Merge pull request #1063 from Subv/hw_renderer_debug_fb
HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint
This commit is contained in:
commit
afd45d1d7f
|
@ -25,6 +25,8 @@
|
|||
#include "common/math_util.h"
|
||||
#include "common/vector_math.h"
|
||||
|
||||
#include "core/settings.h"
|
||||
|
||||
#include "video_core/pica.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/utils.h"
|
||||
|
@ -45,8 +47,10 @@ void DebugContext::OnEvent(Event event, void* data) {
|
|||
{
|
||||
std::unique_lock<std::mutex> lock(breakpoint_mutex);
|
||||
|
||||
// Commit the hardware renderer's framebuffer so it will show on debug widgets
|
||||
VideoCore::g_renderer->hw_rasterizer->CommitFramebuffer();
|
||||
if (Settings::values.use_hw_renderer) {
|
||||
// Commit the hardware renderer's framebuffer so it will show on debug widgets
|
||||
VideoCore::g_renderer->hw_rasterizer->CommitFramebuffer();
|
||||
}
|
||||
|
||||
// TODO: Should stop the CPU thread here once we multithread emulation.
|
||||
|
||||
|
|
Loading…
Reference in New Issue