input_common/keyboard: Remove redundant move
Named return value optimization automatically applies here.
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		| @@ -76,7 +76,7 @@ std::unique_ptr<Input::ButtonDevice> Keyboard::Create(const Common::ParamPackage | |||||||
|     int key_code = params.Get("code", 0); |     int key_code = params.Get("code", 0); | ||||||
|     std::unique_ptr<KeyButton> button = std::make_unique<KeyButton>(key_button_list); |     std::unique_ptr<KeyButton> button = std::make_unique<KeyButton>(key_button_list); | ||||||
|     key_button_list->AddKeyButton(key_code, button.get()); |     key_button_list->AddKeyButton(key_code, button.get()); | ||||||
|     return std::move(button); |     return button; | ||||||
| } | } | ||||||
|  |  | ||||||
| void Keyboard::PressKey(int key_code) { | void Keyboard::PressKey(int key_code) { | ||||||
|   | |||||||
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