Add colorfront and txtcoord support

This commit is contained in:
Feng Chen 2021-09-01 00:07:25 +08:00
parent 5f19b66189
commit 73b11f390e
5 changed files with 57 additions and 0 deletions

View File

@ -1201,6 +1201,12 @@ void EmitContext::DefineInputs(const IR::Program& program) {
}
}
}
if (loads.AllComponents(IR::Attribute::ColorFrontDiffuseR)) {
input_front_color = DefineInput(*this, F32[4], true);
}
if (loads.AllComponents(IR::Attribute::FixedFncTexture0S)) {
input_txt_coord = DefineInput(*this, F32[4], true);
}
if (loads[IR::Attribute::InstanceId]) {
if (profile.support_vertex_instance_id) {
instance_id = DefineInput(*this, U32[1], true, spv::BuiltIn::InstanceId);
@ -1282,6 +1288,9 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
if (info.stores.AnyComponent(IR::Attribute::PositionX) || stage == Stage::VertexB) {
output_position = DefineOutput(*this, F32[4], invocations, spv::BuiltIn::Position);
}
if (info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR) || stage == Stage::VertexB) {
output_front_color = DefineOutput(*this, F32[4], invocations);
}
if (info.stores[IR::Attribute::PointSize] || runtime_info.fixed_state_point_size) {
if (stage == Stage::Fragment) {
throw NotImplementedException("Storing PointSize in fragment stage");
@ -1313,6 +1322,11 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
viewport_mask = DefineOutput(*this, TypeArray(U32[1], Const(1u)), std::nullopt,
spv::BuiltIn::ViewportMaskNV);
}
if (info.stores.AnyComponent(IR::Attribute::FixedFncTexture0S)) {
output_txt_coord = DefineOutput(*this, F32[4], invocations);
}
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
if (info.stores.Generic(index)) {
DefineGenericOutput(*this, index, invocations);

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@ -268,10 +268,14 @@ public:
Id write_global_func_u32x4{};
Id input_position{};
Id input_front_color{};
Id input_txt_coord{};
std::array<Id, 32> input_generics{};
Id output_point_size{};
Id output_position{};
Id output_front_color{};
Id output_txt_coord;
std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
Id output_tess_level_outer{};

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@ -74,6 +74,12 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
return OutputAccessChain(ctx, ctx.output_f32, info.id, index_id);
}
}
if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) {
const u32 index{IR::TxtCoordAttributeIndex(attr)};
const u32 element{IR::TxtCoordAttributeElement(attr)};
const Id element_id{ctx.Const(element)};
return OutputAccessChain(ctx, ctx.output_f32, ctx.output_txt_coord, element_id);
}
switch (attr) {
case IR::Attribute::PointSize:
return ctx.output_point_size;
@ -85,6 +91,14 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
const Id element_id{ctx.Const(element)};
return OutputAccessChain(ctx, ctx.output_f32, ctx.output_position, element_id);
}
case IR::Attribute::ColorFrontDiffuseR:
case IR::Attribute::ColorFrontDiffuseG:
case IR::Attribute::ColorFrontDiffuseB:
case IR::Attribute::ColorFrontDiffuseA: {
const u32 element{static_cast<u32>(attr) % 4};
const Id element_id{ctx.Const(element)};
return OutputAccessChain(ctx, ctx.output_f32, ctx.output_front_color, element_id);
}
case IR::Attribute::ClipDistance0:
case IR::Attribute::ClipDistance1:
case IR::Attribute::ClipDistance2:
@ -307,6 +321,11 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
const Id value{ctx.OpLoad(type->id, pointer)};
return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
}
if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) {
const u32 index{IR::TxtCoordAttributeIndex(attr)};
return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_txt_coord,
ctx.Const(element)));
}
switch (attr) {
case IR::Attribute::PrimitiveId:
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.primitive_id));
@ -316,6 +335,13 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
case IR::Attribute::PositionW:
return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position,
ctx.Const(element)));
case IR::Attribute::ColorFrontDiffuseR:
case IR::Attribute::ColorFrontDiffuseG:
case IR::Attribute::ColorFrontDiffuseB:
case IR::Attribute::ColorFrontDiffuseA: {
return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_front_color,
ctx.Const(element)));
}
case IR::Attribute::InstanceId:
if (ctx.profile.support_vertex_instance_id) {
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_id));

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@ -9,6 +9,14 @@
namespace Shader::IR {
u32 TxtCoordAttributeIndex(Attribute attribute) {
return (static_cast<u32>(attribute) - static_cast<u32>(Attribute::FixedFncTexture0S)) / 4u;
}
u32 TxtCoordAttributeElement(Attribute attribute) {
return static_cast<u32>(attribute) % 4;
}
bool IsGeneric(Attribute attribute) noexcept {
return attribute >= Attribute::Generic0X && attribute <= Attribute::Generic31X;
}

View File

@ -222,8 +222,13 @@ enum class Attribute : u64 {
FrontFace = 255,
};
constexpr size_t NUM_TXT_COORD = 10;
constexpr size_t NUM_GENERICS = 32;
[[nodiscard]] u32 TxtCoordAttributeIndex(Attribute attribute);
[[nodiscard]] u32 TxtCoordAttributeElement(Attribute attribute);
[[nodiscard]] bool IsGeneric(Attribute attribute) noexcept;
[[nodiscard]] u32 GenericAttributeIndex(Attribute attribute);