hle: nvflinger: Add implementation for BufferQueueConsumer class.
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@ -541,6 +541,8 @@ add_library(core STATIC
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hle/service/nvflinger/buffer_item.h
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hle/service/nvflinger/buffer_item_consumer.cpp
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hle/service/nvflinger/buffer_item_consumer.h
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hle/service/nvflinger/buffer_queue_consumer.cpp
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hle/service/nvflinger/buffer_queue_consumer.h
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hle/service/nvflinger/buffer_queue_defs.h
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hle/service/nvflinger/buffer_slot.h
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hle/service/nvflinger/buffer_transform_flags.h
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@ -0,0 +1,225 @@
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// SPDX-License-Identifier: GPL-3.0-or-later
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// Copyright 2021 yuzu Emulator Project
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// Copyright 2014 The Android Open Source Project
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// Parts of this implementation were base on:
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// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/libs/gui/BufferQueueConsumer.cpp
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#include "common/logging/log.h"
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#include "core/hle/service/nvflinger/buffer_item.h"
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#include "core/hle/service/nvflinger/buffer_queue_consumer.h"
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#include "core/hle/service/nvflinger/buffer_queue_core.h"
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#include "core/hle/service/nvflinger/producer_listener.h"
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namespace android {
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BufferQueueConsumer::BufferQueueConsumer(std::shared_ptr<BufferQueueCore> core_)
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: core{std::move(core_)}, slots{core->slots} {}
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BufferQueueConsumer::~BufferQueueConsumer() = default;
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Status BufferQueueConsumer::AcquireBuffer(BufferItem* out_buffer, s64 expected_presenst_ns,
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u64 max_frame_number) {
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s32 num_dropped_buffers{};
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std::shared_ptr<IProducerListener> listener;
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{
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std::unique_lock lock(core->mutex);
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// Check that the consumer doesn't currently have the maximum number of buffers acquired.
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s32 num_acquired_buffers{};
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for (const auto& slot : slots) {
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if (slot.buffer_state == BufferState::Acquired) {
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++num_acquired_buffers;
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}
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}
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if (num_acquired_buffers >= core->max_acquired_buffer_count + 1) {
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LOG_ERROR(Service_NVFlinger, "max acquired buffer count reached: {} (max {})",
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num_acquired_buffers, core->max_acquired_buffer_count);
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return Status::InvalidOperation;
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}
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// Check if the queue is empty.
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if (core->queue.empty()) {
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return Status::NoBufferAvailable;
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}
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auto front(core->queue.begin());
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// If expected_presenst_ns is specified, we may not want to return a buffer yet.
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if (expected_presenst_ns != 0) {
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constexpr auto MAX_REASONABLE_NSEC = 1000000000LL; // 1 second
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// The expected_presenst_ns argument indicates when the buffer is expected to be
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// presented on-screen.
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while (core->queue.size() > 1 && !core->queue[0].is_auto_timestamp) {
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const auto& buffer_item{core->queue[1]};
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// If dropping entry[0] would leave us with a buffer that the consumer is not yet
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// ready for, don't drop it.
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if (max_frame_number && buffer_item.frame_number > max_frame_number) {
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break;
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}
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// If entry[1] is timely, drop entry[0] (and repeat).
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const auto desired_present = buffer_item.timestamp;
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if (desired_present < expected_presenst_ns - MAX_REASONABLE_NSEC ||
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desired_present > expected_presenst_ns) {
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// This buffer is set to display in the near future, or desired_present is
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// garbage.
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LOG_DEBUG(Service_NVFlinger, "nodrop desire={} expect={}", desired_present,
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expected_presenst_ns);
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break;
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}
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LOG_DEBUG(Service_NVFlinger, "drop desire={} expect={} size={}", desired_present,
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expected_presenst_ns, core->queue.size());
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if (core->StillTracking(&*front)) {
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// Front buffer is still in mSlots, so mark the slot as free
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slots[front->slot].buffer_state = BufferState::Free;
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core->free_buffers.push_back(front->slot);
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listener = core->connected_producer_listener;
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++num_dropped_buffers;
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}
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core->queue.erase(front);
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front = core->queue.begin();
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}
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// See if the front buffer is ready to be acquired.
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const auto desired_present = front->timestamp;
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const auto buffer_is_due = desired_present <= expected_presenst_ns ||
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desired_present > expected_presenst_ns + MAX_REASONABLE_NSEC;
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const auto consumer_is_ready =
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max_frame_number > 0 ? front->frame_number <= max_frame_number : true;
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if (!buffer_is_due || !consumer_is_ready) {
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LOG_DEBUG(Service_NVFlinger, "defer desire={} expect={}", desired_present,
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expected_presenst_ns);
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return Status::PresentLater;
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}
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LOG_DEBUG(Service_NVFlinger, "accept desire={} expect={}", desired_present,
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expected_presenst_ns);
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}
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const auto slot = front->slot;
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*out_buffer = *front;
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LOG_DEBUG(Service_NVFlinger, "acquiring slot={}", slot);
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// If the front buffer is still being tracked, update its slot state
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if (core->StillTracking(&*front)) {
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slots[slot].acquire_called = true;
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slots[slot].needs_cleanup_on_release = false;
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slots[slot].buffer_state = BufferState::Acquired;
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slots[slot].fence = Fence::NoFence();
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}
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// If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr
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// to avoid unnecessarily remapping this buffer on the consumer side.
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if (out_buffer->acquire_called) {
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out_buffer->graphic_buffer = nullptr;
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}
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core->queue.erase(front);
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// We might have freed a slot while dropping old buffers, or the producer may be blocked
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// waiting for the number of buffers in the queue to decrease.
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core->SignalDequeueCondition();
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}
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if (listener != nullptr) {
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for (s32 i = 0; i < num_dropped_buffers; ++i) {
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listener->OnBufferReleased();
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}
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}
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return Status::NoError;
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}
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Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fence& release_fence) {
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if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
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LOG_ERROR(Service_NVFlinger, "slot {} out of range", slot);
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return Status::BadValue;
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}
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std::shared_ptr<IProducerListener> listener;
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{
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std::unique_lock lock(core->mutex);
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// If the frame number has changed because the buffer has been reallocated, we can ignore
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// this ReleaseBuffer for the old buffer.
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if (frame_number != slots[slot].frame_number) {
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return Status::StaleBufferSlot;
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}
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// Make sure this buffer hasn't been queued while acquired by the consumer.
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auto current(core->queue.begin());
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while (current != core->queue.end()) {
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if (current->slot == slot) {
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LOG_ERROR(Service_NVFlinger, "buffer slot {} pending release is currently queued",
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slot);
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return Status::BadValue;
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}
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++current;
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}
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if (slots[slot].buffer_state == BufferState::Acquired) {
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slots[slot].fence = release_fence;
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slots[slot].buffer_state = BufferState::Free;
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core->free_buffers.push_back(slot);
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listener = core->connected_producer_listener;
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LOG_DEBUG(Service_NVFlinger, "releasing slot {}", slot);
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} else if (slots[slot].needs_cleanup_on_release) {
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LOG_DEBUG(Service_NVFlinger, "releasing a stale buffer slot {} (state = {})", slot,
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slots[slot].buffer_state);
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slots[slot].needs_cleanup_on_release = false;
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return Status::StaleBufferSlot;
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} else {
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LOG_ERROR(Service_NVFlinger, "attempted to release buffer slot {} but its state was {}",
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slot, slots[slot].buffer_state);
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return Status::BadValue;
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}
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core->dequeue_condition.notify_all();
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}
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// Call back without lock held
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if (listener != nullptr) {
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listener->OnBufferReleased();
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}
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return Status::NoError;
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}
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Status BufferQueueConsumer::Connect(std::shared_ptr<IConsumerListener> consumer_listener,
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bool controlled_by_app) {
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if (consumer_listener == nullptr) {
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LOG_ERROR(Service_NVFlinger, "consumer_listener may not be nullptr");
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return Status::BadValue;
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}
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LOG_DEBUG(Service_NVFlinger, "controlled_by_app={}", controlled_by_app);
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BufferQueueCore::AutoLock lock(core);
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if (core->is_abandoned) {
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LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
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return Status::NoInit;
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}
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core->consumer_listener = consumer_listener;
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core->consumer_controlled_by_app = controlled_by_app;
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return Status::NoError;
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}
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} // namespace android
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@ -0,0 +1,36 @@
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// SPDX-License-Identifier: GPL-3.0-or-later
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// Copyright 2021 yuzu Emulator Project
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// Copyright 2014 The Android Open Source Project
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// Parts of this implementation were base on:
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// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/gui/BufferQueueConsumer.h
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#pragma once
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#include <memory>
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#include "common/common_types.h"
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#include "core/hle/service/nvflinger/buffer_queue_defs.h"
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#include "core/hle/service/nvflinger/status.h"
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namespace android {
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class BufferItem;
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class BufferQueueCore;
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class IConsumerListener;
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class BufferQueueConsumer final {
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public:
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explicit BufferQueueConsumer(std::shared_ptr<BufferQueueCore> core_);
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~BufferQueueConsumer();
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Status AcquireBuffer(BufferItem* out_buffer, s64 expected_presenst_ns,
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u64 max_frame_number = 0);
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Status ReleaseBuffer(s32 slot, u64 frame_number, const Fence& release_fence);
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Status Connect(std::shared_ptr<IConsumerListener> consumer_listener, bool controlled_by_app);
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private:
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std::shared_ptr<BufferQueueCore> core;
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BufferQueueDefs::SlotsType& slots;
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};
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} // namespace android
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