maxwell_3d/kepler_compute: Remove unused arguments in GetTexture
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@ -50,7 +50,7 @@ void KeplerCompute::CallMethod(const GPU::MethodCall& method_call) {
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}
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}
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Tegra::Texture::FullTextureInfo KeplerCompute::GetTexture(std::size_t offset) const {
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Texture::FullTextureInfo KeplerCompute::GetTexture(std::size_t offset) const {
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const std::bitset<8> cbuf_mask = launch_description.const_buffer_enable_mask.Value();
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ASSERT(cbuf_mask[regs.tex_cb_index]);
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@ -61,13 +61,11 @@ Tegra::Texture::FullTextureInfo KeplerCompute::GetTexture(std::size_t offset) co
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ASSERT(address < texinfo.Address() + texinfo.size);
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const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(address)};
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return GetTextureInfo(tex_handle, offset);
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return GetTextureInfo(tex_handle);
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}
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Texture::FullTextureInfo KeplerCompute::GetTextureInfo(const Texture::TextureHandle tex_handle,
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std::size_t offset) const {
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return Texture::FullTextureInfo{static_cast<u32>(offset), GetTICEntry(tex_handle.tic_id),
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GetTSCEntry(tex_handle.tsc_id)};
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Texture::FullTextureInfo KeplerCompute::GetTextureInfo(Texture::TextureHandle tex_handle) const {
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return Texture::FullTextureInfo{GetTICEntry(tex_handle.tic_id), GetTSCEntry(tex_handle.tsc_id)};
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}
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u32 KeplerCompute::AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const {
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@ -89,7 +87,7 @@ SamplerDescriptor KeplerCompute::AccessBindlessSampler(ShaderType stage, u64 con
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const GPUVAddr tex_info_address = tex_info_buffer.Address() + offset;
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const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
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const Texture::FullTextureInfo tex_info = GetTextureInfo(tex_handle, offset);
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const Texture::FullTextureInfo tex_info = GetTextureInfo(tex_handle);
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SamplerDescriptor result = SamplerDescriptor::FromTicTexture(tex_info.tic.texture_type.Value());
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result.is_shadow.Assign(tex_info.tsc.depth_compare_enabled.Value());
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return result;
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@ -196,11 +196,10 @@ public:
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/// Write the value to the register identified by method.
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void CallMethod(const GPU::MethodCall& method_call);
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Tegra::Texture::FullTextureInfo GetTexture(std::size_t offset) const;
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Texture::FullTextureInfo GetTexture(std::size_t offset) const;
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/// Given a Texture Handle, returns the TSC and TIC entries.
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Texture::FullTextureInfo GetTextureInfo(const Texture::TextureHandle tex_handle,
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std::size_t offset) const;
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/// Given a texture handle, returns the TSC and TIC entries.
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Texture::FullTextureInfo GetTextureInfo(Texture::TextureHandle tex_handle) const;
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u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const override;
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@ -760,21 +760,8 @@ Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
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return tsc_entry;
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}
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Texture::FullTextureInfo Maxwell3D::GetTextureInfo(const Texture::TextureHandle tex_handle,
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std::size_t offset) const {
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Texture::FullTextureInfo tex_info{};
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// Load the TIC data.
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auto tic_entry = GetTICEntry(tex_handle.tic_id);
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// TODO(Subv): Workaround for BitField's move constructor being deleted.
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std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
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// Load the TSC data
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auto tsc_entry = GetTSCEntry(tex_handle.tsc_id);
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// TODO(Subv): Workaround for BitField's move constructor being deleted.
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std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
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return tex_info;
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Texture::FullTextureInfo Maxwell3D::GetTextureInfo(Texture::TextureHandle tex_handle) const {
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return Texture::FullTextureInfo{GetTICEntry(tex_handle.tic_id), GetTSCEntry(tex_handle.tsc_id)};
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}
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Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage,
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@ -790,7 +777,7 @@ Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage,
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const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
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return GetTextureInfo(tex_handle, offset);
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return GetTextureInfo(tex_handle);
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}
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u32 Maxwell3D::GetRegisterValue(u32 method) const {
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@ -827,7 +814,7 @@ SamplerDescriptor Maxwell3D::AccessBindlessSampler(ShaderType stage, u64 const_b
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const GPUVAddr tex_info_address = tex_info_buffer.address + offset;
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const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
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const Texture::FullTextureInfo tex_info = GetTextureInfo(tex_handle, offset);
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const Texture::FullTextureInfo tex_info = GetTextureInfo(tex_handle);
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SamplerDescriptor result = SamplerDescriptor::FromTicTexture(tex_info.tic.texture_type.Value());
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result.is_shadow.Assign(tex_info.tsc.depth_compare_enabled.Value());
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return result;
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@ -1250,9 +1250,8 @@ public:
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void FlushMMEInlineDraw();
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/// Given a Texture Handle, returns the TSC and TIC entries.
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Texture::FullTextureInfo GetTextureInfo(const Texture::TextureHandle tex_handle,
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std::size_t offset) const;
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/// Given a texture handle, returns the TSC and TIC entries.
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Texture::FullTextureInfo GetTextureInfo(Texture::TextureHandle tex_handle) const;
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/// Returns the texture information for a specific texture in a specific shader stage.
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Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const;
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@ -969,7 +969,7 @@ TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stag
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for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
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const auto& entry = entries[bindpoint];
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const auto texture = [&]() {
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const auto texture = [&] {
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if (!entry.IsBindless()) {
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return maxwell3d.GetStageTexture(stage, entry.GetOffset());
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}
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@ -977,7 +977,7 @@ TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stag
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Tegra::Texture::TextureHandle tex_handle;
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Tegra::Engines::ShaderType shader_type = static_cast<Tegra::Engines::ShaderType>(stage);
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tex_handle.raw = maxwell3d.AccessConstBuffer32(shader_type, cbuf.first, cbuf.second);
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return maxwell3d.GetTextureInfo(tex_handle, entry.GetOffset());
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return maxwell3d.GetTextureInfo(tex_handle);
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}();
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if (SetupTexture(base_bindings.sampler + bindpoint, texture, entry)) {
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@ -1000,7 +1000,7 @@ TextureBufferUsage RasterizerOpenGL::SetupComputeTextures(const Shader& kernel)
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for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
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const auto& entry = entries[bindpoint];
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const auto texture = [&]() {
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const auto texture = [&] {
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if (!entry.IsBindless()) {
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return compute.GetTexture(entry.GetOffset());
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}
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@ -1008,7 +1008,7 @@ TextureBufferUsage RasterizerOpenGL::SetupComputeTextures(const Shader& kernel)
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Tegra::Texture::TextureHandle tex_handle;
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tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute,
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cbuf.first, cbuf.second);
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return compute.GetTextureInfo(tex_handle, entry.GetOffset());
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return compute.GetTextureInfo(tex_handle);
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}();
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if (SetupTexture(bindpoint, texture, entry)) {
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@ -1046,7 +1046,7 @@ void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
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const auto& entries = shader->GetShaderEntries().images;
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for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
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const auto& entry = entries[bindpoint];
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const auto tic = [&]() {
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const auto tic = [&] {
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if (!entry.IsBindless()) {
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return compute.GetTexture(entry.GetOffset()).tic;
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}
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@ -1054,7 +1054,7 @@ void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
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Tegra::Texture::TextureHandle tex_handle;
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tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute,
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cbuf.first, cbuf.second);
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return compute.GetTextureInfo(tex_handle, entry.GetOffset()).tic;
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return compute.GetTextureInfo(tex_handle).tic;
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}();
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SetupImage(bindpoint, tic, entry);
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}
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