reuse vectors memory
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		@@ -154,19 +154,10 @@ int color_bitsread = 0;
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uint color_values[32];
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int colvals_index = 0;
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// Weight data globals
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uvec4 texel_weight_data;
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int texel_bitsread = 0;
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bool texel_flag = false;
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// Global "vectors" to be pushed into when decoding
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EncodingData result_vector[144];
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int result_index = 0;
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EncodingData texel_vector[144];
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int texel_vector_index = 0;
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// Replicates low num_bits such that [(to_bit - 1):(to_bit - 1 - from_bit)]
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// is the same as [(num_bits - 1):0] and repeats all the way down.
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uint Replicate(uint val, uint num_bits, uint to_bit) {
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@@ -382,26 +373,15 @@ void SkipBits(uint num_bits) {
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}
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uint StreamColorBits(uint num_bits) {
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    uint ret = 0;
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    int int_bits = int(num_bits);
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    if (texel_flag) {
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        ret = ExtractBits(texel_weight_data, texel_bitsread, int_bits);
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        texel_bitsread += int_bits;
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    } else {
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        ret = ExtractBits(color_endpoint_data, color_bitsread, int_bits);
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        color_bitsread += int_bits;
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    }
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    const int int_bits = int(num_bits);
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    const uint ret = ExtractBits(color_endpoint_data, color_bitsread, int_bits);
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    color_bitsread += int_bits;
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    return ret;
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}
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void ResultEmplaceBack(EncodingData val) {
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    if (texel_flag) {
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        texel_vector[texel_vector_index] = val;
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        ++texel_vector_index;
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    } else {
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        result_vector[result_index] = val;
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        ++result_index;
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    }
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    result_vector[result_index] = val;
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    ++result_index;
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}
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// Returns the number of bits required to encode n_vals values.
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@@ -910,7 +890,7 @@ void UnquantizeTexelWeights(bool is_dual_plane, uvec2 size, out uint unquantized
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    const uint loop_count = min(result_index, area * num_planes);
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    uint unquantized[2 * 144];
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    for (uint itr = 0; itr < loop_count; ++itr) {
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        unquantized[itr] = UnquantizeTexelWeight(texel_vector[itr]);
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        unquantized[itr] = UnquantizeTexelWeight(result_vector[itr]);
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    }
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    for (uint plane = 0; plane < num_planes; ++plane) {
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        for (uint t = 0; t < block_dims.y; t++) {
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@@ -1215,22 +1195,26 @@ void DecompressBlock(ivec3 coord) {
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        ComputeEndpoints(endpoints[i][0], endpoints[i][1], color_endpoint_mode[i]);
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    }
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    texel_weight_data = local_buff;
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    texel_weight_data = bitfieldReverse(texel_weight_data).wzyx;
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    color_endpoint_data = local_buff;
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    color_endpoint_data = bitfieldReverse(color_endpoint_data).wzyx;
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    uint clear_byte_start =
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        (GetPackedBitSize(params.size, params.dual_plane, params.max_weight) >> 3) + 1;
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    uint byte_insert = ExtractBits(texel_weight_data, int(clear_byte_start - 1) * 8, 8) &
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    uint byte_insert = ExtractBits(color_endpoint_data, int(clear_byte_start - 1) * 8, 8) &
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        uint(
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            ((1 << (GetPackedBitSize(params.size, params.dual_plane, params.max_weight) % 8)) - 1));
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    uint vec_index = (clear_byte_start - 1) >> 2;
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    texel_weight_data[vec_index] =
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        bitfieldInsert(texel_weight_data[vec_index], byte_insert, int((clear_byte_start - 1) % 4) * 8, 8);
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    color_endpoint_data[vec_index] =
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        bitfieldInsert(color_endpoint_data[vec_index], byte_insert, int((clear_byte_start - 1) % 4) * 8, 8);
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    for (uint i = clear_byte_start; i < 16; ++i) {
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        uint idx = i >> 2;
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        texel_weight_data[idx] = bitfieldInsert(texel_weight_data[idx], 0, int(i % 4) * 8, 8);
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        color_endpoint_data[idx] = bitfieldInsert(color_endpoint_data[idx], 0, int(i % 4) * 8, 8);
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    }
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    texel_flag = true; // use texel "vector" and bit stream in integer decoding
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    // Re-init vector variables for next decode phase
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    result_index = 0;
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    color_bitsread = 0;
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    DecodeIntegerSequence(params.max_weight, GetNumWeightValues(params.size, params.dual_plane));
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    uint unquantized_texel_weights[2 * 144];
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