Merge pull request #1628 from greggameplayer/Texture2DArray
Implement SurfaceTarget Texture2DArray
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		| @@ -1348,6 +1348,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface, | ||||
|         break; | ||||
|     case SurfaceTarget::TextureCubemap: | ||||
|     case SurfaceTarget::Texture3D: | ||||
|     case SurfaceTarget::Texture2DArray: | ||||
|     case SurfaceTarget::TextureCubeArray: | ||||
|         AccurateCopySurface(old_surface, new_surface); | ||||
|         break; | ||||
|   | ||||
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