip if the previous ConfigureFramebuffers call was from the same kind (multiple or
|
||||
// single color targets). This is done because the guest registers may not change but the
|
||||
// host framebuffer may contain different attachments
|
||||
return;
|
||||
}
|
||||
current_framebuffer_config_state = fb_config_state;
|
||||
|
||||
Surface depth_surface;
|
||||
if (using_depth_fb) {
|
||||
|
|
|
@ -99,6 +99,23 @@ private:
|
|||
float max_anisotropic = 1.0f;
|
||||
};
|
||||
|
||||
struct FramebufferConfigState {
|
||||
bool using_color_fb{};
|
||||
bool using_depth_fb{};
|
||||
bool preserve_contents{};
|
||||
std::optional<std::size_t> single_color_target;
|
||||
|
||||
bool operator==(const FramebufferConfigState& rhs) const {
|
||||
return std::tie(using_color_fb, using_depth_fb, preserve_contents,
|
||||
single_color_target) == std::tie(rhs.using_color_fb, rhs.using_depth_fb,
|
||||
rhs.preserve_contents,
|
||||
rhs.single_color_target);
|
||||
}
|
||||
bool operator!=(const FramebufferConfigState& rhs) const {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Configures the color and depth framebuffer states.
|
||||
* @param use_color_fb If true, configure color framebuffers.
|
||||
|
@ -203,6 +220,7 @@ private:
|
|||
vertex_array_cache;
|
||||
|
||||
std::map<FramebufferCacheKey, OGLFramebuffer> framebuffer_cache;
|
||||
FramebufferConfigState current_framebuffer_config_state;
|
||||
|
||||
std::array<SamplerInfo, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_samplers;
|
||||
|
||||
|
|
|
@ -919,9 +919,16 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
|
|||
}
|
||||
|
||||
Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
|
||||
const auto& regs{Core::System::GetInstance().GPU().Maxwell3D().regs};
|
||||
auto& gpu{Core::System::GetInstance().GPU().Maxwell3D()};
|
||||
const auto& regs{gpu.regs};
|
||||
|
||||
if (!gpu.dirty_flags.zeta_buffer) {
|
||||
return last_depth_buffer;
|
||||
}
|
||||
gpu.dirty_flags.zeta_buffer = false;
|
||||
|
||||
if (!regs.zeta.Address() || !regs.zeta_enable) {
|
||||
return {};
|
||||
return last_depth_buffer = {};
|
||||
}
|
||||
|
||||
SurfaceParams depth_params{SurfaceParams::CreateForDepthBuffer(
|
||||
|
@ -929,25 +936,31 @@ Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
|
|||
regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height,
|
||||
regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
|
||||
|
||||
return GetSurface(depth_params, preserve_contents);
|
||||
return last_depth_buffer = GetSurface(depth_params, preserve_contents);
|
||||
}
|
||||
|
||||
Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool preserve_contents) {
|
||||
const auto& regs{Core::System::GetInstance().GPU().Maxwell3D().regs};
|
||||
auto& gpu{Core::System::GetInstance().GPU().Maxwell3D()};
|
||||
const auto& regs{gpu.regs};
|
||||
|
||||
if ((gpu.dirty_flags.color_buffer & (1u << static_cast<u32>(index))) == 0) {
|
||||
return last_color_buffers[index];
|
||||
}
|
||||
gpu.dirty_flags.color_buffer &= ~(1u << static_cast<u32>(index));
|
||||
|
||||
ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
|
||||
|
||||
if (index >= regs.rt_control.count) {
|
||||
return {};
|
||||
return last_color_buffers[index] = {};
|
||||
}
|
||||
|
||||
if (regs.rt[index].Address() == 0 || regs.rt[index].format == Tegra::RenderTargetFormat::NONE) {
|
||||
return {};
|
||||
return last_color_buffers[index] = {};
|
||||
}
|
||||
|
||||
const SurfaceParams color_params{SurfaceParams::CreateForFramebuffer(index)};
|
||||
|
||||
return GetSurface(color_params, preserve_contents);
|
||||
return last_color_buffers[index] = GetSurface(color_params, preserve_contents);
|
||||
}
|
||||
|
||||
void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) {
|
||||
|
|
|
@ -396,6 +396,9 @@ private:
|
|||
/// Use a Pixel Buffer Object to download the previous texture and then upload it to the new one
|
||||
/// using the new format.
|
||||
OGLBuffer copy_pbo;
|
||||
|
||||
std::array<Surface, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> last_color_buffers;
|
||||
Surface last_depth_buffer;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
|
Loading…
Reference in New Issue