Merge pull request #2921 from jroweboy/batch-fix-2

GPU: Add draw for immediate and batch modes
This commit is contained in:
James Rowe 2017-09-24 07:57:16 -06:00 committed by GitHub
commit 93930a966f
1 changed files with 17 additions and 12 deletions

View File

@ -243,6 +243,15 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
ASSERT(!g_state.geometry_pipeline.NeedIndexInput());
g_state.geometry_pipeline.Setup(shader_engine);
g_state.geometry_pipeline.SubmitVertex(output);
// TODO: If drawing after every immediate mode triangle kills performance,
// change it to flush triangles whenever a drawing config register changes
// See: https://github.com/citra-emu/citra/pull/2866#issuecomment-327011550
VideoCore::g_renderer->Rasterizer()->DrawTriangles();
if (g_debug_context) {
g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch,
nullptr);
}
}
}
}
@ -250,16 +259,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
}
case PICA_REG_INDEX(pipeline.gpu_mode):
if (regs.pipeline.gpu_mode == PipelineRegs::GPUMode::Configuring) {
MICROPROFILE_SCOPE(GPU_Drawing);
// Draw immediate mode triangles when GPU Mode is set to GPUMode::Configuring
VideoCore::g_renderer->Rasterizer()->DrawTriangles();
if (g_debug_context) {
g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr);
}
}
// This register likely just enables vertex processing and doesn't need any special handling
break;
case PICA_REG_INDEX_WORKAROUND(pipeline.command_buffer.trigger[0], 0x23c):
@ -398,6 +398,11 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
range.second, range.first);
}
VideoCore::g_renderer->Rasterizer()->DrawTriangles();
if (g_debug_context) {
g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr);
}
break;
}
@ -632,6 +637,6 @@ void ProcessCommandList(const u32* list, u32 size) {
}
}
} // namespace
} // namespace CommandProcessor
} // namespace
} // namespace Pica