glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask
These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth
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		| @@ -310,12 +310,6 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile | ||||
|         if (runtime_info.force_early_z) { | ||||
|             header += "layout(early_fragment_tests)in;"; | ||||
|         } | ||||
|         if (info.uses_sample_id) { | ||||
|             header += "in int gl_SampleID;"; | ||||
|         } | ||||
|         if (info.stores_sample_mask) { | ||||
|             header += "out int gl_SampleMask[];"; | ||||
|         } | ||||
|         break; | ||||
|     case Stage::Compute: | ||||
|         stage_name = "cs"; | ||||
|   | ||||
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