tests: Add ScratchBuffer tests
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@ -19,16 +19,16 @@ public:
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ScratchBuffer() = default;
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explicit ScratchBuffer(size_t initial_capacity)
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: last_requested_size{initial_capacity}, capacity{initial_capacity},
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: last_requested_size{initial_capacity}, buffer_capacity{initial_capacity},
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buffer{Common::make_unique_for_overwrite<T[]>(initial_capacity)} {}
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~ScratchBuffer() = default;
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/// This will only grow the buffer's capacity if size is greater than the current capacity.
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void resize(size_t size) {
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if (size > capacity) {
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capacity = size;
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buffer = Common::make_unique_for_overwrite<T[]>(capacity);
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if (size > buffer_capacity) {
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buffer_capacity = size;
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buffer = Common::make_unique_for_overwrite<T[]>(buffer_capacity);
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}
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last_requested_size = size;
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}
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@ -65,9 +65,13 @@ public:
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return last_requested_size;
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}
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[[nodiscard]] size_t capacity() const noexcept {
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return buffer_capacity;
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}
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private:
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size_t last_requested_size{};
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size_t capacity{};
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size_t buffer_capacity{};
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std::unique_ptr<T[]> buffer{};
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};
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@ -8,6 +8,7 @@ add_executable(tests
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common/host_memory.cpp
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common/param_package.cpp
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common/ring_buffer.cpp
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common/scratch_buffer.cpp
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common/unique_function.cpp
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core/core_timing.cpp
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core/internal_network/network.cpp
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@ -0,0 +1,127 @@
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include <array>
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#include <span>
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#include <catch2/catch.hpp>
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#include "common/common_types.h"
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#include "common/scratch_buffer.h"
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namespace Common {
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TEST_CASE("ScratchBuffer: Basic Test", "[common]") {
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ScratchBuffer<u8> buf;
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REQUIRE(buf.size() == 0U);
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REQUIRE(buf.capacity() == 0U);
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std::array<u8, 10> payload;
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payload.fill(66);
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buf.resize(payload.size());
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REQUIRE(buf.size() == payload.size());
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REQUIRE(buf.capacity() == payload.size());
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std::memcpy(buf.data(), payload.data(), payload.size());
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for (size_t i = 0; i < payload.size(); ++i) {
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REQUIRE(buf[i] == payload[i]);
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}
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}
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TEST_CASE("ScratchBuffer: Resize Grow", "[common]") {
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std::array<u8, 10> payload;
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payload.fill(66);
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ScratchBuffer<u8> buf(payload.size());
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REQUIRE(buf.size() == payload.size());
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REQUIRE(buf.capacity() == payload.size());
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// Increasing the size should reallocate the buffer
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buf.resize(payload.size() * 2);
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REQUIRE(buf.size() == payload.size() * 2);
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REQUIRE(buf.capacity() == payload.size() * 2);
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// Since the buffer is not value initialized, reading its data will be garbage
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}
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TEST_CASE("ScratchBuffer: Resize Shrink", "[common]") {
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std::array<u8, 10> payload;
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payload.fill(66);
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ScratchBuffer<u8> buf(payload.size());
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REQUIRE(buf.size() == payload.size());
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REQUIRE(buf.capacity() == payload.size());
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std::memcpy(buf.data(), payload.data(), payload.size());
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for (size_t i = 0; i < payload.size(); ++i) {
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REQUIRE(buf[i] == payload[i]);
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}
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// Decreasing the size should not cause a buffer reallocation
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// This can be tested by ensuring the buffer capacity and data has not changed,
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buf.resize(1U);
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REQUIRE(buf.size() == 1U);
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REQUIRE(buf.capacity() == payload.size());
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for (size_t i = 0; i < payload.size(); ++i) {
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REQUIRE(buf[i] == payload[i]);
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}
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}
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TEST_CASE("ScratchBuffer: Span Size", "[common]") {
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std::array<u8, 10> payload;
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payload.fill(66);
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ScratchBuffer<u8> buf(payload.size());
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REQUIRE(buf.size() == payload.size());
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REQUIRE(buf.capacity() == payload.size());
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std::memcpy(buf.data(), payload.data(), payload.size());
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for (size_t i = 0; i < payload.size(); ++i) {
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REQUIRE(buf[i] == payload[i]);
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}
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buf.resize(3U);
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REQUIRE(buf.size() == 3U);
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REQUIRE(buf.capacity() == payload.size());
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const auto buf_span = std::span<u8>(buf);
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// The span size is the last requested size of the buffer, not its capacity
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REQUIRE(buf_span.size() == buf.size());
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for (size_t i = 0; i < buf_span.size(); ++i) {
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REQUIRE(buf_span[i] == buf[i]);
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REQUIRE(buf_span[i] == payload[i]);
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}
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}
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TEST_CASE("ScratchBuffer: Span Writes", "[common]") {
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std::array<u8, 10> payload;
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payload.fill(66);
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ScratchBuffer<u8> buf(payload.size());
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REQUIRE(buf.size() == payload.size());
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REQUIRE(buf.capacity() == payload.size());
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std::memcpy(buf.data(), payload.data(), payload.size());
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for (size_t i = 0; i < payload.size(); ++i) {
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REQUIRE(buf[i] == payload[i]);
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}
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buf.resize(3U);
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REQUIRE(buf.size() == 3U);
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REQUIRE(buf.capacity() == payload.size());
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const auto buf_span = std::span<u8>(buf);
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REQUIRE(buf_span.size() == buf.size());
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for (size_t i = 0; i < buf_span.size(); ++i) {
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const auto new_value = static_cast<u8>(i + 1U);
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// Writes to a span of the scratch buffer will propogate to the buffer itself
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buf_span[i] = new_value;
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REQUIRE(buf[i] == new_value);
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}
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}
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} // namespace Common
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