2023-10-04 10:07:05 +02:00
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 450
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layout(binding = 0) uniform sampler2D depth_tex;
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layout(location = 0) out vec4 color;
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void main() {
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ivec2 coord = ivec2(gl_FragCoord.xy);
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2023-10-15 19:20:45 +02:00
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float depth = texelFetch(depth_tex, coord, 0).r;
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2023-10-07 09:28:09 +02:00
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color = vec4(depth, depth, depth, 1.0);
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2023-10-04 10:07:05 +02:00
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}
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