video_core: Option to apply anisotropic filtering for all mipmap modes
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333f792e10
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@ -236,6 +236,7 @@ void RestoreGlobalState(bool is_powered_on) {
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values.bg_blue.SetGlobal(true);
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values.enable_compute_pipelines.SetGlobal(true);
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values.use_video_framerate.SetGlobal(true);
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values.use_aggressive_anisotropic_filtering.SetGlobal(true);
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// System
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values.language_index.SetGlobal(true);
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@ -483,6 +483,8 @@ struct Values {
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AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3,
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"astc_recompression"};
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SwitchableSetting<bool> use_video_framerate{false, "use_video_framerate"};
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SwitchableSetting<bool> use_aggressive_anisotropic_filtering{
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false, "use_aggressive_anisotropic_filtering"};
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SwitchableSetting<u8> bg_red{0, "bg_red"};
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SwitchableSetting<u8> bg_green{0, "bg_green"};
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@ -62,7 +62,8 @@ std::array<float, 4> TSCEntry::BorderColor() const noexcept {
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}
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float TSCEntry::MaxAnisotropy() const noexcept {
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if (max_anisotropy == 0 && mipmap_filter != TextureMipmapFilter::Linear) {
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if (max_anisotropy == 0 && (mipmap_filter != TextureMipmapFilter::Linear &&
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!Settings::values.use_aggressive_anisotropic_filtering)) {
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return 1.0f;
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}
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const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();
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@ -761,6 +761,7 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
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ReadGlobalSetting(Settings::values.enable_compute_pipelines);
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ReadGlobalSetting(Settings::values.use_video_framerate);
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ReadGlobalSetting(Settings::values.use_aggressive_anisotropic_filtering);
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ReadGlobalSetting(Settings::values.bg_red);
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ReadGlobalSetting(Settings::values.bg_green);
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ReadGlobalSetting(Settings::values.bg_blue);
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@ -1417,6 +1418,7 @@ void Config::SaveRendererValues() {
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WriteGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
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WriteGlobalSetting(Settings::values.enable_compute_pipelines);
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WriteGlobalSetting(Settings::values.use_video_framerate);
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WriteGlobalSetting(Settings::values.use_aggressive_anisotropic_filtering);
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WriteGlobalSetting(Settings::values.bg_red);
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WriteGlobalSetting(Settings::values.bg_green);
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WriteGlobalSetting(Settings::values.bg_blue);
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@ -31,6 +31,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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ui->use_asynchronous_shaders->setEnabled(runtime_lock);
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ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
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ui->enable_compute_pipelines_checkbox->setEnabled(runtime_lock);
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ui->use_aggressive_anisotropic_filtering->setEnabled(runtime_lock);
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ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
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ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
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@ -43,6 +44,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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ui->enable_compute_pipelines_checkbox->setChecked(
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Settings::values.enable_compute_pipelines.GetValue());
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ui->use_video_framerate_checkbox->setChecked(Settings::values.use_video_framerate.GetValue());
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ui->use_aggressive_anisotropic_filtering->setChecked(
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Settings::values.use_aggressive_anisotropic_filtering.GetValue());
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if (Settings::IsConfiguringGlobal()) {
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ui->gpu_accuracy->setCurrentIndex(
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@ -94,6 +97,9 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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enable_compute_pipelines);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_video_framerate,
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ui->use_video_framerate_checkbox, use_video_framerate);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_aggressive_anisotropic_filtering,
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ui->use_aggressive_anisotropic_filtering,
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use_aggressive_anisotropic_filtering);
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}
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void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
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@ -130,6 +136,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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Settings::values.enable_compute_pipelines.UsingGlobal());
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ui->use_video_framerate_checkbox->setEnabled(
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Settings::values.use_video_framerate.UsingGlobal());
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ui->use_aggressive_anisotropic_filtering->setEnabled(
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Settings::values.use_aggressive_anisotropic_filtering.UsingGlobal());
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return;
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}
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@ -157,6 +165,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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ConfigurationShared::SetColoredTristate(ui->use_video_framerate_checkbox,
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Settings::values.use_video_framerate,
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use_video_framerate);
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ConfigurationShared::SetColoredTristate(ui->use_aggressive_anisotropic_filtering,
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Settings::values.use_aggressive_anisotropic_filtering,
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use_aggressive_anisotropic_filtering);
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ConfigurationShared::SetColoredComboBox(
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ui->gpu_accuracy, ui->label_gpu_accuracy,
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static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
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@ -48,6 +48,7 @@ private:
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ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache;
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ConfigurationShared::CheckState enable_compute_pipelines;
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ConfigurationShared::CheckState use_video_framerate;
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ConfigurationShared::CheckState use_aggressive_anisotropic_filtering;
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const Core::System& system;
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};
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@ -260,6 +260,19 @@ Compute pipelines are always enabled on all other drivers.</string>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="use_aggressive_anisotropic_filtering">
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<property name="toolTip">
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<string>Enable this option for a more aggressive approach to applying Anisotropic Filtering to textures.
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By toggling this, Anisotropic Filtering is added to textures with both nearest and linear mipmapping modes.
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This may result in improved visual quality for a wider range of textures, but can also introduce artifacts in
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some titles.</string>
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</property>
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<property name="text">
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<string>Apply Anisotropic Filtering for all mipmap modes</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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@ -321,6 +321,7 @@ void Config::ReadValues() {
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ReadSetting("Renderer", Settings::values.astc_recompression);
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ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
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ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
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ReadSetting("Renderer", Settings::values.use_aggressive_anisotropic_filtering);
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ReadSetting("Renderer", Settings::values.bg_red);
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ReadSetting("Renderer", Settings::values.bg_green);
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@ -325,6 +325,10 @@ aspect_ratio =
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# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
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max_anisotropy =
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# Apply Anisotropic Filtering to all mipmap modes.
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# 0 (default): Off, 1: On
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use_aggressive_anisotropic_filtering =
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# Whether to enable VSync or not.
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# OpenGL: Values other than 0 enable VSync
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# Vulkan: FIFO is selected if the requested mode is not supported by the driver.
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