main: Eliminate variable shadowing
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742f021fdf
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@ -934,8 +934,7 @@ void GMainWindow::InitializeWidgets() {
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Settings::values.renderer_backend.SetValue(Settings::RendererBackend::Vulkan);
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} else {
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Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL);
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const auto filter = Settings::values.scaling_filter.GetValue();
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if (filter == Settings::ScalingFilter::Fsr) {
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if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
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Settings::values.scaling_filter.SetValue(Settings::ScalingFilter::NearestNeighbor);
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UpdateFilterText();
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}
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@ -1508,7 +1507,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
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// Register an ExecuteProgram callback such that Core can execute a sub-program
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system->RegisterExecuteProgramCallback(
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[this](std::size_t program_index) { render_window->ExecuteProgram(program_index); });
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[this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
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// Register an Exit callback such that Core can exit the currently running application.
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system->RegisterExitCallback([this]() { render_window->Exit(); });
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