Move screen size constants from video_core to core
video_core didn't even properly use them, and they were the source of many otherwise-unnecessary dependencies from core to video_core.
This commit is contained in:
parent
6665557ff7
commit
eb10f25025
|
@ -12,10 +12,10 @@
|
|||
#include "common/logging/log.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/3ds.h"
|
||||
#include "core/settings.h"
|
||||
#include "input_common/keyboard.h"
|
||||
#include "input_common/main.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
|
||||
TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
|
||||
|
@ -80,12 +80,12 @@ EmuWindow_SDL2::EmuWindow_SDL2() {
|
|||
|
||||
std::string window_title = Common::StringFromFormat("Citra %s| %s-%s ", Common::g_build_name,
|
||||
Common::g_scm_branch, Common::g_scm_desc);
|
||||
render_window = SDL_CreateWindow(
|
||||
window_title.c_str(),
|
||||
SDL_WINDOWPOS_UNDEFINED, // x position
|
||||
SDL_WINDOWPOS_UNDEFINED, // y position
|
||||
VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight,
|
||||
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
render_window =
|
||||
SDL_CreateWindow(window_title.c_str(),
|
||||
SDL_WINDOWPOS_UNDEFINED, // x position
|
||||
SDL_WINDOWPOS_UNDEFINED, // y position
|
||||
Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight,
|
||||
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
|
||||
if (render_window == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to create SDL2 window! Exiting...");
|
||||
|
|
|
@ -12,12 +12,11 @@
|
|||
#include "common/microprofile.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/3ds.h"
|
||||
#include "core/core.h"
|
||||
#include "core/settings.h"
|
||||
#include "input_common/keyboard.h"
|
||||
#include "input_common/main.h"
|
||||
#include "video_core/debug_utils/debug_utils.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
EmuThread::EmuThread(GRenderWindow* render_window)
|
||||
: exec_step(false), running(false), stop_run(false), render_window(render_window) {}
|
||||
|
@ -266,8 +265,7 @@ void GRenderWindow::InitRenderTarget() {
|
|||
child = new GGLWidgetInternal(fmt, this);
|
||||
QBoxLayout* layout = new QHBoxLayout(this);
|
||||
|
||||
resize(VideoCore::kScreenTopWidth,
|
||||
VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
|
||||
resize(Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight);
|
||||
layout->addWidget(child);
|
||||
layout->setMargin(0);
|
||||
setLayout(layout);
|
||||
|
|
|
@ -0,0 +1,21 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace Core {
|
||||
|
||||
// 3DS Video Constants
|
||||
// -------------------
|
||||
|
||||
// NOTE: The LCDs actually rotate the image 90 degrees when displaying. Because of that the
|
||||
// framebuffers in video memory are stored in column-major order and rendered sideways, causing
|
||||
// the widths and heights of the framebuffers read by the LCD to be switched compared to the
|
||||
// heights and widths of the screens listed here.
|
||||
constexpr int kScreenTopWidth = 400; ///< 3DS top screen width
|
||||
constexpr int kScreenTopHeight = 240; ///< 3DS top screen height
|
||||
constexpr int kScreenBottomWidth = 320; ///< 3DS bottom screen width
|
||||
constexpr int kScreenBottomHeight = 240; ///< 3DS bottom screen height
|
||||
|
||||
} // namespace Core
|
|
@ -179,6 +179,7 @@ set(SRCS
|
|||
)
|
||||
|
||||
set(HEADERS
|
||||
3ds.h
|
||||
arm/arm_interface.h
|
||||
arm/dynarmic/arm_dynarmic.h
|
||||
arm/dynarmic/arm_dynarmic_cp15.h
|
||||
|
|
|
@ -5,10 +5,10 @@
|
|||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include "common/assert.h"
|
||||
#include "core/3ds.h"
|
||||
#include "core/core.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "core/settings.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
/**
|
||||
* Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
|
||||
|
@ -38,11 +38,9 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
|
|||
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
|
||||
return;
|
||||
|
||||
touch_x = VideoCore::kScreenBottomWidth *
|
||||
(framebuffer_x - framebuffer_layout.bottom_screen.left) /
|
||||
touch_x = Core::kScreenBottomWidth * (framebuffer_x - framebuffer_layout.bottom_screen.left) /
|
||||
(framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left);
|
||||
touch_y = VideoCore::kScreenBottomHeight *
|
||||
(framebuffer_y - framebuffer_layout.bottom_screen.top) /
|
||||
touch_y = Core::kScreenBottomHeight * (framebuffer_y - framebuffer_layout.bottom_screen.top) /
|
||||
(framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
|
||||
|
||||
touch_pressed = true;
|
||||
|
|
|
@ -5,16 +5,20 @@
|
|||
#include <cmath>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "core/3ds.h"
|
||||
#include "core/frontend/framebuffer_layout.h"
|
||||
#include "core/settings.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
namespace Layout {
|
||||
|
||||
static const float TOP_SCREEN_ASPECT_RATIO =
|
||||
static_cast<float>(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth;
|
||||
static_cast<float>(Core::kScreenTopHeight) / Core::kScreenTopWidth;
|
||||
static const float BOT_SCREEN_ASPECT_RATIO =
|
||||
static_cast<float>(VideoCore::kScreenBottomHeight) / VideoCore::kScreenBottomWidth;
|
||||
static_cast<float>(Core::kScreenBottomHeight) / Core::kScreenBottomWidth;
|
||||
|
||||
float FramebufferLayout::GetScalingRatio() const {
|
||||
return static_cast<float>(top_screen.GetWidth()) / Core::kScreenTopWidth;
|
||||
}
|
||||
|
||||
// Finds the largest size subrectangle contained in window area that is confined to the aspect ratio
|
||||
template <class T>
|
||||
|
@ -106,10 +110,10 @@ FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool swapped
|
|||
float window_aspect_ratio = static_cast<float>(height) / width;
|
||||
float emulation_aspect_ratio =
|
||||
swapped
|
||||
? VideoCore::kScreenBottomHeight * 4 /
|
||||
(VideoCore::kScreenBottomWidth * 4.0f + VideoCore::kScreenTopWidth)
|
||||
: VideoCore::kScreenTopHeight * 4 /
|
||||
(VideoCore::kScreenTopWidth * 4.0f + VideoCore::kScreenBottomWidth);
|
||||
? Core::kScreenBottomHeight * 4 /
|
||||
(Core::kScreenBottomWidth * 4.0f + Core::kScreenTopWidth)
|
||||
: Core::kScreenTopHeight * 4 /
|
||||
(Core::kScreenTopWidth * 4.0f + Core::kScreenBottomWidth);
|
||||
float large_screen_aspect_ratio = swapped ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO;
|
||||
float small_screen_aspect_ratio = swapped ? TOP_SCREEN_ASPECT_RATIO : BOT_SCREEN_ASPECT_RATIO;
|
||||
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
#pragma once
|
||||
|
||||
#include "common/math_util.h"
|
||||
|
||||
namespace Layout {
|
||||
|
||||
/// Describes the layout of the window framebuffer (size and top/bottom screen positions)
|
||||
struct FramebufferLayout {
|
||||
unsigned width;
|
||||
|
@ -14,6 +16,12 @@ struct FramebufferLayout {
|
|||
bool bottom_screen_enabled;
|
||||
MathUtil::Rectangle<unsigned> top_screen;
|
||||
MathUtil::Rectangle<unsigned> bottom_screen;
|
||||
|
||||
/**
|
||||
* Returns the ration of pixel size of the top screen, compared to the native size of the 3DS
|
||||
* screen.
|
||||
*/
|
||||
float GetScalingRatio() const;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -52,4 +60,5 @@ FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swap
|
|||
* @return Newly created FramebufferLayout object with default screen regions initialized
|
||||
*/
|
||||
FramebufferLayout CustomFrameLayout(unsigned width, unsigned height);
|
||||
}
|
||||
|
||||
} // namespace Layout
|
||||
|
|
|
@ -561,20 +561,16 @@ RasterizerCacheOpenGL::GetFramebufferSurfaces(
|
|||
color_params.is_tiled = depth_params.is_tiled = true;
|
||||
|
||||
// Set the internal resolution, assume the same scaling factor for top and bottom screens
|
||||
const Layout::FramebufferLayout& layout = VideoCore::g_emu_window->GetFramebufferLayout();
|
||||
if (Settings::values.resolution_factor == 0.0f) {
|
||||
float resolution_scale_factor = Settings::values.resolution_factor;
|
||||
if (resolution_scale_factor == 0.0f) {
|
||||
// Auto - scale resolution to the window size
|
||||
color_params.res_scale_width = depth_params.res_scale_width =
|
||||
(float)layout.top_screen.GetWidth() / VideoCore::kScreenTopWidth;
|
||||
color_params.res_scale_height = depth_params.res_scale_height =
|
||||
(float)layout.top_screen.GetHeight() / VideoCore::kScreenTopHeight;
|
||||
} else {
|
||||
// Otherwise, scale the resolution by the specified factor
|
||||
color_params.res_scale_width = Settings::values.resolution_factor;
|
||||
depth_params.res_scale_width = Settings::values.resolution_factor;
|
||||
color_params.res_scale_height = Settings::values.resolution_factor;
|
||||
depth_params.res_scale_height = Settings::values.resolution_factor;
|
||||
resolution_scale_factor = VideoCore::g_emu_window->GetFramebufferLayout().GetScalingRatio();
|
||||
}
|
||||
// Scale the resolution by the specified factor
|
||||
color_params.res_scale_width = resolution_scale_factor;
|
||||
depth_params.res_scale_width = resolution_scale_factor;
|
||||
color_params.res_scale_height = resolution_scale_factor;
|
||||
depth_params.res_scale_height = resolution_scale_factor;
|
||||
|
||||
color_params.addr = config.GetColorBufferPhysicalAddress();
|
||||
color_params.pixel_format = CachedSurface::PixelFormatFromColorFormat(config.color_format);
|
||||
|
|
|
@ -15,21 +15,6 @@ class RendererBase;
|
|||
|
||||
namespace VideoCore {
|
||||
|
||||
// 3DS Video Constants
|
||||
// -------------------
|
||||
|
||||
// NOTE: The LCDs actually rotate the image 90 degrees when displaying. Because of that the
|
||||
// framebuffers in video memory are stored in column-major order and rendered sideways, causing
|
||||
// the widths and heights of the framebuffers read by the LCD to be switched compared to the
|
||||
// heights and widths of the screens listed here.
|
||||
static const int kScreenTopWidth = 400; ///< 3DS top screen width
|
||||
static const int kScreenTopHeight = 240; ///< 3DS top screen height
|
||||
static const int kScreenBottomWidth = 320; ///< 3DS bottom screen width
|
||||
static const int kScreenBottomHeight = 240; ///< 3DS bottom screen height
|
||||
|
||||
// Video core renderer
|
||||
// ---------------------
|
||||
|
||||
extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
|
||||
extern EmuWindow* g_emu_window; ///< Emu window
|
||||
|
||||
|
|
Loading…
Reference in New Issue