filesystem: Open a read-only directory for SDMC mods
This prevents mod files from being locked due to the read-only share flag in Windows.
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844e0114b0
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6ac978426c
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@ -12,19 +12,20 @@ namespace FileSys {
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constexpr u64 SDMC_TOTAL_SIZE = 0x10000000000; // 1 TiB
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SDMCFactory::SDMCFactory(VirtualDir dir_)
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: dir(std::move(dir_)), contents(std::make_unique<RegisteredCache>(
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GetOrCreateDirectoryRelative(dir, "/Nintendo/Contents/registered"),
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[](const VirtualFile& file, const NcaID& id) {
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return NAX{file, id}.GetDecrypted();
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})),
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SDMCFactory::SDMCFactory(VirtualDir sd_dir_, VirtualDir sd_mod_dir_)
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: sd_dir(std::move(sd_dir_)), sd_mod_dir(std::move(sd_mod_dir_)),
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contents(std::make_unique<RegisteredCache>(
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GetOrCreateDirectoryRelative(sd_dir, "/Nintendo/Contents/registered"),
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[](const VirtualFile& file, const NcaID& id) {
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return NAX{file, id}.GetDecrypted();
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})),
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placeholder(std::make_unique<PlaceholderCache>(
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GetOrCreateDirectoryRelative(dir, "/Nintendo/Contents/placehld"))) {}
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GetOrCreateDirectoryRelative(sd_dir, "/Nintendo/Contents/placehld"))) {}
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SDMCFactory::~SDMCFactory() = default;
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ResultVal<VirtualDir> SDMCFactory::Open() const {
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return MakeResult<VirtualDir>(dir);
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return MakeResult<VirtualDir>(sd_dir);
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}
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VirtualDir SDMCFactory::GetSDMCModificationLoadRoot(u64 title_id) const {
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@ -32,11 +33,11 @@ VirtualDir SDMCFactory::GetSDMCModificationLoadRoot(u64 title_id) const {
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if (title_id == 0 || (title_id & 0xFFF) == 0x800) {
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return nullptr;
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}
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return GetOrCreateDirectoryRelative(dir, fmt::format("/atmosphere/contents/{:016X}", title_id));
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return GetOrCreateDirectoryRelative(sd_mod_dir, fmt::format("/{:016X}", title_id));
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}
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VirtualDir SDMCFactory::GetSDMCContentDirectory() const {
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return GetOrCreateDirectoryRelative(dir, "/Nintendo/Contents");
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return GetOrCreateDirectoryRelative(sd_dir, "/Nintendo/Contents");
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}
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RegisteredCache* SDMCFactory::GetSDMCContents() const {
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@ -48,11 +49,11 @@ PlaceholderCache* SDMCFactory::GetSDMCPlaceholder() const {
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}
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VirtualDir SDMCFactory::GetImageDirectory() const {
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return GetOrCreateDirectoryRelative(dir, "/Nintendo/Album");
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return GetOrCreateDirectoryRelative(sd_dir, "/Nintendo/Album");
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}
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u64 SDMCFactory::GetSDMCFreeSpace() const {
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return GetSDMCTotalSpace() - dir->GetSize();
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return GetSDMCTotalSpace() - sd_dir->GetSize();
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}
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u64 SDMCFactory::GetSDMCTotalSpace() const {
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@ -16,7 +16,7 @@ class PlaceholderCache;
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/// File system interface to the SDCard archive
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class SDMCFactory {
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public:
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explicit SDMCFactory(VirtualDir dir);
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explicit SDMCFactory(VirtualDir sd_dir_, VirtualDir sd_mod_dir_);
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~SDMCFactory();
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ResultVal<VirtualDir> Open() const;
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@ -33,7 +33,8 @@ public:
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u64 GetSDMCTotalSpace() const;
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private:
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VirtualDir dir;
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VirtualDir sd_dir;
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VirtualDir sd_mod_dir;
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std::unique_ptr<RegisteredCache> contents;
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std::unique_ptr<PlaceholderCache> placeholder;
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@ -743,20 +743,23 @@ void FileSystemController::CreateFactories(FileSys::VfsFilesystem& vfs, bool ove
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}
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using YuzuPath = Common::FS::YuzuPath;
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const auto sdmc_dir_path = Common::FS::GetYuzuPath(YuzuPath::SDMCDir);
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const auto sdmc_load_dir_path = sdmc_dir_path / "atmosphere/contents";
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const auto rw_mode = FileSys::Mode::ReadWrite;
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auto nand_directory =
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vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::NANDDir), rw_mode);
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auto sd_directory =
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vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::SDMCDir), rw_mode);
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auto sd_directory = vfs.OpenDirectory(Common::FS::PathToUTF8String(sdmc_dir_path), rw_mode);
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auto load_directory =
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vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::LoadDir), FileSys::Mode::Read);
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auto sd_load_directory =
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vfs.OpenDirectory(Common::FS::PathToUTF8String(sdmc_load_dir_path), FileSys::Mode::Read);
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auto dump_directory =
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vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::DumpDir), rw_mode);
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if (bis_factory == nullptr) {
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bis_factory =
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std::make_unique<FileSys::BISFactory>(nand_directory, load_directory, dump_directory);
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bis_factory = std::make_unique<FileSys::BISFactory>(
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nand_directory, std::move(load_directory), std::move(dump_directory));
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system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::SysNAND,
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bis_factory->GetSystemNANDContents());
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system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::UserNAND,
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@ -769,7 +772,8 @@ void FileSystemController::CreateFactories(FileSys::VfsFilesystem& vfs, bool ove
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}
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if (sdmc_factory == nullptr) {
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sdmc_factory = std::make_unique<FileSys::SDMCFactory>(std::move(sd_directory));
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sdmc_factory = std::make_unique<FileSys::SDMCFactory>(std::move(sd_directory),
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std::move(sd_load_directory));
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system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::SDMC,
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sdmc_factory->GetSDMCContents());
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}
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