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		@@ -1849,7 +1849,7 @@ private:
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        const Id coords = GetCoordinates(operation, Type::Float);
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        spv::ImageOperandsMask mask = spv::ImageOperandsMask::MaskNone;
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        std::vector<Id> operands{};
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        std::vector<Id> operands;
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        Id texture{};
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        if (!meta.aoffi.empty()) {
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@@ -1938,7 +1938,7 @@ private:
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        const Id coords = GetCoordinates(operation, Type::Int);
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        spv::ImageOperandsMask mask = spv::ImageOperandsMask::MaskNone;
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        std::vector<Id> operands{};
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        std::vector<Id> operands;
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        Id fetch;
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        if (meta.lod && !meta.sampler.is_buffer) {
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@@ -829,7 +829,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
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    // When lod is used always is in gpr20
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    const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0);
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    std::vector<Node> aoffi{};
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    std::vector<Node> aoffi;
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    if (aoffi_enabled) {
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        aoffi = GetAoffiCoordinates(GetRegister(instr.gpr20), type_coord_count, false);
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    }
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