Merge pull request #6862 from german77/badsdl
input_common: Disable sdl raw input mode
This commit is contained in:
commit
71d8d84b59
|
@ -889,6 +889,9 @@ SDLState::SDLState() {
|
||||||
RegisterFactory<VibrationDevice>("sdl", vibration_factory);
|
RegisterFactory<VibrationDevice>("sdl", vibration_factory);
|
||||||
RegisterFactory<MotionDevice>("sdl", motion_factory);
|
RegisterFactory<MotionDevice>("sdl", motion_factory);
|
||||||
|
|
||||||
|
// Disable raw input. When enabled this setting causes SDL to die when a web applet opens
|
||||||
|
SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0");
|
||||||
|
|
||||||
// Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers
|
// Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers
|
||||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
|
||||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
|
||||||
|
|
Loading…
Reference in New Issue