vk_pipeline_cache: Add file and define descriptor update template filler

This function allows us to share code between compute and graphics
pipelines compilation.
This commit is contained in:
ReinUsesLisp 2020-01-06 21:18:38 -03:00
parent 3142f1b597
commit b392a5986e
3 changed files with 67 additions and 0 deletions

View File

@ -163,6 +163,8 @@ if (ENABLE_VULKAN)
renderer_vulkan/vk_image.h
renderer_vulkan/vk_memory_manager.cpp
renderer_vulkan/vk_memory_manager.h
renderer_vulkan/vk_pipeline_cache.cpp
renderer_vulkan/vk_pipeline_cache.h
renderer_vulkan/vk_rasterizer.h
renderer_vulkan/vk_renderpass_cache.cpp
renderer_vulkan/vk_renderpass_cache.h

View File

@ -0,0 +1,43 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstddef>
#include <vector>
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_device.h"
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
namespace Vulkan {
void FillDescriptorUpdateTemplateEntries(
const VKDevice& device, const ShaderEntries& entries, u32& binding, u32& offset,
std::vector<vk::DescriptorUpdateTemplateEntry>& template_entries) {
static constexpr auto entry_size = static_cast<u32>(sizeof(DescriptorUpdateEntry));
const auto AddEntry = [&](vk::DescriptorType descriptor_type, std::size_t count_) {
const u32 count = static_cast<u32>(count_);
if (descriptor_type == vk::DescriptorType::eUniformTexelBuffer &&
device.GetDriverID() == vk::DriverIdKHR::eNvidiaProprietary) {
// Nvidia has a bug where updating multiple uniform texels at once causes the driver to
// crash.
for (u32 i = 0; i < count; ++i) {
template_entries.emplace_back(binding + i, 0, 1, descriptor_type,
offset + i * entry_size, entry_size);
}
} else if (count != 0) {
template_entries.emplace_back(binding, 0, count, descriptor_type, offset, entry_size);
}
offset += count * entry_size;
binding += count;
};
AddEntry(vk::DescriptorType::eUniformBuffer, entries.const_buffers.size());
AddEntry(vk::DescriptorType::eStorageBuffer, entries.global_buffers.size());
AddEntry(vk::DescriptorType::eUniformTexelBuffer, entries.texel_buffers.size());
AddEntry(vk::DescriptorType::eCombinedImageSampler, entries.samplers.size());
AddEntry(vk::DescriptorType::eStorageImage, entries.images.size());
}
} // namespace Vulkan

View File

@ -0,0 +1,22 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include "common/common_types.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
#include "video_core/shader/shader_ir.h"
namespace Vulkan {
class VKDevice;
void FillDescriptorUpdateTemplateEntries(
const VKDevice& device, const ShaderEntries& entries, u32& binding, u32& offset,
std::vector<vk::DescriptorUpdateTemplateEntry>& template_entries);
} // namespace Vulkan