yuzu-mainline/src/video_core/host_shaders/convert_d32f_to_abgr8.frag

15 lines
367 B
GLSL

// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 450
layout(binding = 0) uniform sampler2D depth_tex;
layout(location = 0) out vec4 color;
void main() {
ivec2 coord = ivec2(gl_FragCoord.xy);
float depth = texelFetch(depth_tex, coord, 0).r;
color = vec4(depth, depth, depth, 1.0);
}