gpu: Report renderer errors with exceptions

Instead of using a two step initialization to report errors, initialize
the GPU renderer and rasterizer on the constructor and report errors
through std::runtime_error.
This commit is contained in:
ReinUsesLisp 2021-01-05 04:09:39 -03:00
parent 19156292a3
commit 75ccd9959c
27 changed files with 176 additions and 232 deletions

View File

@ -18,8 +18,8 @@ Fermi2D::Fermi2D() {
Fermi2D::~Fermi2D() = default;
void Fermi2D::BindRasterizer(VideoCore::RasterizerInterface& rasterizer_) {
rasterizer = &rasterizer_;
void Fermi2D::BindRasterizer(VideoCore::RasterizerInterface* rasterizer_) {
rasterizer = rasterizer_;
}
void Fermi2D::CallMethod(u32 method, u32 method_argument, bool is_last_call) {

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@ -38,7 +38,7 @@ public:
~Fermi2D();
/// Binds a rasterizer to this engine.
void BindRasterizer(VideoCore::RasterizerInterface& rasterizer);
void BindRasterizer(VideoCore::RasterizerInterface* rasterizer);
/// Write the value to the register identified by method.
void CallMethod(u32 method, u32 method_argument, bool is_last_call) override;

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@ -21,8 +21,8 @@ KeplerCompute::KeplerCompute(Core::System& system_, MemoryManager& memory_manage
KeplerCompute::~KeplerCompute() = default;
void KeplerCompute::BindRasterizer(VideoCore::RasterizerInterface& rasterizer_) {
rasterizer = &rasterizer_;
void KeplerCompute::BindRasterizer(VideoCore::RasterizerInterface* rasterizer_) {
rasterizer = rasterizer_;
}
void KeplerCompute::CallMethod(u32 method, u32 method_argument, bool is_last_call) {

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@ -46,7 +46,7 @@ public:
~KeplerCompute();
/// Binds a rasterizer to this engine.
void BindRasterizer(VideoCore::RasterizerInterface& rasterizer);
void BindRasterizer(VideoCore::RasterizerInterface* rasterizer);
static constexpr std::size_t NumConstBuffers = 8;

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@ -30,8 +30,8 @@ Maxwell3D::Maxwell3D(Core::System& system_, MemoryManager& memory_manager_)
Maxwell3D::~Maxwell3D() = default;
void Maxwell3D::BindRasterizer(VideoCore::RasterizerInterface& rasterizer_) {
rasterizer = &rasterizer_;
void Maxwell3D::BindRasterizer(VideoCore::RasterizerInterface* rasterizer_) {
rasterizer = rasterizer_;
}
void Maxwell3D::InitializeRegisterDefaults() {

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@ -55,7 +55,7 @@ public:
~Maxwell3D();
/// Binds a rasterizer to this engine.
void BindRasterizer(VideoCore::RasterizerInterface& rasterizer);
void BindRasterizer(VideoCore::RasterizerInterface* rasterizer);
/// Register structure of the Maxwell3D engine.
/// TODO(Subv): This structure will need to be made bigger as more registers are discovered.

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@ -44,8 +44,8 @@ GPU::~GPU() = default;
void GPU::BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer_) {
renderer = std::move(renderer_);
rasterizer = renderer->ReadRasterizer();
VideoCore::RasterizerInterface& rasterizer = renderer->Rasterizer();
memory_manager->BindRasterizer(rasterizer);
maxwell_3d->BindRasterizer(rasterizer);
fermi_2d->BindRasterizer(rasterizer);
@ -171,7 +171,7 @@ void GPU::TickWork() {
const std::size_t size = request.size;
flush_requests.pop_front();
flush_request_mutex.unlock();
renderer->Rasterizer().FlushRegion(addr, size);
rasterizer->FlushRegion(addr, size);
current_flush_fence.store(fence);
flush_request_mutex.lock();
}
@ -193,11 +193,11 @@ u64 GPU::GetTicks() const {
}
void GPU::FlushCommands() {
renderer->Rasterizer().FlushCommands();
rasterizer->FlushCommands();
}
void GPU::SyncGuestHost() {
renderer->Rasterizer().SyncGuestHost();
rasterizer->SyncGuestHost();
}
enum class GpuSemaphoreOperation {

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@ -366,6 +366,7 @@ protected:
std::unique_ptr<Tegra::DmaPusher> dma_pusher;
std::unique_ptr<Tegra::CDmaPusher> cdma_pusher;
std::unique_ptr<VideoCore::RendererBase> renderer;
VideoCore::RasterizerInterface* rasterizer = nullptr;
const bool use_nvdec;
private:

View File

@ -38,6 +38,7 @@ static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
}
auto current_context = context.Acquire();
VideoCore::RasterizerInterface* const rasterizer = renderer.ReadRasterizer();
CommandDataContainer next;
while (state.is_running) {
@ -52,13 +53,13 @@ static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
} else if (const auto* data = std::get_if<SwapBuffersCommand>(&next.data)) {
renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr);
} else if (std::holds_alternative<OnCommandListEndCommand>(next.data)) {
renderer.Rasterizer().ReleaseFences();
rasterizer->ReleaseFences();
} else if (std::holds_alternative<GPUTickCommand>(next.data)) {
system.GPU().TickWork();
} else if (const auto* flush = std::get_if<FlushRegionCommand>(&next.data)) {
renderer.Rasterizer().FlushRegion(flush->addr, flush->size);
rasterizer->FlushRegion(flush->addr, flush->size);
} else if (const auto* invalidate = std::get_if<InvalidateRegionCommand>(&next.data)) {
renderer.Rasterizer().OnCPUWrite(invalidate->addr, invalidate->size);
rasterizer->OnCPUWrite(invalidate->addr, invalidate->size);
} else if (std::holds_alternative<EndProcessingCommand>(next.data)) {
return;
} else {
@ -84,6 +85,7 @@ ThreadManager::~ThreadManager() {
void ThreadManager::StartThread(VideoCore::RendererBase& renderer,
Core::Frontend::GraphicsContext& context,
Tegra::DmaPusher& dma_pusher, Tegra::CDmaPusher& cdma_pusher) {
rasterizer = renderer.ReadRasterizer();
thread = std::thread(RunThread, std::ref(system), std::ref(renderer), std::ref(context),
std::ref(dma_pusher), std::ref(state), std::ref(cdma_pusher));
}
@ -129,12 +131,12 @@ void ThreadManager::FlushRegion(VAddr addr, u64 size) {
}
void ThreadManager::InvalidateRegion(VAddr addr, u64 size) {
system.Renderer().Rasterizer().OnCPUWrite(addr, size);
rasterizer->OnCPUWrite(addr, size);
}
void ThreadManager::FlushAndInvalidateRegion(VAddr addr, u64 size) {
// Skip flush on asynch mode, as FlushAndInvalidateRegion is not used for anything too important
system.Renderer().Rasterizer().OnCPUWrite(addr, size);
rasterizer->OnCPUWrite(addr, size);
}
void ThreadManager::WaitIdle() const {

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@ -27,6 +27,7 @@ class System;
} // namespace Core
namespace VideoCore {
class RasterizerInterface;
class RendererBase;
} // namespace VideoCore
@ -151,11 +152,12 @@ private:
/// Pushes a command to be executed by the GPU thread
u64 PushCommand(CommandData&& command_data);
SynchState state;
Core::System& system;
std::thread thread;
std::thread::id thread_id;
const bool is_async;
VideoCore::RasterizerInterface* rasterizer = nullptr;
SynchState state;
std::thread thread;
};
} // namespace VideoCommon::GPUThread

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@ -21,8 +21,8 @@ MemoryManager::MemoryManager(Core::System& system_)
MemoryManager::~MemoryManager() = default;
void MemoryManager::BindRasterizer(VideoCore::RasterizerInterface& rasterizer_) {
rasterizer = &rasterizer_;
void MemoryManager::BindRasterizer(VideoCore::RasterizerInterface* rasterizer_) {
rasterizer = rasterizer_;
}
GPUVAddr MemoryManager::UpdateRange(GPUVAddr gpu_addr, PageEntry page_entry, std::size_t size) {

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@ -72,7 +72,7 @@ public:
~MemoryManager();
/// Binds a renderer to the memory manager.
void BindRasterizer(VideoCore::RasterizerInterface& rasterizer);
void BindRasterizer(VideoCore::RasterizerInterface* rasterizer);
[[nodiscard]] std::optional<VAddr> GpuToCpuAddress(GPUVAddr addr) const;

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@ -37,15 +37,11 @@ public:
std::unique_ptr<Core::Frontend::GraphicsContext> context);
virtual ~RendererBase();
/// Initialize the renderer
[[nodiscard]] virtual bool Init() = 0;
/// Shutdown the renderer
virtual void ShutDown() = 0;
/// Finalize rendering the guest frame and draw into the presentation texture
virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
[[nodiscard]] virtual RasterizerInterface* ReadRasterizer() = 0;
// Getter/setter functions:
// ------------------------
@ -57,14 +53,6 @@ public:
return m_current_frame;
}
[[nodiscard]] RasterizerInterface& Rasterizer() {
return *rasterizer;
}
[[nodiscard]] const RasterizerInterface& Rasterizer() const {
return *rasterizer;
}
[[nodiscard]] Core::Frontend::GraphicsContext& Context() {
return *context;
}
@ -98,7 +86,6 @@ public:
protected:
Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
std::unique_ptr<RasterizerInterface> rasterizer;
std::unique_ptr<Core::Frontend::GraphicsContext> context;
f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
int m_current_frame = 0; ///< Current frame, should be set by the renderer

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@ -132,7 +132,20 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_,
std::unique_ptr<Core::Frontend::GraphicsContext> context_)
: RendererBase{emu_window_, std::move(context_)}, telemetry_session{telemetry_session_},
emu_window{emu_window_}, cpu_memory{cpu_memory_}, gpu{gpu_}, program_manager{device} {}
emu_window{emu_window_}, cpu_memory{cpu_memory_}, gpu{gpu_}, program_manager{device},
rasterizer{emu_window, gpu, cpu_memory, device, screen_info, program_manager, state_tracker} {
if (Settings::values.renderer_debug && GLAD_GL_KHR_debug) {
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallback(DebugHandler, nullptr);
}
AddTelemetryFields();
if (!GLAD_GL_VERSION_4_6) {
throw std::runtime_error{"OpenGL 4.3 is not available"};
}
InitOpenGLObjects();
}
RendererOpenGL::~RendererOpenGL() = default;
@ -148,7 +161,7 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
++m_current_frame;
rasterizer->TickFrame();
rasterizer.TickFrame();
context->SwapBuffers();
render_window.OnFrameDisplayed();
@ -179,7 +192,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
framebuffer_crop_rect = framebuffer.crop_rect;
const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
if (rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride)) {
if (rasterizer.AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride)) {
return;
}
@ -289,14 +302,6 @@ void RendererOpenGL::AddTelemetryFields() {
telemetry_session.AddField(user_system, "GPU_OpenGL_Version", std::string(gl_version));
}
void RendererOpenGL::CreateRasterizer() {
if (rasterizer) {
return;
}
rasterizer = std::make_unique<RasterizerOpenGL>(emu_window, gpu, cpu_memory, device,
screen_info, program_manager, state_tracker);
}
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
const Tegra::FramebufferConfig& framebuffer) {
texture.width = framebuffer.width;
@ -497,25 +502,4 @@ void RendererOpenGL::RenderScreenshot() {
renderer_settings.screenshot_requested = false;
}
bool RendererOpenGL::Init() {
if (Settings::values.renderer_debug && GLAD_GL_KHR_debug) {
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallback(DebugHandler, nullptr);
}
AddTelemetryFields();
if (!GLAD_GL_VERSION_4_6) {
return false;
}
InitOpenGLObjects();
CreateRasterizer();
return true;
}
void RendererOpenGL::ShutDown() {}
} // namespace OpenGL

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@ -10,6 +10,7 @@
#include "common/math_util.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_state_tracker.h"
@ -63,18 +64,18 @@ public:
std::unique_ptr<Core::Frontend::GraphicsContext> context_);
~RendererOpenGL() override;
bool Init() override;
void ShutDown() override;
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
VideoCore::RasterizerInterface* ReadRasterizer() override {
return &rasterizer;
}
private:
/// Initializes the OpenGL state and creates persistent objects.
void InitOpenGLObjects();
void AddTelemetryFields();
void CreateRasterizer();
void ConfigureFramebufferTexture(TextureInfo& texture,
const Tegra::FramebufferConfig& framebuffer);
@ -118,6 +119,8 @@ private:
/// Global dummy shader pipeline
ProgramManager program_manager;
RasterizerOpenGL rasterizer;
/// OpenGL framebuffer data
std::vector<u8> gl_framebuffer_data;

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@ -80,17 +80,50 @@ std::string BuildCommaSeparatedExtensions(std::vector<std::string> available_ext
return separated_extensions;
}
Device CreateDevice(const vk::Instance& instance, const vk::InstanceDispatch& dld,
VkSurfaceKHR surface) {
const std::vector<VkPhysicalDevice> devices = instance.EnumeratePhysicalDevices();
const s32 device_index = Settings::values.vulkan_device.GetValue();
if (device_index < 0 || device_index >= static_cast<s32>(devices.size())) {
LOG_ERROR(Render_Vulkan, "Invalid device index {}!", device_index);
throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
}
const vk::PhysicalDevice physical_device(devices[device_index], dld);
return Device(*instance, physical_device, surface, dld);
}
} // Anonymous namespace
RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
Core::Frontend::EmuWindow& emu_window,
Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_,
std::unique_ptr<Core::Frontend::GraphicsContext> context_)
: RendererBase{emu_window, std::move(context_)}, telemetry_session{telemetry_session_},
cpu_memory{cpu_memory_}, gpu{gpu_} {}
std::unique_ptr<Core::Frontend::GraphicsContext> context_) try
: RendererBase(emu_window, std::move(context_)),
telemetry_session(telemetry_session_),
cpu_memory(cpu_memory_),
gpu(gpu_),
library(OpenLibrary()),
instance(CreateInstance(library, dld, VK_API_VERSION_1_1, render_window.GetWindowInfo().type,
true, Settings::values.renderer_debug)),
debug_callback(Settings::values.renderer_debug ? CreateDebugCallback(instance) : nullptr),
surface(CreateSurface(instance, render_window)),
device(CreateDevice(instance, dld, *surface)),
memory_allocator(device),
state_tracker(gpu),
scheduler(device, state_tracker),
swapchain(*surface, device, scheduler, render_window.GetFramebufferLayout().width,
render_window.GetFramebufferLayout().height, false),
blit_screen(cpu_memory, render_window, device, memory_allocator, swapchain, scheduler,
screen_info),
rasterizer(render_window, gpu, gpu.MemoryManager(), cpu_memory, screen_info, device,
memory_allocator, state_tracker, scheduler) {
Report();
} catch (const vk::Exception& exception) {
LOG_ERROR(Render_Vulkan, "Vulkan initialization failed with error: {}", exception.what());
throw std::runtime_error{fmt::format("Vulkan initialization error {}", exception.what())};
}
RendererVulkan::~RendererVulkan() {
ShutDown();
void(device.GetLogical().WaitIdle());
}
void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
@ -101,101 +134,38 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
if (layout.width > 0 && layout.height > 0 && render_window.IsShown()) {
const VAddr framebuffer_addr = framebuffer->address + framebuffer->offset;
const bool use_accelerated =
rasterizer->AccelerateDisplay(*framebuffer, framebuffer_addr, framebuffer->stride);
rasterizer.AccelerateDisplay(*framebuffer, framebuffer_addr, framebuffer->stride);
const bool is_srgb = use_accelerated && screen_info.is_srgb;
if (swapchain->HasFramebufferChanged(layout) || swapchain->GetSrgbState() != is_srgb) {
swapchain->Create(layout.width, layout.height, is_srgb);
blit_screen->Recreate();
if (swapchain.HasFramebufferChanged(layout) || swapchain.GetSrgbState() != is_srgb) {
swapchain.Create(layout.width, layout.height, is_srgb);
blit_screen.Recreate();
}
scheduler->WaitWorker();
scheduler.WaitWorker();
swapchain->AcquireNextImage();
const VkSemaphore render_semaphore = blit_screen->Draw(*framebuffer, use_accelerated);
swapchain.AcquireNextImage();
const VkSemaphore render_semaphore = blit_screen.Draw(*framebuffer, use_accelerated);
scheduler->Flush(render_semaphore);
scheduler.Flush(render_semaphore);
if (swapchain->Present(render_semaphore)) {
blit_screen->Recreate();
if (swapchain.Present(render_semaphore)) {
blit_screen.Recreate();
}
rasterizer->TickFrame();
rasterizer.TickFrame();
}
render_window.OnFrameDisplayed();
}
bool RendererVulkan::Init() try {
library = OpenLibrary();
instance = CreateInstance(library, dld, VK_API_VERSION_1_1, render_window.GetWindowInfo().type,
true, Settings::values.renderer_debug);
if (Settings::values.renderer_debug) {
debug_callback = CreateDebugCallback(instance);
}
surface = CreateSurface(instance, render_window);
InitializeDevice();
Report();
memory_allocator = std::make_unique<MemoryAllocator>(*device);
state_tracker = std::make_unique<StateTracker>(gpu);
scheduler = std::make_unique<VKScheduler>(*device, *state_tracker);
const auto& framebuffer = render_window.GetFramebufferLayout();
swapchain = std::make_unique<VKSwapchain>(*surface, *device, *scheduler);
swapchain->Create(framebuffer.width, framebuffer.height, false);
rasterizer = std::make_unique<RasterizerVulkan>(render_window, gpu, gpu.MemoryManager(),
cpu_memory, screen_info, *device,
*memory_allocator, *state_tracker, *scheduler);
blit_screen =
std::make_unique<VKBlitScreen>(cpu_memory, render_window, *rasterizer, *device,
*memory_allocator, *swapchain, *scheduler, screen_info);
return true;
} catch (const vk::Exception& exception) {
LOG_ERROR(Render_Vulkan, "Vulkan initialization failed with error: {}", exception.what());
return false;
}
void RendererVulkan::ShutDown() {
if (!device) {
return;
}
if (const auto& dev = device->GetLogical()) {
dev.WaitIdle();
}
rasterizer.reset();
blit_screen.reset();
scheduler.reset();
swapchain.reset();
memory_allocator.reset();
device.reset();
}
void RendererVulkan::InitializeDevice() {
const std::vector<VkPhysicalDevice> devices = instance.EnumeratePhysicalDevices();
const s32 device_index = Settings::values.vulkan_device.GetValue();
if (device_index < 0 || device_index >= static_cast<s32>(devices.size())) {
LOG_ERROR(Render_Vulkan, "Invalid device index {}!", device_index);
throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
}
const vk::PhysicalDevice physical_device(devices[static_cast<size_t>(device_index)], dld);
device = std::make_unique<Device>(*instance, physical_device, *surface, dld);
}
void RendererVulkan::Report() const {
const std::string vendor_name{device->GetVendorName()};
const std::string model_name{device->GetModelName()};
const std::string driver_version = GetDriverVersion(*device);
const std::string vendor_name{device.GetVendorName()};
const std::string model_name{device.GetModelName()};
const std::string driver_version = GetDriverVersion(device);
const std::string driver_name = fmt::format("{} {}", vendor_name, driver_version);
const std::string api_version = GetReadableVersion(device->ApiVersion());
const std::string api_version = GetReadableVersion(device.ApiVersion());
const std::string extensions = BuildCommaSeparatedExtensions(device->GetAvailableExtensions());
const std::string extensions = BuildCommaSeparatedExtensions(device.GetAvailableExtensions());
LOG_INFO(Render_Vulkan, "Driver: {}", driver_name);
LOG_INFO(Render_Vulkan, "Device: {}", model_name);
@ -209,21 +179,4 @@ void RendererVulkan::Report() const {
telemetry_session.AddField(field, "GPU_Vulkan_Extensions", extensions);
}
std::vector<std::string> RendererVulkan::EnumerateDevices() try {
vk::InstanceDispatch dld;
const Common::DynamicLibrary library = OpenLibrary();
const vk::Instance instance = CreateInstance(library, dld, VK_API_VERSION_1_0);
const std::vector<VkPhysicalDevice> physical_devices = instance.EnumeratePhysicalDevices();
std::vector<std::string> names;
names.reserve(physical_devices.size());
for (const VkPhysicalDevice device : physical_devices) {
names.push_back(vk::PhysicalDevice(device, dld).GetProperties().deviceName);
}
return names;
} catch (const vk::Exception& exception) {
LOG_ERROR(Render_Vulkan, "Failed to enumerate devices with error: {}", exception.what());
return {};
}
} // namespace Vulkan

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@ -9,8 +9,14 @@
#include <vector>
#include "common/dynamic_library.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_vulkan/vk_blit_screen.h"
#include "video_core/renderer_vulkan/vk_rasterizer.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_state_tracker.h"
#include "video_core/renderer_vulkan/vk_swapchain.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Core {
@ -27,20 +33,6 @@ class GPU;
namespace Vulkan {
class Device;
class StateTracker;
class MemoryAllocator;
class VKBlitScreen;
class VKSwapchain;
class VKScheduler;
struct VKScreenInfo {
VkImageView image_view{};
u32 width{};
u32 height{};
bool is_srgb{};
};
class RendererVulkan final : public VideoCore::RendererBase {
public:
explicit RendererVulkan(Core::TelemetrySession& telemtry_session,
@ -49,15 +41,13 @@ public:
std::unique_ptr<Core::Frontend::GraphicsContext> context_);
~RendererVulkan() override;
bool Init() override;
void ShutDown() override;
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
static std::vector<std::string> EnumerateDevices();
VideoCore::RasterizerInterface* ReadRasterizer() override {
return &rasterizer;
}
private:
void InitializeDevice();
void Report() const;
Core::TelemetrySession& telemetry_session;
@ -74,12 +64,13 @@ private:
VKScreenInfo screen_info;
vk::DebugUtilsMessenger debug_callback;
std::unique_ptr<Device> device;
std::unique_ptr<MemoryAllocator> memory_allocator;
std::unique_ptr<StateTracker> state_tracker;
std::unique_ptr<VKScheduler> scheduler;
std::unique_ptr<VKSwapchain> swapchain;
std::unique_ptr<VKBlitScreen> blit_screen;
Device device;
MemoryAllocator memory_allocator;
StateTracker state_tracker;
VKScheduler scheduler;
VKSwapchain swapchain;
VKBlitScreen blit_screen;
RasterizerVulkan rasterizer;
};
} // namespace Vulkan

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@ -18,7 +18,6 @@
#include "video_core/gpu.h"
#include "video_core/host_shaders/vulkan_present_frag_spv.h"
#include "video_core/host_shaders/vulkan_present_vert_spv.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "video_core/renderer_vulkan/vk_blit_screen.h"
#include "video_core/renderer_vulkan/vk_master_semaphore.h"
@ -113,13 +112,12 @@ struct VKBlitScreen::BufferData {
};
VKBlitScreen::VKBlitScreen(Core::Memory::Memory& cpu_memory_,
Core::Frontend::EmuWindow& render_window_,
VideoCore::RasterizerInterface& rasterizer_, const Device& device_,
Core::Frontend::EmuWindow& render_window_, const Device& device_,
MemoryAllocator& memory_allocator_, VKSwapchain& swapchain_,
VKScheduler& scheduler_, const VKScreenInfo& screen_info_)
: cpu_memory{cpu_memory_}, render_window{render_window_}, rasterizer{rasterizer_},
device{device_}, memory_allocator{memory_allocator_}, swapchain{swapchain_},
scheduler{scheduler_}, image_count{swapchain.GetImageCount()}, screen_info{screen_info_} {
: cpu_memory{cpu_memory_}, render_window{render_window_}, device{device_},
memory_allocator{memory_allocator_}, swapchain{swapchain_}, scheduler{scheduler_},
image_count{swapchain.GetImageCount()}, screen_info{screen_info_} {
resource_ticks.resize(image_count);
CreateStaticResources();
@ -159,7 +157,6 @@ VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer, bool
const VAddr framebuffer_addr = framebuffer.address + framebuffer.offset;
const u8* const host_ptr = cpu_memory.GetPointer(framebuffer_addr);
const size_t size_bytes = GetSizeInBytes(framebuffer);
rasterizer.FlushRegion(ToCacheAddr(host_ptr), size_bytes);
// TODO(Rodrigo): Read this from HLE
constexpr u32 block_height_log2 = 4;

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@ -38,12 +38,18 @@ class RasterizerVulkan;
class VKScheduler;
class VKSwapchain;
class VKBlitScreen final {
struct VKScreenInfo {
VkImageView image_view{};
u32 width{};
u32 height{};
bool is_srgb{};
};
class VKBlitScreen {
public:
explicit VKBlitScreen(Core::Memory::Memory& cpu_memory,
Core::Frontend::EmuWindow& render_window,
VideoCore::RasterizerInterface& rasterizer, const Device& device,
MemoryAllocator& memory_allocator, VKSwapchain& swapchain,
Core::Frontend::EmuWindow& render_window, const Device& device,
MemoryAllocator& memory_manager, VKSwapchain& swapchain,
VKScheduler& scheduler, const VKScreenInfo& screen_info);
~VKBlitScreen();
@ -84,7 +90,6 @@ private:
Core::Memory::Memory& cpu_memory;
Core::Frontend::EmuWindow& render_window;
VideoCore::RasterizerInterface& rasterizer;
const Device& device;
MemoryAllocator& memory_allocator;
VKSwapchain& swapchain;

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@ -56,8 +56,11 @@ VkExtent2D ChooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities, u32 wi
} // Anonymous namespace
VKSwapchain::VKSwapchain(VkSurfaceKHR surface_, const Device& device_, VKScheduler& scheduler_)
: surface{surface_}, device{device_}, scheduler{scheduler_} {}
VKSwapchain::VKSwapchain(VkSurfaceKHR surface_, const Device& device_, VKScheduler& scheduler_,
u32 width, u32 height, bool srgb)
: surface{surface_}, device{device_}, scheduler{scheduler_} {
Create(width, height, srgb);
}
VKSwapchain::~VKSwapchain() = default;

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@ -20,7 +20,8 @@ class VKScheduler;
class VKSwapchain {
public:
explicit VKSwapchain(VkSurfaceKHR surface, const Device& device, VKScheduler& scheduler);
explicit VKSwapchain(VkSurfaceKHR surface, const Device& device, VKScheduler& scheduler,
u32 width, u32 height, bool srgb);
~VKSwapchain();
/// Creates (or recreates) the swapchain with a given size.

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@ -38,19 +38,18 @@ namespace VideoCore {
std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system) {
const bool use_nvdec = Settings::values.use_nvdec_emulation.GetValue();
std::unique_ptr<Tegra::GPU> gpu = std::make_unique<Tegra::GPU>(
system, Settings::values.use_asynchronous_gpu_emulation.GetValue(), use_nvdec);
const bool use_async = Settings::values.use_asynchronous_gpu_emulation.GetValue();
auto gpu = std::make_unique<Tegra::GPU>(system, use_async, use_nvdec);
auto context = emu_window.CreateSharedContext();
const auto scope = context->Acquire();
auto renderer = CreateRenderer(system, emu_window, *gpu, std::move(context));
if (!renderer->Init()) {
auto scope = context->Acquire();
try {
auto renderer = CreateRenderer(system, emu_window, *gpu, std::move(context));
gpu->BindRenderer(std::move(renderer));
return gpu;
} catch (const std::runtime_error& exception) {
LOG_ERROR(HW_GPU, "Failed to initialize GPU: {}", exception.what());
return nullptr;
}
gpu->BindRenderer(std::move(renderer));
return gpu;
}
u16 GetResolutionScaleFactor(const RendererBase& renderer) {

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@ -23,7 +23,7 @@ enum class FormatType { Linear, Optimal, Buffer };
const u32 GuestWarpSize = 32;
/// Handles data specific to a physical device.
class Device final {
class Device {
public:
explicit Device(VkInstance instance, vk::PhysicalDevice physical, VkSurfaceKHR surface,
const vk::InstanceDispatch& dld);

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@ -344,6 +344,9 @@ public:
/// Construct an empty handle.
Handle() = default;
/// Construct an empty handle.
Handle(std::nullptr_t) {}
/// Copying Vulkan objects is not supported and will never be.
Handle(const Handle&) = delete;
Handle& operator=(const Handle&) = delete;

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@ -64,7 +64,7 @@ void EmuThread::run() {
emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
system.Renderer().Rasterizer().LoadDiskResources(
system.Renderer().ReadRasterizer()->LoadDiskResources(
system.CurrentProcess()->GetTitleID(), stop_run,
[this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
emit LoadProgress(stage, value, total);

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@ -11,7 +11,8 @@
#include "core/core.h"
#include "core/settings.h"
#include "ui_configure_graphics.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "video_core/vulkan_common/vulkan_instance.h"
#include "video_core/vulkan_common/vulkan_library.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_graphics.h"
@ -212,11 +213,23 @@ void ConfigureGraphics::UpdateDeviceComboBox() {
ui->device->setEnabled(enabled && !Core::System::GetInstance().IsPoweredOn());
}
void ConfigureGraphics::RetrieveVulkanDevices() {
void ConfigureGraphics::RetrieveVulkanDevices() try {
using namespace Vulkan;
vk::InstanceDispatch dld;
const Common::DynamicLibrary library = OpenLibrary();
const vk::Instance instance = CreateInstance(library, dld, VK_API_VERSION_1_0);
const std::vector<VkPhysicalDevice> physical_devices = instance.EnumeratePhysicalDevices();
vulkan_devices.clear();
for (const auto& name : Vulkan::RendererVulkan::EnumerateDevices()) {
vulkan_devices.reserve(physical_devices.size());
for (const VkPhysicalDevice device : physical_devices) {
const char* const name = vk::PhysicalDevice(device, dld).GetProperties().deviceName;
vulkan_devices.push_back(QString::fromStdString(name));
}
} catch (const Vulkan::vk::Exception& exception) {
LOG_ERROR(Frontend, "Failed to enumerate devices with error: {}", exception.what());
}
Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {

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@ -215,7 +215,7 @@ int main(int argc, char** argv) {
// Core is loaded, start the GPU (makes the GPU contexts current to this thread)
system.GPU().Start();
system.Renderer().Rasterizer().LoadDiskResources(
system.Renderer().ReadRasterizer()->LoadDiskResources(
system.CurrentProcess()->GetTitleID(), false,
[](VideoCore::LoadCallbackStage, size_t value, size_t total) {});