Merge pull request #1137 from lioncash/namespace
renderer_opengl: Namespace OpenGL code
This commit is contained in:
		| @@ -25,6 +25,8 @@ | ||||
| #include "video_core/renderer_opengl/renderer_opengl.h" | ||||
| #include "video_core/video_core.h" | ||||
|  | ||||
| namespace OpenGL { | ||||
|  | ||||
| using Maxwell = Tegra::Engines::Maxwell3D::Regs; | ||||
| using PixelFormat = SurfaceParams::PixelFormat; | ||||
| using SurfaceType = SurfaceParams::SurfaceType; | ||||
| @@ -874,3 +876,5 @@ void RasterizerOpenGL::SyncLogicOpState() { | ||||
|  | ||||
|     state.logic_op.operation = MaxwellToGL::LogicOp(regs.logic_op.operation); | ||||
| } | ||||
|  | ||||
| } // namespace OpenGL | ||||
|   | ||||
| @@ -22,12 +22,14 @@ | ||||
| #include "video_core/renderer_opengl/gl_state.h" | ||||
| #include "video_core/renderer_opengl/gl_stream_buffer.h" | ||||
|  | ||||
| struct ScreenInfo; | ||||
|  | ||||
| namespace Core::Frontend { | ||||
| class EmuWindow; | ||||
| } | ||||
|  | ||||
| namespace OpenGL { | ||||
|  | ||||
| struct ScreenInfo; | ||||
|  | ||||
| class RasterizerOpenGL : public VideoCore::RasterizerInterface { | ||||
| public: | ||||
|     explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer, ScreenInfo& info); | ||||
| @@ -184,3 +186,5 @@ private: | ||||
|     enum class AccelDraw { Disabled, Arrays, Indexed }; | ||||
|     AccelDraw accelerate_draw = AccelDraw::Disabled; | ||||
| }; | ||||
|  | ||||
| } // namespace OpenGL | ||||
|   | ||||
| @@ -19,6 +19,8 @@ | ||||
| #include "video_core/textures/decoders.h" | ||||
| #include "video_core/utils.h" | ||||
|  | ||||
| namespace OpenGL { | ||||
|  | ||||
| using SurfaceType = SurfaceParams::SurfaceType; | ||||
| using PixelFormat = SurfaceParams::PixelFormat; | ||||
| using ComponentType = SurfaceParams::ComponentType; | ||||
| @@ -967,3 +969,5 @@ void RasterizerCacheOpenGL::UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 siz | ||||
|     if (delta < 0) | ||||
|         cached_pages.add({pages_interval, delta}); | ||||
| } | ||||
|  | ||||
| } // namespace OpenGL | ||||
|   | ||||
| @@ -16,6 +16,8 @@ | ||||
| #include "video_core/renderer_opengl/gl_resource_manager.h" | ||||
| #include "video_core/textures/texture.h" | ||||
|  | ||||
| namespace OpenGL { | ||||
|  | ||||
| class CachedSurface; | ||||
| using Surface = std::shared_ptr<CachedSurface>; | ||||
| using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, MathUtil::Rectangle<u32>>; | ||||
| @@ -759,3 +761,5 @@ private: | ||||
|     OGLFramebuffer read_framebuffer; | ||||
|     OGLFramebuffer draw_framebuffer; | ||||
| }; | ||||
|  | ||||
| } // namespace OpenGL | ||||
|   | ||||
| @@ -10,6 +10,8 @@ | ||||
| #include "video_core/renderer_opengl/gl_shader_util.h" | ||||
| #include "video_core/renderer_opengl/gl_state.h" | ||||
|  | ||||
| namespace OpenGL { | ||||
|  | ||||
| class OGLTexture : private NonCopyable { | ||||
| public: | ||||
|     OGLTexture() = default; | ||||
| @@ -331,3 +333,5 @@ public: | ||||
|  | ||||
|     GLuint handle = 0; | ||||
| }; | ||||
|  | ||||
| } // namespace OpenGL | ||||
|   | ||||
| @@ -15,7 +15,7 @@ | ||||
| #include "video_core/renderer_opengl/gl_rasterizer.h" | ||||
| #include "video_core/renderer_opengl/gl_shader_decompiler.h" | ||||
|  | ||||
| namespace GLShader::Decompiler { | ||||
| namespace OpenGL::GLShader::Decompiler { | ||||
|  | ||||
| using Tegra::Shader::Attribute; | ||||
| using Tegra::Shader::Instruction; | ||||
| @@ -2176,4 +2176,4 @@ boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, | ||||
|     return boost::none; | ||||
| } | ||||
|  | ||||
| } // namespace GLShader::Decompiler | ||||
| } // namespace OpenGL::GLShader::Decompiler | ||||
|   | ||||
| @@ -12,7 +12,7 @@ | ||||
| #include "video_core/engines/maxwell_3d.h" | ||||
| #include "video_core/renderer_opengl/gl_shader_gen.h" | ||||
|  | ||||
| namespace GLShader::Decompiler { | ||||
| namespace OpenGL::GLShader::Decompiler { | ||||
|  | ||||
| using Tegra::Engines::Maxwell3D; | ||||
|  | ||||
| @@ -22,4 +22,4 @@ boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, | ||||
|                                                 Maxwell3D::Regs::ShaderStage stage, | ||||
|                                                 const std::string& suffix); | ||||
|  | ||||
| } // namespace GLShader::Decompiler | ||||
| } // namespace OpenGL::GLShader::Decompiler | ||||
|   | ||||
| @@ -7,7 +7,7 @@ | ||||
| #include "video_core/renderer_opengl/gl_shader_decompiler.h" | ||||
| #include "video_core/renderer_opengl/gl_shader_gen.h" | ||||
|  | ||||
| namespace GLShader { | ||||
| namespace OpenGL::GLShader { | ||||
|  | ||||
| using Tegra::Engines::Maxwell3D; | ||||
|  | ||||
| @@ -103,4 +103,4 @@ void main() { | ||||
|     return {out, program.second}; | ||||
| } | ||||
|  | ||||
| } // namespace GLShader | ||||
| } // namespace OpenGL::GLShader | ||||
|   | ||||
| @@ -12,7 +12,7 @@ | ||||
| #include "common/common_types.h" | ||||
| #include "common/hash.h" | ||||
|  | ||||
| namespace GLShader { | ||||
| namespace OpenGL::GLShader { | ||||
|  | ||||
| constexpr size_t MAX_PROGRAM_CODE_LENGTH{0x1000}; | ||||
|  | ||||
| @@ -191,20 +191,20 @@ ProgramResult GenerateVertexShader(const ShaderSetup& setup, const MaxwellVSConf | ||||
|  */ | ||||
| ProgramResult GenerateFragmentShader(const ShaderSetup& setup, const MaxwellFSConfig& config); | ||||
|  | ||||
| } // namespace GLShader | ||||
| } // namespace OpenGL::GLShader | ||||
|  | ||||
| namespace std { | ||||
|  | ||||
| template <> | ||||
| struct hash<GLShader::MaxwellVSConfig> { | ||||
|     size_t operator()(const GLShader::MaxwellVSConfig& k) const { | ||||
| struct hash<OpenGL::GLShader::MaxwellVSConfig> { | ||||
|     size_t operator()(const OpenGL::GLShader::MaxwellVSConfig& k) const { | ||||
|         return k.Hash(); | ||||
|     } | ||||
| }; | ||||
|  | ||||
| template <> | ||||
| struct hash<GLShader::MaxwellFSConfig> { | ||||
|     size_t operator()(const GLShader::MaxwellFSConfig& k) const { | ||||
| struct hash<OpenGL::GLShader::MaxwellFSConfig> { | ||||
|     size_t operator()(const OpenGL::GLShader::MaxwellFSConfig& k) const { | ||||
|         return k.Hash(); | ||||
|     } | ||||
| }; | ||||
|   | ||||
| @@ -7,7 +7,7 @@ | ||||
| #include "video_core/engines/maxwell_3d.h" | ||||
| #include "video_core/renderer_opengl/gl_shader_manager.h" | ||||
|  | ||||
| namespace GLShader { | ||||
| namespace OpenGL::GLShader { | ||||
|  | ||||
| namespace Impl { | ||||
| static void SetShaderUniformBlockBinding(GLuint shader, const char* name, | ||||
| @@ -49,4 +49,4 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& sh | ||||
|     instance_id[0] = state.current_instance; | ||||
| } | ||||
|  | ||||
| } // namespace GLShader | ||||
| } // namespace OpenGL::GLShader | ||||
|   | ||||
| @@ -12,7 +12,7 @@ | ||||
| #include "video_core/renderer_opengl/gl_shader_gen.h" | ||||
| #include "video_core/renderer_opengl/maxwell_to_gl.h" | ||||
|  | ||||
| namespace GLShader { | ||||
| namespace OpenGL::GLShader { | ||||
|  | ||||
| /// Number of OpenGL texture samplers that can be used in the fragment shader | ||||
| static constexpr size_t NumTextureSamplers = 32; | ||||
| @@ -171,4 +171,4 @@ private: | ||||
|     OGLPipeline pipeline; | ||||
| }; | ||||
|  | ||||
| } // namespace GLShader | ||||
| } // namespace OpenGL::GLShader | ||||
|   | ||||
| @@ -8,7 +8,7 @@ | ||||
| #include "common/logging/log.h" | ||||
| #include "video_core/renderer_opengl/gl_shader_util.h" | ||||
|  | ||||
| namespace GLShader { | ||||
| namespace OpenGL::GLShader { | ||||
|  | ||||
| GLuint LoadShader(const char* source, GLenum type) { | ||||
|     const char* debug_type; | ||||
| @@ -47,4 +47,4 @@ GLuint LoadShader(const char* source, GLenum type) { | ||||
|     return shader_id; | ||||
| } | ||||
|  | ||||
| } // namespace GLShader | ||||
| } // namespace OpenGL::GLShader | ||||
|   | ||||
| @@ -10,7 +10,7 @@ | ||||
| #include "common/assert.h" | ||||
| #include "common/logging/log.h" | ||||
|  | ||||
| namespace GLShader { | ||||
| namespace OpenGL::GLShader { | ||||
|  | ||||
| /** | ||||
|  * Utility function to log the source code of a list of shaders. | ||||
| @@ -89,4 +89,4 @@ GLuint LoadProgram(bool separable_program, T... shaders) { | ||||
|     return program_id; | ||||
| } | ||||
|  | ||||
| } // namespace GLShader | ||||
| } // namespace OpenGL::GLShader | ||||
|   | ||||
| @@ -7,6 +7,8 @@ | ||||
| #include "common/logging/log.h" | ||||
| #include "video_core/renderer_opengl/gl_state.h" | ||||
|  | ||||
| namespace OpenGL { | ||||
|  | ||||
| OpenGLState OpenGLState::cur_state; | ||||
|  | ||||
| OpenGLState::OpenGLState() { | ||||
| @@ -338,3 +340,5 @@ OpenGLState& OpenGLState::ResetFramebuffer(GLuint handle) { | ||||
|     } | ||||
|     return *this; | ||||
| } | ||||
|  | ||||
| } // namespace OpenGL | ||||
|   | ||||
| @@ -9,6 +9,8 @@ | ||||
|  | ||||
| #include "video_core/engines/maxwell_3d.h" | ||||
|  | ||||
| namespace OpenGL { | ||||
|  | ||||
| using Regs = Tegra::Engines::Maxwell3D::Regs; | ||||
|  | ||||
| namespace TextureUnits { | ||||
| @@ -163,3 +165,5 @@ public: | ||||
| private: | ||||
|     static OpenGLState cur_state; | ||||
| }; | ||||
|  | ||||
| } // namespace OpenGL | ||||
|   | ||||
| @@ -9,6 +9,8 @@ | ||||
| #include "video_core/renderer_opengl/gl_state.h" | ||||
| #include "video_core/renderer_opengl/gl_stream_buffer.h" | ||||
|  | ||||
| namespace OpenGL { | ||||
|  | ||||
| OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent) | ||||
|     : gl_target(target), buffer_size(size) { | ||||
|     gl_buffer.Create(); | ||||
| @@ -97,3 +99,5 @@ void OGLStreamBuffer::Unmap(GLsizeiptr size) { | ||||
|  | ||||
|     buffer_pos += size; | ||||
| } | ||||
|  | ||||
| } // namespace OpenGL | ||||
|   | ||||
| @@ -9,6 +9,8 @@ | ||||
| #include "common/common_types.h" | ||||
| #include "video_core/renderer_opengl/gl_resource_manager.h" | ||||
|  | ||||
| namespace OpenGL { | ||||
|  | ||||
| class OGLStreamBuffer : private NonCopyable { | ||||
| public: | ||||
|     explicit OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent = false); | ||||
| @@ -42,3 +44,5 @@ private: | ||||
|     GLsizeiptr mapped_size = 0; | ||||
|     u8* mapped_ptr = nullptr; | ||||
| }; | ||||
|  | ||||
| } // namespace OpenGL | ||||
|   | ||||
| @@ -10,6 +10,8 @@ | ||||
| #include "common/logging/log.h" | ||||
| #include "video_core/engines/maxwell_3d.h" | ||||
|  | ||||
| namespace OpenGL { | ||||
|  | ||||
| using GLvec2 = std::array<GLfloat, 2>; | ||||
| using GLvec3 = std::array<GLfloat, 3>; | ||||
| using GLvec4 = std::array<GLfloat, 4>; | ||||
| @@ -360,3 +362,4 @@ inline GLenum LogicOp(Maxwell::LogicOperation operation) { | ||||
| } | ||||
|  | ||||
| } // namespace MaxwellToGL | ||||
| } // namespace OpenGL | ||||
|   | ||||
| @@ -20,6 +20,8 @@ | ||||
| #include "video_core/renderer_opengl/renderer_opengl.h" | ||||
| #include "video_core/utils.h" | ||||
|  | ||||
| namespace OpenGL { | ||||
|  | ||||
| static const char vertex_shader[] = R"( | ||||
| #version 150 core | ||||
|  | ||||
| @@ -476,3 +478,5 @@ bool RendererOpenGL::Init() { | ||||
|  | ||||
| /// Shutdown the renderer | ||||
| void RendererOpenGL::ShutDown() {} | ||||
|  | ||||
| } // namespace OpenGL | ||||
|   | ||||
| @@ -16,6 +16,8 @@ namespace Core::Frontend { | ||||
| class EmuWindow; | ||||
| } | ||||
|  | ||||
| namespace OpenGL { | ||||
|  | ||||
| /// Structure used for storing information about the textures for the Switch screen | ||||
| struct TextureInfo { | ||||
|     OGLTexture resource; | ||||
| @@ -98,3 +100,5 @@ private: | ||||
|     Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags; | ||||
|     MathUtil::Rectangle<int> framebuffer_crop_rect; | ||||
| }; | ||||
|  | ||||
| } // namespace OpenGL | ||||
|   | ||||
| @@ -10,7 +10,7 @@ | ||||
| namespace VideoCore { | ||||
|  | ||||
| std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window) { | ||||
|     return std::make_unique<RendererOpenGL>(emu_window); | ||||
|     return std::make_unique<OpenGL::RendererOpenGL>(emu_window); | ||||
| } | ||||
|  | ||||
| } // namespace VideoCore | ||||
|   | ||||
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