GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr

This commit is contained in:
Fernando Sahmkow 2020-04-05 12:58:23 -04:00
parent 588a20be3f
commit 9c0f40a1f5
14 changed files with 77 additions and 67 deletions

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@ -242,7 +242,7 @@ struct Memory::Impl {
}
case Common::PageType::RasterizerCachedMemory: {
const u8* const host_ptr = GetPointerFromVMA(process, current_vaddr);
system.GPU().FlushRegion(ToCacheAddr(host_ptr), copy_amount);
system.GPU().FlushRegion(current_vaddr, copy_amount);
std::memcpy(dest_buffer, host_ptr, copy_amount);
break;
}
@ -290,7 +290,7 @@ struct Memory::Impl {
}
case Common::PageType::RasterizerCachedMemory: {
u8* const host_ptr = GetPointerFromVMA(process, current_vaddr);
system.GPU().InvalidateRegion(ToCacheAddr(host_ptr), copy_amount);
system.GPU().InvalidateRegion(current_vaddr, copy_amount);
std::memcpy(host_ptr, src_buffer, copy_amount);
break;
}
@ -337,7 +337,7 @@ struct Memory::Impl {
}
case Common::PageType::RasterizerCachedMemory: {
u8* const host_ptr = GetPointerFromVMA(process, current_vaddr);
system.GPU().InvalidateRegion(ToCacheAddr(host_ptr), copy_amount);
system.GPU().InvalidateRegion(current_vaddr, copy_amount);
std::memset(host_ptr, 0, copy_amount);
break;
}
@ -384,7 +384,7 @@ struct Memory::Impl {
}
case Common::PageType::RasterizerCachedMemory: {
const u8* const host_ptr = GetPointerFromVMA(process, current_vaddr);
system.GPU().FlushRegion(ToCacheAddr(host_ptr), copy_amount);
system.GPU().FlushRegion(current_vaddr, copy_amount);
WriteBlock(process, dest_addr, host_ptr, copy_amount);
break;
}
@ -545,7 +545,7 @@ struct Memory::Impl {
break;
case Common::PageType::RasterizerCachedMemory: {
const u8* const host_ptr = GetPointerFromVMA(vaddr);
system.GPU().FlushRegion(ToCacheAddr(host_ptr), sizeof(T));
system.GPU().FlushRegion(vaddr, sizeof(T));
T value;
std::memcpy(&value, host_ptr, sizeof(T));
return value;
@ -587,7 +587,7 @@ struct Memory::Impl {
break;
case Common::PageType::RasterizerCachedMemory: {
u8* const host_ptr{GetPointerFromVMA(vaddr)};
system.GPU().InvalidateRegion(ToCacheAddr(host_ptr), sizeof(T));
system.GPU().InvalidateRegion(vaddr, sizeof(T));
std::memcpy(host_ptr, &data, sizeof(T));
break;
}

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@ -270,13 +270,13 @@ public:
virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
virtual void FlushRegion(CacheAddr addr, u64 size) = 0;
virtual void FlushRegion(VAddr addr, u64 size) = 0;
/// Notify rasterizer that any caches of the specified region should be invalidated
virtual void InvalidateRegion(CacheAddr addr, u64 size) = 0;
virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
virtual void FlushAndInvalidateRegion(CacheAddr addr, u64 size) = 0;
virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
protected:
virtual void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const = 0;

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@ -30,15 +30,15 @@ void GPUAsynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
gpu_thread.SwapBuffers(framebuffer);
}
void GPUAsynch::FlushRegion(CacheAddr addr, u64 size) {
void GPUAsynch::FlushRegion(VAddr addr, u64 size) {
gpu_thread.FlushRegion(addr, size);
}
void GPUAsynch::InvalidateRegion(CacheAddr addr, u64 size) {
void GPUAsynch::InvalidateRegion(VAddr addr, u64 size) {
gpu_thread.InvalidateRegion(addr, size);
}
void GPUAsynch::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
void GPUAsynch::FlushAndInvalidateRegion(VAddr addr, u64 size) {
gpu_thread.FlushAndInvalidateRegion(addr, size);
}

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@ -27,9 +27,9 @@ public:
void Start() override;
void PushGPUEntries(Tegra::CommandList&& entries) override;
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
void FlushRegion(CacheAddr addr, u64 size) override;
void InvalidateRegion(CacheAddr addr, u64 size) override;
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
void FlushRegion(VAddr addr, u64 size) override;
void InvalidateRegion(VAddr addr, u64 size) override;
void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
void WaitIdle() const override;
protected:

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@ -26,15 +26,15 @@ void GPUSynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
renderer->SwapBuffers(framebuffer);
}
void GPUSynch::FlushRegion(CacheAddr addr, u64 size) {
void GPUSynch::FlushRegion(VAddr addr, u64 size) {
renderer->Rasterizer().FlushRegion(addr, size);
}
void GPUSynch::InvalidateRegion(CacheAddr addr, u64 size) {
void GPUSynch::InvalidateRegion(VAddr addr, u64 size) {
renderer->Rasterizer().InvalidateRegion(addr, size);
}
void GPUSynch::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
void GPUSynch::FlushAndInvalidateRegion(VAddr addr, u64 size) {
renderer->Rasterizer().FlushAndInvalidateRegion(addr, size);
}

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@ -26,9 +26,9 @@ public:
void Start() override;
void PushGPUEntries(Tegra::CommandList&& entries) override;
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
void FlushRegion(CacheAddr addr, u64 size) override;
void InvalidateRegion(CacheAddr addr, u64 size) override;
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
void FlushRegion(VAddr addr, u64 size) override;
void InvalidateRegion(VAddr addr, u64 size) override;
void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
void WaitIdle() const override {}
protected:

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@ -77,15 +77,15 @@ void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
PushCommand(SwapBuffersCommand(framebuffer ? std::make_optional(*framebuffer) : std::nullopt));
}
void ThreadManager::FlushRegion(CacheAddr addr, u64 size) {
void ThreadManager::FlushRegion(VAddr addr, u64 size) {
PushCommand(FlushRegionCommand(addr, size));
}
void ThreadManager::InvalidateRegion(CacheAddr addr, u64 size) {
void ThreadManager::InvalidateRegion(VAddr addr, u64 size) {
system.Renderer().Rasterizer().InvalidateRegion(addr, size);
}
void ThreadManager::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
void ThreadManager::FlushAndInvalidateRegion(VAddr addr, u64 size) {
// Skip flush on asynch mode, as FlushAndInvalidateRegion is not used for anything too important
InvalidateRegion(addr, size);
}

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@ -47,26 +47,26 @@ struct SwapBuffersCommand final {
/// Command to signal to the GPU thread to flush a region
struct FlushRegionCommand final {
explicit constexpr FlushRegionCommand(CacheAddr addr, u64 size) : addr{addr}, size{size} {}
explicit constexpr FlushRegionCommand(VAddr addr, u64 size) : addr{addr}, size{size} {}
CacheAddr addr;
VAddr addr;
u64 size;
};
/// Command to signal to the GPU thread to invalidate a region
struct InvalidateRegionCommand final {
explicit constexpr InvalidateRegionCommand(CacheAddr addr, u64 size) : addr{addr}, size{size} {}
explicit constexpr InvalidateRegionCommand(VAddr addr, u64 size) : addr{addr}, size{size} {}
CacheAddr addr;
VAddr addr;
u64 size;
};
/// Command to signal to the GPU thread to flush and invalidate a region
struct FlushAndInvalidateRegionCommand final {
explicit constexpr FlushAndInvalidateRegionCommand(CacheAddr addr, u64 size)
explicit constexpr FlushAndInvalidateRegionCommand(VAddr addr, u64 size)
: addr{addr}, size{size} {}
CacheAddr addr;
VAddr addr;
u64 size;
};
@ -111,13 +111,13 @@ public:
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer);
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
void FlushRegion(CacheAddr addr, u64 size);
void FlushRegion(VAddr addr, u64 size);
/// Notify rasterizer that any caches of the specified region should be invalidated
void InvalidateRegion(CacheAddr addr, u64 size);
void InvalidateRegion(VAddr addr, u64 size);
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
void FlushAndInvalidateRegion(CacheAddr addr, u64 size);
void FlushAndInvalidateRegion(VAddr addr, u64 size);
// Wait until the gpu thread is idle.
void WaitIdle() const;

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@ -81,12 +81,11 @@ GPUVAddr MemoryManager::UnmapBuffer(GPUVAddr gpu_addr, u64 size) {
ASSERT((gpu_addr & page_mask) == 0);
const u64 aligned_size{Common::AlignUp(size, page_size)};
const CacheAddr cache_addr{ToCacheAddr(GetPointer(gpu_addr))};
const auto cpu_addr = GpuToCpuAddress(gpu_addr);
ASSERT(cpu_addr);
// Flush and invalidate through the GPU interface, to be asynchronous if possible.
system.GPU().FlushAndInvalidateRegion(cache_addr, aligned_size);
system.GPU().FlushAndInvalidateRegion(*cpu_addr, aligned_size);
UnmapRange(gpu_addr, aligned_size);
ASSERT(system.CurrentProcess()
@ -247,7 +246,7 @@ void MemoryManager::ReadBlock(GPUVAddr src_addr, void* dest_buffer, const std::s
const u8* src_ptr{page_table.pointers[page_index] + page_offset};
// Flush must happen on the rasterizer interface, such that memory is always synchronous
// when it is read (even when in asynchronous GPU mode). Fixes Dead Cells title menu.
rasterizer.FlushRegion(ToCacheAddr(src_ptr), copy_amount);
rasterizer.FlushRegion(page_table.backing_addr[page_index] + page_offset, copy_amount);
std::memcpy(dest_buffer, src_ptr, copy_amount);
break;
}
@ -299,7 +298,8 @@ void MemoryManager::WriteBlock(GPUVAddr dest_addr, const void* src_buffer, const
u8* dest_ptr{page_table.pointers[page_index] + page_offset};
// Invalidate must happen on the rasterizer interface, such that memory is always
// synchronous when it is written (even when in asynchronous GPU mode).
rasterizer.InvalidateRegion(ToCacheAddr(dest_ptr), copy_amount);
rasterizer.InvalidateRegion(page_table.backing_addr[page_index] + page_offset,
copy_amount);
std::memcpy(dest_ptr, src_buffer, copy_amount);
break;
}
@ -349,7 +349,7 @@ void MemoryManager::CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, const std::
// Flush must happen on the rasterizer interface, such that memory is always synchronous
// when it is copied (even when in asynchronous GPU mode).
const u8* src_ptr{page_table.pointers[page_index] + page_offset};
rasterizer.FlushRegion(ToCacheAddr(src_ptr), copy_amount);
rasterizer.FlushRegion(page_table.backing_addr[page_index] + page_offset, copy_amount);
WriteBlock(dest_addr, src_ptr, copy_amount);
break;
}

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@ -53,14 +53,14 @@ public:
virtual void FlushAll() = 0;
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
virtual void FlushRegion(CacheAddr addr, u64 size) = 0;
virtual void FlushRegion(VAddr addr, u64 size) = 0;
/// Notify rasterizer that any caches of the specified region should be invalidated
virtual void InvalidateRegion(CacheAddr addr, u64 size) = 0;
virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
/// and invalidated
virtual void FlushAndInvalidateRegion(CacheAddr addr, u64 size) = 0;
virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
/// Notify the rasterizer to send all written commands to the host GPU.
virtual void FlushCommands() = 0;

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@ -656,28 +656,30 @@ void RasterizerOpenGL::Query(GPUVAddr gpu_addr, VideoCore::QueryType type,
void RasterizerOpenGL::FlushAll() {}
void RasterizerOpenGL::FlushRegion(CacheAddr addr, u64 size) {
void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
if (!addr || !size) {
return;
}
texture_cache.FlushRegion(addr, size);
buffer_cache.FlushRegion(addr, size);
query_cache.FlushRegion(addr, size);
CacheAddr cache_addr = ToCacheAddr(system.Memory().GetPointer(addr));
texture_cache.FlushRegion(cache_addr, size);
buffer_cache.FlushRegion(cache_addr, size);
query_cache.FlushRegion(cache_addr, size);
}
void RasterizerOpenGL::InvalidateRegion(CacheAddr addr, u64 size) {
void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
if (!addr || !size) {
return;
}
texture_cache.InvalidateRegion(addr, size);
shader_cache.InvalidateRegion(addr, size);
buffer_cache.InvalidateRegion(addr, size);
query_cache.InvalidateRegion(addr, size);
CacheAddr cache_addr = ToCacheAddr(system.Memory().GetPointer(addr));
texture_cache.InvalidateRegion(cache_addr, size);
shader_cache.InvalidateRegion(cache_addr, size);
buffer_cache.InvalidateRegion(cache_addr, size);
query_cache.InvalidateRegion(cache_addr, size);
}
void RasterizerOpenGL::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
if (Settings::values.use_accurate_gpu_emulation) {
FlushRegion(addr, size);
}

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@ -65,9 +65,9 @@ public:
void ResetCounter(VideoCore::QueryType type) override;
void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override;
void FlushAll() override;
void FlushRegion(CacheAddr addr, u64 size) override;
void InvalidateRegion(CacheAddr addr, u64 size) override;
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
void FlushRegion(VAddr addr, u64 size) override;
void InvalidateRegion(VAddr addr, u64 size) override;
void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
void FlushCommands() override;
void TickFrame() override;
bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,

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@ -495,20 +495,28 @@ void RasterizerVulkan::Query(GPUVAddr gpu_addr, VideoCore::QueryType type,
void RasterizerVulkan::FlushAll() {}
void RasterizerVulkan::FlushRegion(CacheAddr addr, u64 size) {
texture_cache.FlushRegion(addr, size);
buffer_cache.FlushRegion(addr, size);
query_cache.FlushRegion(addr, size);
void RasterizerVulkan::FlushRegion(VAddr addr, u64 size) {
if (!addr || !size) {
return;
}
CacheAddr cache_addr = ToCacheAddr(system.Memory().GetPointer(addr));
texture_cache.FlushRegion(cache_addr, size);
buffer_cache.FlushRegion(cache_addr, size);
query_cache.FlushRegion(cache_addr, size);
}
void RasterizerVulkan::InvalidateRegion(CacheAddr addr, u64 size) {
texture_cache.InvalidateRegion(addr, size);
pipeline_cache.InvalidateRegion(addr, size);
buffer_cache.InvalidateRegion(addr, size);
query_cache.InvalidateRegion(addr, size);
void RasterizerVulkan::InvalidateRegion(VAddr addr, u64 size) {
if (!addr || !size) {
return;
}
CacheAddr cache_addr = ToCacheAddr(system.Memory().GetPointer(addr));
texture_cache.InvalidateRegion(cache_addr, size);
pipeline_cache.InvalidateRegion(cache_addr, size);
buffer_cache.InvalidateRegion(cache_addr, size);
query_cache.InvalidateRegion(cache_addr, size);
}
void RasterizerVulkan::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
void RasterizerVulkan::FlushAndInvalidateRegion(VAddr addr, u64 size) {
FlushRegion(addr, size);
InvalidateRegion(addr, size);
}

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@ -118,9 +118,9 @@ public:
void ResetCounter(VideoCore::QueryType type) override;
void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override;
void FlushAll() override;
void FlushRegion(CacheAddr addr, u64 size) override;
void InvalidateRegion(CacheAddr addr, u64 size) override;
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
void FlushRegion(VAddr addr, u64 size) override;
void InvalidateRegion(VAddr addr, u64 size) override;
void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
void FlushCommands() override;
void TickFrame() override;
bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,