Merge pull request #3250 from ReinUsesLisp/empty-fragment
gl_rasterizer: Allow rendering without fragment shader
This commit is contained in:
		@@ -271,6 +271,9 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
 | 
			
		||||
            case Maxwell::ShaderProgram::Geometry:
 | 
			
		||||
                shader_program_manager->UseTrivialGeometryShader();
 | 
			
		||||
                break;
 | 
			
		||||
            case Maxwell::ShaderProgram::Fragment:
 | 
			
		||||
                shader_program_manager->UseTrivialFragmentShader();
 | 
			
		||||
                break;
 | 
			
		||||
            default:
 | 
			
		||||
                break;
 | 
			
		||||
            }
 | 
			
		||||
 
 | 
			
		||||
@@ -50,6 +50,10 @@ public:
 | 
			
		||||
        current_state.geometry_shader = 0;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void UseTrivialFragmentShader() {
 | 
			
		||||
        current_state.fragment_shader = 0;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    struct PipelineState {
 | 
			
		||||
        bool operator==(const PipelineState& rhs) const {
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user