main: Fix Open Save/Mod Locations for installed titles
Previously NAND/SDMC installed titles would open device saves when they are supposed to be user saves. This is due to the control nca not being read and thus returns 0 for both GetDefaultNormalSaveSize() and GetDeviceSaveDataSize(). Fix this by utilizing the patch manager to read the control nca.
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@ -502,10 +502,10 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, std::string pat
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navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0);
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connect(open_save_location, &QAction::triggered, [this, program_id, path]() {
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emit OpenFolderRequested(GameListOpenTarget::SaveData, path);
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emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path);
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});
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connect(open_mod_location, &QAction::triggered, [this, program_id, path]() {
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emit OpenFolderRequested(GameListOpenTarget::ModData, path);
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emit OpenFolderRequested(program_id, GameListOpenTarget::ModData, path);
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});
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connect(open_transferable_shader_cache, &QAction::triggered,
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[this, program_id]() { emit OpenTransferableShaderCacheRequested(program_id); });
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@ -84,7 +84,8 @@ public:
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signals:
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void GameChosen(QString game_path);
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void ShouldCancelWorker();
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void OpenFolderRequested(GameListOpenTarget target, const std::string& game_path);
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void OpenFolderRequested(u64 program_id, GameListOpenTarget target,
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const std::string& game_path);
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void OpenTransferableShaderCacheRequested(u64 program_id);
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void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
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void RemoveFileRequested(u64 program_id, GameListRemoveTarget target);
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@ -1239,20 +1239,18 @@ void GMainWindow::OnGameListLoadFile(QString game_path) {
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BootGame(game_path);
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}
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void GMainWindow::OnGameListOpenFolder(GameListOpenTarget target, const std::string& game_path) {
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void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
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const std::string& game_path) {
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std::string path;
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QString open_target;
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FileSys::PatchManager pm{program_id};
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const auto control = pm.GetControlMetadata();
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const auto v_file = Core::GetGameFileFromPath(vfs, game_path);
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const auto loader = Loader::GetLoader(v_file);
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FileSys::NACP control{};
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u64 program_id{};
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loader->ReadControlData(control);
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loader->ReadProgramId(program_id);
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const bool has_user_save{control.GetDefaultNormalSaveSize() > 0};
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const bool has_device_save{control.GetDeviceSaveDataSize() > 0};
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const bool has_user_save{control.first->GetDefaultNormalSaveSize() > 0};
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const bool has_device_save{control.first->GetDeviceSaveDataSize() > 0};
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ASSERT_MSG(has_user_save != has_device_save, "Game uses both user and device savedata?");
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@ -198,7 +198,8 @@ private slots:
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void OnOpenFAQ();
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/// Called whenever a user selects a game in the game list widget.
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void OnGameListLoadFile(QString game_path);
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void OnGameListOpenFolder(GameListOpenTarget target, const std::string& game_path);
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void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
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const std::string& game_path);
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void OnTransferableShaderCacheOpenFile(u64 program_id);
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void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
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void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target);
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