Shader_Cache: setup connection of ConstBufferLocker
This commit is contained in:
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1a58f45d76
commit
acd6441134
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@ -1006,7 +1006,8 @@ TextureBufferUsage RasterizerOpenGL::SetupComputeTextures(const Shader& kernel)
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}
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const auto cbuf = entry.GetBindlessCBuf();
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Tegra::Texture::TextureHandle tex_handle;
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tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute, cbuf.first, cbuf.second);
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tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute,
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cbuf.first, cbuf.second);
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return compute.GetTextureInfo(tex_handle, entry.GetOffset());
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}();
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@ -1051,7 +1052,8 @@ void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
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}
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const auto cbuf = entry.GetBindlessCBuf();
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Tegra::Texture::TextureHandle tex_handle;
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tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute, cbuf.first, cbuf.second);
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tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute,
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cbuf.first, cbuf.second);
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return compute.GetTextureInfo(tex_handle, entry.GetOffset()).tic;
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}();
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SetupImage(bindpoint, tic, entry);
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@ -10,6 +10,7 @@
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#include "common/scope_exit.h"
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/memory_manager.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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@ -173,8 +174,9 @@ u64 GetUniqueIdentifier(ProgramType program_type, const ProgramCode& code,
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}
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/// Creates an unspecialized program from code streams
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GLShader::ProgramResult CreateProgram(const Device& device, ProgramType program_type,
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ProgramCode program_code, ProgramCode program_code_b) {
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GLShader::ProgramResult CreateProgram(Core::System& system, const Device& device,
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ProgramType program_type, ProgramCode program_code,
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ProgramCode program_code_b) {
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GLShader::ShaderSetup setup(program_code);
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setup.program.size_a = CalculateProgramSize(program_code);
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setup.program.size_b = 0;
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@ -190,14 +192,25 @@ GLShader::ProgramResult CreateProgram(const Device& device, ProgramType program_
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switch (program_type) {
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case ProgramType::VertexA:
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case ProgramType::VertexB:
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return GLShader::GenerateVertexShader(device, setup);
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case ProgramType::Geometry:
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return GLShader::GenerateGeometryShader(device, setup);
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case ProgramType::Fragment:
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return GLShader::GenerateFragmentShader(device, setup);
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case ProgramType::Compute:
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return GLShader::GenerateComputeShader(device, setup);
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case ProgramType::VertexB: {
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VideoCommon::Shader::ConstBufferLocker locker{Tegra::Engines::ShaderType::Vertex,
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&(system.GPU().Maxwell3D())};
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return GLShader::GenerateVertexShader(locker, device, setup);
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}
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case ProgramType::Geometry: {
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VideoCommon::Shader::ConstBufferLocker locker{Tegra::Engines::ShaderType::Geometry,
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&(system.GPU().Maxwell3D())};
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return GLShader::GenerateGeometryShader(locker, device, setup);
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}
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case ProgramType::Fragment: {
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VideoCommon::Shader::ConstBufferLocker locker{Tegra::Engines::ShaderType::Fragment,
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&(system.GPU().Maxwell3D())};
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return GLShader::GenerateFragmentShader(locker, device, setup);
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}
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case ProgramType::Compute: {
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VideoCommon::Shader::ConstBufferLocker locker{Tegra::Engines::ShaderType::Compute, &(system.GPU().KeplerCompute())};
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return GLShader::GenerateComputeShader(locker, device, setup);
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}
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default:
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UNIMPLEMENTED_MSG("Unimplemented program_type={}", static_cast<u32>(program_type));
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return {};
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@ -307,8 +320,8 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
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ProgramCode&& program_code_b) {
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const auto code_size{CalculateProgramSize(program_code)};
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const auto code_size_b{CalculateProgramSize(program_code_b)};
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auto result{
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CreateProgram(params.device, GetProgramType(program_type), program_code, program_code_b)};
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auto result{CreateProgram(params.system, params.device, GetProgramType(program_type),
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program_code, program_code_b)};
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if (result.first.empty()) {
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// TODO(Rodrigo): Unimplemented shader stages hit here, avoid using these for now
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return {};
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@ -331,7 +344,7 @@ Shader CachedShader::CreateStageFromCache(const ShaderParameters& params,
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}
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Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode&& code) {
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auto result{CreateProgram(params.device, ProgramType::Compute, code, {})};
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auto result{CreateProgram(params.system, params.device, ProgramType::Compute, code, {})};
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const auto code_size{CalculateProgramSize(code)};
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params.disk_cache.SaveRaw(ShaderDiskCacheRaw(params.unique_identifier, ProgramType::Compute,
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@ -566,7 +579,7 @@ std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecia
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result = {stored_decompiled.code, stored_decompiled.entries};
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} else {
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// Otherwise decompile the shader at boot and save the result to the decompiled file
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result = CreateProgram(device, raw.GetProgramType(), raw.GetProgramCode(),
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result = CreateProgram(system, device, raw.GetProgramType(), raw.GetProgramCode(),
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raw.GetProgramCodeB());
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disk_cache.SaveDecompiled(unique_identifier, result.first, result.second);
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}
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@ -612,7 +625,7 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
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const auto unique_identifier =
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GetUniqueIdentifier(GetProgramType(program), program_code, program_code_b);
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const auto cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)};
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const ShaderParameters params{disk_cache, precompiled_programs, device, cpu_addr,
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const ShaderParameters params{disk_cache, precompiled_programs, system, device, cpu_addr,
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host_ptr, unique_identifier};
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const auto found = precompiled_shaders.find(unique_identifier);
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@ -639,7 +652,7 @@ Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
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auto code{GetShaderCode(memory_manager, code_addr, host_ptr)};
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const auto unique_identifier{GetUniqueIdentifier(ProgramType::Compute, code, {})};
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const auto cpu_addr{*memory_manager.GpuToCpuAddress(code_addr)};
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const ShaderParameters params{disk_cache, precompiled_programs, device, cpu_addr,
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const ShaderParameters params{disk_cache, precompiled_programs, system, device, cpu_addr,
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host_ptr, unique_identifier};
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const auto found = precompiled_shaders.find(unique_identifier);
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@ -45,6 +45,7 @@ using PrecompiledShaders = std::unordered_map<u64, GLShader::ProgramResult>;
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struct ShaderParameters {
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ShaderDiskCacheOpenGL& disk_cache;
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const PrecompiledPrograms& precompiled_programs;
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Core::System& system;
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const Device& device;
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VAddr cpu_addr;
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u8* host_ptr;
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@ -21,7 +21,8 @@ static constexpr u32 COMPUTE_OFFSET = 0;
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static constexpr CompilerSettings settings{CompileDepth::NoFlowStack, true};
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ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup) {
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ProgramResult GenerateVertexShader(ConstBufferLocker& locker, const Device& device,
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const ShaderSetup& setup) {
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const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
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std::string out = "// Shader Unique Id: VS" + id + "\n\n";
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@ -35,14 +36,15 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
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)";
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const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
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const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings,
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locker);
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const auto stage = setup.IsDualProgram() ? ProgramType::VertexA : ProgramType::VertexB;
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ProgramResult program = Decompile(device, program_ir, stage, "vertex");
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out += program.first;
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if (setup.IsDualProgram()) {
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const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET, setup.program.size_b,
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settings);
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settings, locker);
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ProgramResult program_b = Decompile(device, program_ir_b, ProgramType::VertexB, "vertex_b");
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out += program_b.first;
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}
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@ -71,7 +73,8 @@ void main() {
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return {std::move(out), std::move(program.second)};
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}
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ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup) {
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ProgramResult GenerateGeometryShader(ConstBufferLocker& locker, const Device& device,
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const ShaderSetup& setup) {
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const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
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std::string out = "// Shader Unique Id: GS" + id + "\n\n";
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@ -85,7 +88,8 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
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)";
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const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
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const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings,
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locker);
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ProgramResult program = Decompile(device, program_ir, ProgramType::Geometry, "geometry");
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out += program.first;
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@ -97,7 +101,8 @@ void main() {
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return {std::move(out), std::move(program.second)};
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}
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ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup) {
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ProgramResult GenerateFragmentShader(ConstBufferLocker& locker, const Device& device,
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const ShaderSetup& setup) {
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const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
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std::string out = "// Shader Unique Id: FS" + id + "\n\n";
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@ -120,7 +125,8 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config {
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)";
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const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
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const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings,
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locker);
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ProgramResult program = Decompile(device, program_ir, ProgramType::Fragment, "fragment");
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out += program.first;
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@ -133,13 +139,15 @@ void main() {
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return {std::move(out), std::move(program.second)};
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}
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ProgramResult GenerateComputeShader(const Device& device, const ShaderSetup& setup) {
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ProgramResult GenerateComputeShader(ConstBufferLocker& locker, const Device& device,
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const ShaderSetup& setup) {
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const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
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std::string out = "// Shader Unique Id: CS" + id + "\n\n";
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out += GetCommonDeclarations();
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const ShaderIR program_ir(setup.program.code, COMPUTE_OFFSET, setup.program.size_a, settings);
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const ShaderIR program_ir(setup.program.code, COMPUTE_OFFSET, setup.program.size_a, settings,
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locker);
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ProgramResult program = Decompile(device, program_ir, ProgramType::Compute, "compute");
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out += program.first;
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@ -16,6 +16,7 @@ class Device;
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namespace OpenGL::GLShader {
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using VideoCommon::Shader::ConstBufferLocker;
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using VideoCommon::Shader::ProgramCode;
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struct ShaderSetup {
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@ -46,15 +47,19 @@ private:
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};
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/// Generates the GLSL vertex shader program source code for the given VS program
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ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup);
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ProgramResult GenerateVertexShader(ConstBufferLocker& locker, const Device& device,
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const ShaderSetup& setup);
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/// Generates the GLSL geometry shader program source code for the given GS program
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ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup);
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ProgramResult GenerateGeometryShader(ConstBufferLocker& locker, const Device& device,
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const ShaderSetup& setup);
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/// Generates the GLSL fragment shader program source code for the given FS program
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ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup);
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ProgramResult GenerateFragmentShader(ConstBufferLocker& locker, const Device& device,
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const ShaderSetup& setup);
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/// Generates the GLSL compute shader program source code for the given CS program
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ProgramResult GenerateComputeShader(const Device& device, const ShaderSetup& setup);
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ProgramResult GenerateComputeShader(ConstBufferLocker& locker, const Device& device,
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const ShaderSetup& setup);
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} // namespace OpenGL::GLShader
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@ -57,8 +57,8 @@ struct BlockInfo {
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struct CFGRebuildState {
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explicit CFGRebuildState(const ProgramCode& program_code, const std::size_t program_size,
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const u32 start)
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: start{start}, program_code{program_code}, program_size{program_size} {}
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const u32 start, ConstBufferLocker& locker)
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: start{start}, program_code{program_code}, program_size{program_size}, locker{locker} {}
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u32 start{};
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std::vector<BlockInfo> block_info{};
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@ -72,6 +72,7 @@ struct CFGRebuildState {
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const ProgramCode& program_code;
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const std::size_t program_size;
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ASTManager* manager;
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ConstBufferLocker& locker;
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};
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enum class BlockCollision : u32 { None, Found, Inside };
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@ -214,7 +215,7 @@ std::optional<BranchIndirectInfo> TrackBranchIndirectInfo(const CFGRebuildState&
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if (opcode->get().GetId() == OpCode::Id::IMNMX_IMM) {
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if (instr.gpr0.Value() == track_register) {
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track_register = instr.gpr8.Value();
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result.entries = instr.alu.GetSignedImm20_20();
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result.entries = instr.alu.GetSignedImm20_20() + 1;
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pos--;
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found_track = true;
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break;
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@ -406,8 +407,14 @@ std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address)
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auto tmp = TrackBranchIndirectInfo(state, address, offset);
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if (tmp) {
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auto result = *tmp;
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LOG_CRITICAL(HW_GPU, "Track Successful, BRX: buffer:{}, offset:{}, entries:{}",
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result.buffer, result.offset, result.entries);
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std::string entries{};
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for (u32 i = 0; i < result.entries; i++) {
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auto k = locker.ObtainKey(result.buffer, result.offset + i * 4);
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entries = entries + std::to_string(*k) + '\n';
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}
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LOG_CRITICAL(HW_GPU,
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"Track Successful, BRX: buffer:{}, offset:{}, entries:{}, inner:\n{}",
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result.buffer, result.offset, result.entries, entries);
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} else {
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LOG_CRITICAL(HW_GPU, "Track Unsuccesful");
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}
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@ -588,14 +595,15 @@ void DecompileShader(CFGRebuildState& state) {
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std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
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std::size_t program_size, u32 start_address,
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const CompilerSettings& settings) {
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const CompilerSettings& settings,
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ConstBufferLocker& locker) {
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auto result_out = std::make_unique<ShaderCharacteristics>();
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if (settings.depth == CompileDepth::BruteForce) {
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result_out->settings.depth = CompileDepth::BruteForce;
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return result_out;
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}
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CFGRebuildState state{program_code, program_size, start_address};
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CFGRebuildState state{program_code, program_size, start_address, locker};
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// Inspect Code and generate blocks
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state.labels.clear();
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state.labels.emplace(start_address);
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@ -78,6 +78,7 @@ struct ShaderCharacteristics {
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std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
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std::size_t program_size, u32 start_address,
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const CompilerSettings& settings);
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const CompilerSettings& settings,
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ConstBufferLocker& locker);
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} // namespace VideoCommon::Shader
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@ -102,7 +102,7 @@ void ShaderIR::Decode() {
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std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
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decompiled = false;
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auto info = ScanFlow(program_code, program_size, main_offset, settings);
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auto info = ScanFlow(program_code, program_size, main_offset, settings, locker);
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auto& shader_info = *info;
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coverage_begin = shader_info.start;
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coverage_end = shader_info.end;
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@ -23,9 +23,9 @@ using Tegra::Shader::PredOperation;
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using Tegra::Shader::Register;
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ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, const std::size_t size,
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CompilerSettings settings)
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CompilerSettings settings, ConstBufferLocker& locker)
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: program_code{program_code}, main_offset{main_offset}, program_size{size}, basic_blocks{},
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program_manager{true, true}, settings{settings} {
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program_manager{true, true}, settings{settings}, locker{locker} {
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Decode();
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}
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@ -68,7 +68,7 @@ struct GlobalMemoryUsage {
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class ShaderIR final {
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public:
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explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, std::size_t size,
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CompilerSettings settings);
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CompilerSettings settings, ConstBufferLocker& locker);
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~ShaderIR();
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const std::map<u32, NodeBlock>& GetBasicBlocks() const {
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@ -389,6 +389,7 @@ private:
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NodeBlock global_code;
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ASTManager program_manager;
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CompilerSettings settings{};
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ConstBufferLocker& locker;
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std::set<u32> used_registers;
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std::set<Tegra::Shader::Pred> used_predicates;
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