yuzu: Make mute audio persistent
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9169cbf728
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9e331f9957
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@ -153,7 +153,7 @@ struct Values {
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true,
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true};
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Setting<bool, false> audio_muted{
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linkage, false, "audio_muted", Category::Audio, Specialization::Default, false, true};
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linkage, false, "audio_muted", Category::Audio, Specialization::Default, true, true};
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Setting<bool, false> dump_audio_commands{
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linkage, false, "dump_audio_commands", Category::Audio, Specialization::Default, false};
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@ -1064,12 +1064,6 @@ void GMainWindow::InitializeWidgets() {
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volume_slider->setObjectName(QStringLiteral("volume_slider"));
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volume_slider->setMaximum(200);
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volume_slider->setPageStep(5);
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connect(volume_slider, &QSlider::valueChanged, this, [this](int percentage) {
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Settings::values.audio_muted = false;
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const auto volume = static_cast<u8>(percentage);
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Settings::values.volume.SetValue(volume);
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UpdateVolumeUI();
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});
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volume_popup->layout()->addWidget(volume_slider);
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volume_button = new VolumeButton();
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@ -1077,6 +1071,12 @@ void GMainWindow::InitializeWidgets() {
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volume_button->setFocusPolicy(Qt::NoFocus);
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volume_button->setCheckable(true);
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UpdateVolumeUI();
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connect(volume_slider, &QSlider::valueChanged, this, [this](int percentage) {
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Settings::values.audio_muted = false;
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const auto volume = static_cast<u8>(percentage);
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Settings::values.volume.SetValue(volume);
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UpdateVolumeUI();
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});
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connect(volume_button, &QPushButton::clicked, this, [&] {
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UpdateVolumeUI();
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volume_popup->setVisible(!volume_popup->isVisible());
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