Second part of Golden's PR
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		| @@ -156,7 +156,7 @@ | ||||
|         <item> | ||||
|          <widget class="QCheckBox" name="use_disk_shader_cache"> | ||||
|           <property name="text"> | ||||
|            <string>Use disk shader cache</string> | ||||
|            <string>Use disk pipeline cache</string> | ||||
|           </property> | ||||
|          </widget> | ||||
|         </item> | ||||
|   | ||||
| @@ -82,7 +82,7 @@ | ||||
|            <string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string> | ||||
|           </property> | ||||
|           <property name="text"> | ||||
|            <string>Use asynchronous shader building (hack)</string> | ||||
|            <string>Use asynchronous shader building (Hack)</string> | ||||
|           </property> | ||||
|          </widget> | ||||
|         </item> | ||||
| @@ -92,7 +92,7 @@ | ||||
|             <string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string> | ||||
|           </property> | ||||
|           <property name="text"> | ||||
|            <string>Use Fast GPU Time (hack)</string> | ||||
|            <string>Use Fast GPU Time (Hack)</string> | ||||
|           </property> | ||||
|          </widget> | ||||
|         </item> | ||||
|   | ||||
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