ShaderCache: Order Phi Arguments from farthest away to nearest.

This commit is contained in:
Fernando Sahmkow 2021-10-31 17:46:46 +01:00
parent a3a353edf2
commit c50ad56bf5
5 changed files with 37 additions and 0 deletions

View File

@ -152,6 +152,17 @@ public:
return instructions.crend();
}
// Set the order of the block, it can be set pre order, the user decides
void SetOrder(u32 new_order) {
order = new_order;
}
// Get the order of the block.
// The higher, the closer is the block to the end.
[[nodiscard]] u32 GetOrder() const {
return order;
}
private:
/// Memory pool for instruction list
ObjectPool<Inst>* inst_pool;
@ -171,6 +182,9 @@ private:
/// Intrusively stored host definition of this block.
u32 definition{};
/// Order of the block.
u32 order{};
};
using BlockList = std::vector<Block*>;

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@ -6,6 +6,7 @@
#include <memory>
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/type.h"
#include "shader_recompiler/frontend/ir/value.h"
@ -291,6 +292,16 @@ void Inst::AddPhiOperand(Block* predecessor, const Value& value) {
phi_args.emplace_back(predecessor, value);
}
void Inst::OrderPhiArgs() {
if (op != Opcode::Phi) {
throw LogicError("{} is not a Phi instruction", op);
}
std::sort(phi_args.begin(), phi_args.end(),
[](const std::pair<Block*, Value>& a, const std::pair<Block*, Value>& b) {
return a.first->GetOrder() < b.first->GetOrder();
});
}
void Inst::Invalidate() {
ClearArgs();
ReplaceOpcode(Opcode::Void);

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@ -182,6 +182,9 @@ public:
/// Add phi operand to a phi instruction.
void AddPhiOperand(Block* predecessor, const Value& value);
/// Orders the Phi arguments from farthest away to nearest.
void OrderPhiArgs();
void Invalidate();
void ClearArgs();

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@ -27,9 +27,11 @@ IR::BlockList GenerateBlocks(const IR::AbstractSyntaxList& syntax_list) {
}
IR::BlockList blocks;
blocks.reserve(num_syntax_blocks);
u32 order_index{};
for (const auto& node : syntax_list) {
if (node.type == IR::AbstractSyntaxNode::Type::Block) {
blocks.push_back(node.data.block);
blocks.back()->SetOrder(order_index++);
}
}
return blocks;

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@ -378,6 +378,13 @@ void SsaRewritePass(IR::Program& program) {
for (auto block = program.post_order_blocks.rbegin(); block != end; ++block) {
VisitBlock(pass, *block);
}
for (auto block = program.post_order_blocks.rbegin(); block != end; ++block) {
for (IR::Inst& inst : (*block)->Instructions()) {
if (inst.GetOpcode() == IR::Opcode::Phi) {
inst.OrderPhiArgs();
}
}
}
}
} // namespace Shader::Optimization